Search found 428 matches

by Cyllceaux
Fri Apr 19, 2024 10:10 am
Forum: Coding Questions
Topic: Check if UseSQLiteDatabase is called
Replies: 4
Views: 64

Re: Check if UseSQLiteDatabase is called

Ok... I think there is a misunderstanding. CompilerIf Defined(UseSQLiteDatabase, #PB_Use) Debug "cool" CompilerElse Debug "uncool" ; Should be called CompilerEndIf UseSQLiteDatabase() CompilerIf Defined(UseSQLiteDatabase, #PB_Use) Debug "cool" ; Should be called Compile...
by Cyllceaux
Fri Apr 19, 2024 9:42 am
Forum: Coding Questions
Topic: Check if UseSQLiteDatabase is called
Replies: 4
Views: 64

Re: Check if UseSQLiteDatabase is called

hello mk-soft... that's not what I'm looking for. I write my own framework for saving data. Enumeration _own_db_format #OWN_DB_FORMAT_INMEMORY #OWN_DB_FORMAT_OWN #OWN_DB_FORMAT_XML #OWN_DB_FORMAT_JSON CompilerIf Defined(UseSQLiteDatabase, #PB_Use) #OWN_DB_FORMAT_SQLITE CompilerEndIf EndEnumeration D...
by Cyllceaux
Fri Apr 19, 2024 8:19 am
Forum: Coding Questions
Topic: Check if UseSQLiteDatabase is called
Replies: 4
Views: 64

Check if UseSQLiteDatabase is called

Hey there, Is there a possibility to check if UseSQLiteDatabase() was called? I want to activate or deactivate some features in my libs depending of UseSQLiteDatabase was called. Something like that: CompilerIf Defined(UseSQLiteDatabase, #PB_Use) Debug "UseSQLiteDatabase is used" CompilerE...
by Cyllceaux
Sun Mar 31, 2024 7:36 pm
Forum: Coding Questions
Topic: Question to Transparence
Replies: 10
Views: 297

Re: Question to Transparence

THX!!!!!

It worked!!!!
by Cyllceaux
Sun Mar 31, 2024 7:23 pm
Forum: Coding Questions
Topic: Question to Transparence
Replies: 10
Views: 297

Re: Question to Transparence

I want a transparent Image in a transparent Image.

With Vector it worked fine.

What does #PB_Image_OriginalDeph? I thought the flags only allowed #PB_Image_Transparent
by Cyllceaux
Sun Mar 31, 2024 6:43 pm
Forum: Coding Questions
Topic: Question to Transparence
Replies: 10
Views: 297

Question to Transparence

I'm not sure why, but when I use transparence, it only worked in Vector. What am I doing wrong? EnableExplicit Define w=DesktopScaledX(200) Define h=DesktopScaledY(200) OpenWindow(0,0,0,640,220,"Test",#PB_Window_SystemMenu|#PB_Window_ScreenCentered) ImageGadget(1,10,10,200,200,0,#PB_Image_...
by Cyllceaux
Sat Mar 30, 2024 6:18 pm
Forum: Feature Requests and Wishlists
Topic: SpriteVectorOutput(#sprite)
Replies: 5
Views: 978

Re: SpriteVectorOutput(#sprite)

yes, this is my actual "workaround". :/
by Cyllceaux
Sat Mar 30, 2024 5:57 pm
Forum: Feature Requests and Wishlists
Topic: SpriteVectorOutput(#sprite)
Replies: 5
Views: 978

Re: SpriteVectorOutput(#sprite)

You can use the Vector Lib. I use them almost for all my Programs. Why not using it for games?
by Cyllceaux
Sat Mar 30, 2024 12:28 pm
Forum: Feature Requests and Wishlists
Topic: SpriteVectorOutput(#sprite)
Replies: 5
Views: 978

Re: SpriteVectorOutput(#sprite)

Today I stumbled upon the same question.

And the same question here: Sprite and memory output targets for StartVectorDrawing()
by Cyllceaux
Sun Mar 24, 2024 9:52 am
Forum: 3D Programming
Topic: Simple rain test
Replies: 8
Views: 857

Re: Simple rain test

Everytime I see demos from you, I feel like dumb a.f.

So less code, so impressive
by Cyllceaux
Thu Mar 14, 2024 8:11 am
Forum: Applications - Feedback and Discussion
Topic: IceDesign GUI designer
Replies: 572
Views: 139030

Re: IceDesign GUI designer

I'm not sure if the bug is allready reported, but the "locked" Feature does not work correctly: [ { "Level" : 0, "Gadget" : 2, "Model" : "OpenWindow", "Type" : 0, "Name" : "#wndMain", "Container" : 1, "Par...
by Cyllceaux
Wed Mar 06, 2024 2:23 pm
Forum: Coding Questions
Topic: Pointer to String in Array an String in List! Whats differnt?
Replies: 7
Views: 308

Re: Pointer to String in Array an String in List! Whats differnt?

Code: Select all

Debug ""
Debug "List"
ForEach lst()
  Define v.s=lst()
  *ptr = @v
  Debug lst() + " : " + Chr(*ptr\c) + " : " + Str(*ptr\c)
Next
The pointer on lst() does not point on the list value. It points on the list-Entry
by Cyllceaux
Thu Feb 22, 2024 4:39 pm
Forum: Coding Questions
Topic: GadgetHeight/Width, CanvasGadget and Dialogs
Replies: 4
Views: 144

Re: GadgetHeight/Width, CanvasGadget and Dialogs

:oops: This would be so nice!
by Cyllceaux
Thu Feb 22, 2024 3:28 pm
Forum: Coding Questions
Topic: GadgetHeight/Width, CanvasGadget and Dialogs
Replies: 4
Views: 144

Re: GadgetHeight/Width, CanvasGadget and Dialogs

yes... this is what I do most. But it's not the same.

For example I create a button with images, Text (multi-line) and Styles. It sizes with the images and texts.
My CanvasGadget knows it exact height and width. I cant use the TextGadget for this. :(
by Cyllceaux
Thu Feb 22, 2024 2:53 pm
Forum: Coding Questions
Topic: GadgetHeight/Width, CanvasGadget and Dialogs
Replies: 4
Views: 144

GadgetHeight/Width, CanvasGadget and Dialogs

I use my own controls. All of them use the CanvasGadget. So, my Problem is, I like the DialogManager. The DialogManager use this GadgetHeight(gadget,#PB_Gadget_RequiredSize) GadgetWidth(gadget,#PB_Gadget_RequiredSize) for Gadgets to know the required size. Is there a posibility to override or set th...