The current Ogre3D basic shadow commands should be cleaned up a little bit without adding real new features.
The command "#PB_Shadow_TextureModulative" should be implemented as a command. It's part of the PB-Ogre3D system anyway (as far as I can tell) since the Character sample uses it with the ...
Search found 2 matches
- Tue Jul 01, 2014 11:27 pm
- Forum: Feature Requests and Wishlists
- Topic: Ogre3D shadow type naming
- Replies: 14
- Views: 5042
- Tue Jul 01, 2014 11:13 pm
- Forum: General Discussion
- Topic: Introduction
- Replies: 7
- Views: 3120
Introduction
Hi Everybody,
I have been lurking around and I'm a PureBasic owner for quite some time now. It seems that PureBasic will be my primary development tool for upcoming game projects, and will probably keep it in my arsenal of programming languages as long as possible.
I'll be around with my questions ...
I have been lurking around and I'm a PureBasic owner for quite some time now. It seems that PureBasic will be my primary development tool for upcoming game projects, and will probably keep it in my arsenal of programming languages as long as possible.
I'll be around with my questions ...