I am new at this and truth rather than attempt not find a starting point that is really easy
Search found 10 matches
- Sun Feb 01, 2015 10:35 pm
- Forum: Feature Requests and Wishlists
- Topic: Documentation Shader
- Replies: 2
- Views: 1664
Documentation Shader
A wish for PureBasic is an expert in Shaders create the documentation to initiate novice users like me in the world of Shaders.
I am new at this and truth rather than attempt not find a starting point that is really easy
I am new at this and truth rather than attempt not find a starting point that is really easy
- Sun Feb 01, 2015 12:47 am
- Forum: 3D Programming
- Topic: Help A simpler shader
- Replies: 4
- Views: 4792
Re: Help A simpler shader
Usually when an object is white that means it failed to load the script or shader.
The easiest way to debug the problem is look at your Ogre log. Which is created at your applications root directory when you use InitEngine3D() with the #PB_Engine3D_DebugLog flag.
As to why your shader failed I'm ...
The easiest way to debug the problem is look at your Ogre log. Which is created at your applications root directory when you use InitEngine3D() with the #PB_Engine3D_DebugLog flag.
As to why your shader failed I'm ...
- Sat Jan 31, 2015 7:47 pm
- Forum: 3D Programming
- Topic: Help A simpler shader
- Replies: 4
- Views: 4792
Help A simpler shader
Hi I'm trying to learn writing shaders, but I think I'm doing something wrong since continued seeing a white cube.
// Material Box
vertex_program PlainTexture_VS cg
{
source GameObjStandard.cg
entry_point main_plain_texture_vp
profiles vs_1_1
default_params
{
param_name_auto ...
// Material Box
vertex_program PlainTexture_VS cg
{
source GameObjStandard.cg
entry_point main_plain_texture_vp
profiles vs_1_1
default_params
{
param_name_auto ...
- Sat Jan 31, 2015 7:41 pm
- Forum: Coding Questions
- Topic: Coordinates in the Z axis
- Replies: 2
- Views: 1288
Re: Coordinates in the Z axis
What example code were you looking at? I not entirely sure of the problem, but some code might help clear things up for me.
Also since Purebasic 5.1 the "Locate" commands have all been replaced by the #PB_Absolute flag in the Move commands.
One more thing for future reference you may want to post ...
Also since Purebasic 5.1 the "Locate" commands have all been replaced by the #PB_Absolute flag in the Move commands.
One more thing for future reference you may want to post ...
- Sat Jan 31, 2015 2:53 am
- Forum: Coding Questions
- Topic: Coordinates in the Z axis
- Replies: 2
- Views: 1288
Coordinates in the Z axis
I've been looking at some examples where "Locate" was used in some commands for positioning elements in the 3D scene, these examples to put a positive value on any item, for example the camera was moving forward now to put positive numbers the move command, the object goes backwards.
Am I missing ...
Am I missing ...
- Mon Jan 26, 2015 6:41 pm
- Forum: Coding Questions
- Topic: I do not work GetScriptMaterial
- Replies: 4
- Views: 2219
Re: I do not work GetScriptMaterial
Samuel wrote:The Ogre wiki has a section on shaders that might interest you.
http://www.ogre3d.org/tikiwiki/shaders
Thanks You
- Mon Jan 26, 2015 5:13 am
- Forum: Coding Questions
- Topic: I do not work GetScriptMaterial
- Replies: 4
- Views: 2219
Re: I do not work GetScriptMaterial
Thanks You :D
Now I have something to put on my website tomorrow speak sombre materials.
My website is just a hobby, I am learning what I learn PureBasic and put it on the site, it is a way of learning.
Another question, you know of any guide to get started in the Shaders? CG, GLS, HGLS
http ...
Now I have something to put on my website tomorrow speak sombre materials.
My website is just a hobby, I am learning what I learn PureBasic and put it on the site, it is a way of learning.
Another question, you know of any guide to get started in the Shaders? CG, GLS, HGLS
http ...
- Mon Jan 26, 2015 1:22 am
- Forum: Coding Questions
- Topic: I do not work GetScriptMaterial
- Replies: 4
- Views: 2219
I do not work GetScriptMaterial
I'm learning process with PureBasic, but not that I'm doing wrong.
Any suggestions.
[19:23:27] The Program was killed.
[19:23:30] Waiting for executable to start...
[19:23:30] Executable type: Windows - x86 (32bit, Unicode)
[19:23:30] Executable started.
[19:23:31] [ERROR] Pawn.pb (Line: 48)
[19 ...
Any suggestions.
[19:23:27] The Program was killed.
[19:23:30] Waiting for executable to start...
[19:23:30] Executable type: Windows - x86 (32bit, Unicode)
[19:23:30] Executable started.
[19:23:31] [ERROR] Pawn.pb (Line: 48)
[19 ...
- Sun Jan 25, 2015 1:44 pm
- Forum: Coding Questions
- Topic: Hello, package of resources?
- Replies: 3
- Views: 2086
Re: Hello, package of resources?
Consider using an installer if the game is for WindowsOS. The installer used by Fantaisie for PB is Inno Setup: http://www.jrsoftware.org/isinfo.php - it's free.
You can include your resources inside your app, using IncludeBinary() for example:
http://www.purebasic.com/documentation/reference ...
You can include your resources inside your app, using IncludeBinary() for example:
http://www.purebasic.com/documentation/reference ...
- Sun Jan 25, 2015 1:56 am
- Forum: Coding Questions
- Topic: Hello, package of resources?
- Replies: 3
- Views: 2086
Hello, package of resources?
I am fairly new to PureBasic, I used Blitz3D and I wish my options to package the resources of a video game, meshes, textures, sounds etc.
I appreciate your help.
I appreciate your help.