@heartbone
Its easier to write good english than talking :)
Apologies accepted. No problem.
I guess i would have had kind of the same reaction towards a newbie who criticised the framework or platform i use :)
Yesterday i explored 2d game creator as you suggested.
They are nice for games, too ...
Search found 5 matches
- Fri Oct 17, 2014 6:57 am
- Forum: General Discussion
- Topic: Is PureBasic good for interactive 2D graphics applications?
- Replies: 17
- Views: 7876
- Thu Oct 16, 2014 3:15 pm
- Forum: General Discussion
- Topic: Is PureBasic good for interactive 2D graphics applications?
- Replies: 17
- Views: 7876
Re: Is PureBasic good for interactive 2D graphics applicatio
@tenaja
By compiler, you mean basic compiler?
Im not aware of any, searching though.
Its quite trivial to do in python through default tkinter canvas, and through pyqt, qt port to python.
But, i dont want python for this.
Another way is javascript way, there are quite a few options there. But ...
By compiler, you mean basic compiler?
Im not aware of any, searching though.
Its quite trivial to do in python through default tkinter canvas, and through pyqt, qt port to python.
But, i dont want python for this.
Another way is javascript way, there are quite a few options there. But ...
- Thu Oct 16, 2014 9:07 am
- Forum: General Discussion
- Topic: Is PureBasic good for interactive 2D graphics applications?
- Replies: 17
- Views: 7876
Re: Is PureBasic good for interactive 2D graphics applicatio
Now it's clear.
Thank you very much for the example and clarification.
Then i will pass PB, as i consider these as basic requirements.
Im not into reinventing the wheels,
But why isnt there a more advanced canvas?
Maybe it's because gtk?
I read somewhere here in the forum,
When reading ...
Thank you very much for the example and clarification.
Then i will pass PB, as i consider these as basic requirements.
Im not into reinventing the wheels,
But why isnt there a more advanced canvas?
Maybe it's because gtk?
I read somewhere here in the forum,
When reading ...
- Wed Oct 15, 2014 10:16 am
- Forum: General Discussion
- Topic: Is PureBasic good for interactive 2D graphics applications?
- Replies: 17
- Views: 7876
Re: Is PureBasic good for interactive 2D graphics applicatio
thank you for pointing out canvasgadget, Little John
and thank you IdeasVacuum for MindMap link
I browsed both superficially (i've given more attention to canvas widget)
It's still not clear to me if events are passed down to shapes in the canvas
in the following scenario:
1. add canvas widget
2 ...
and thank you IdeasVacuum for MindMap link
I browsed both superficially (i've given more attention to canvas widget)
It's still not clear to me if events are passed down to shapes in the canvas
in the following scenario:
1. add canvas widget
2 ...
- Tue Oct 14, 2014 3:48 pm
- Forum: General Discussion
- Topic: Is PureBasic good for interactive 2D graphics applications?
- Replies: 17
- Views: 7876
Is PureBasic good for interactive 2D graphics applications?
First of all, hi,
I'm new here
Before the actual question,
What I like about PB is: multi-platform and basic language
Now, what I want
is to create mini apps for myself mostly, research purposes, which can maybe grow into bigger applications.
but I need the possibility to draw interactive objects ...
I'm new here
Before the actual question,
What I like about PB is: multi-platform and basic language
Now, what I want
is to create mini apps for myself mostly, research purposes, which can maybe grow into bigger applications.
but I need the possibility to draw interactive objects ...