Usually when an object is white that means it failed to load the script or shader. The easiest way to debug the problem is look at your Ogre log. Which is created at your applications root directory when you use InitEngine3D() with the #PB_Engine3D_DebugLog flag.
What example code were you looking at? I not entirely sure of the problem, but some code might help clear things up for me. Also since Purebasic 5.1 the "Locate" commands have all been replaced by the #PB_Absolute flag in the Move commands.
One more thing for future reference you may want to post ...
I've been looking at some examples where "Locate" was used in some commands for positioning elements in the 3D scene, these examples to put a positive value on any item, for example the camera was moving forward now to put positive numbers the move command, the object goes backwards.
I'm learning process with PureBasic, but not that I'm doing wrong.
Any suggestions.
[19:23:27] The Program was killed. [19:23:30] Waiting for executable to start... [19:23:30] Executable type: Windows - x86 (32bit, Unicode) [19:23:30] Executable started. [19:23:31] [ERROR] Pawn.pb (Line: 48) [19 ...
Consider using an installer if the game is for WindowsOS. The installer used by Fantaisie for PB is Inno Setup: http://www.jrsoftware.org/isinfo.php - it's free.
You can include your resources inside your app, using IncludeBinary() for example: http://www.purebasic.com/documentation/reference ...