THX!!!!!
It worked!!!!
Search found 425 matches
- Sun Mar 31, 2024 7:36 pm
- Forum: Coding Questions
- Topic: Question to Transparence
- Replies: 10
- Views: 289
- Sun Mar 31, 2024 7:23 pm
- Forum: Coding Questions
- Topic: Question to Transparence
- Replies: 10
- Views: 289
Re: Question to Transparence
I want a transparent Image in a transparent Image.
With Vector it worked fine.
What does #PB_Image_OriginalDeph? I thought the flags only allowed #PB_Image_Transparent
With Vector it worked fine.
What does #PB_Image_OriginalDeph? I thought the flags only allowed #PB_Image_Transparent
- Sun Mar 31, 2024 6:43 pm
- Forum: Coding Questions
- Topic: Question to Transparence
- Replies: 10
- Views: 289
Question to Transparence
I'm not sure why, but when I use transparence, it only worked in Vector. What am I doing wrong? EnableExplicit Define w=DesktopScaledX(200) Define h=DesktopScaledY(200) OpenWindow(0,0,0,640,220,"Test",#PB_Window_SystemMenu|#PB_Window_ScreenCentered) ImageGadget(1,10,10,200,200,0,#PB_Image_...
- Sat Mar 30, 2024 6:18 pm
- Forum: Feature Requests and Wishlists
- Topic: SpriteVectorOutput(#sprite)
- Replies: 5
- Views: 970
Re: SpriteVectorOutput(#sprite)
yes, this is my actual "workaround". :/
- Sat Mar 30, 2024 5:57 pm
- Forum: Feature Requests and Wishlists
- Topic: SpriteVectorOutput(#sprite)
- Replies: 5
- Views: 970
Re: SpriteVectorOutput(#sprite)
You can use the Vector Lib. I use them almost for all my Programs. Why not using it for games?
- Sat Mar 30, 2024 12:28 pm
- Forum: Feature Requests and Wishlists
- Topic: SpriteVectorOutput(#sprite)
- Replies: 5
- Views: 970
Re: SpriteVectorOutput(#sprite)
Today I stumbled upon the same question.
And the same question here: Sprite and memory output targets for StartVectorDrawing()
And the same question here: Sprite and memory output targets for StartVectorDrawing()
- Sun Mar 24, 2024 9:52 am
- Forum: 3D Programming
- Topic: Simple rain test
- Replies: 8
- Views: 853
Re: Simple rain test
Everytime I see demos from you, I feel like dumb a.f.
So less code, so impressive
So less code, so impressive
- Thu Mar 14, 2024 8:11 am
- Forum: Applications - Feedback and Discussion
- Topic: IceDesign GUI designer
- Replies: 572
- Views: 138319
Re: IceDesign GUI designer
I'm not sure if the bug is allready reported, but the "locked" Feature does not work correctly: [ { "Level" : 0, "Gadget" : 2, "Model" : "OpenWindow", "Type" : 0, "Name" : "#wndMain", "Container" : 1, "Par...
- Wed Mar 06, 2024 2:23 pm
- Forum: Coding Questions
- Topic: Pointer to String in Array an String in List! Whats differnt?
- Replies: 7
- Views: 304
Re: Pointer to String in Array an String in List! Whats differnt?
Code: Select all
Debug ""
Debug "List"
ForEach lst()
Define v.s=lst()
*ptr = @v
Debug lst() + " : " + Chr(*ptr\c) + " : " + Str(*ptr\c)
Next
- Thu Feb 22, 2024 4:39 pm
- Forum: Coding Questions
- Topic: GadgetHeight/Width, CanvasGadget and Dialogs
- Replies: 4
- Views: 136
Re: GadgetHeight/Width, CanvasGadget and Dialogs
This would be so nice!
- Thu Feb 22, 2024 3:28 pm
- Forum: Coding Questions
- Topic: GadgetHeight/Width, CanvasGadget and Dialogs
- Replies: 4
- Views: 136
Re: GadgetHeight/Width, CanvasGadget and Dialogs
yes... this is what I do most. But it's not the same.
For example I create a button with images, Text (multi-line) and Styles. It sizes with the images and texts.
My CanvasGadget knows it exact height and width. I cant use the TextGadget for this.
For example I create a button with images, Text (multi-line) and Styles. It sizes with the images and texts.
My CanvasGadget knows it exact height and width. I cant use the TextGadget for this.
- Thu Feb 22, 2024 2:53 pm
- Forum: Coding Questions
- Topic: GadgetHeight/Width, CanvasGadget and Dialogs
- Replies: 4
- Views: 136
GadgetHeight/Width, CanvasGadget and Dialogs
I use my own controls. All of them use the CanvasGadget. So, my Problem is, I like the DialogManager. The DialogManager use this GadgetHeight(gadget,#PB_Gadget_RequiredSize) GadgetWidth(gadget,#PB_Gadget_RequiredSize) for Gadgets to know the required size. Is there a posibility to override or set th...
- Thu Feb 22, 2024 9:50 am
- Forum: Coding Questions
- Topic: StrD and Rounding
- Replies: 17
- Views: 591
Re: StrD and Rounding
My solution. Not good, but worked: Define val1.d=ValD("83.23195000000001") Define val2.d=ValD("83.23195") Debug StrD(val1,4) ; 83.2320 Debug StrD(val2,4) ; 83.2319 Debug FormatNumber(val1,4) ; 83.2320 Debug FormatNumber(val2,4) ; 83.2319 Debug "------------------------------...
- Wed Feb 21, 2024 3:02 pm
- Forum: Coding Questions
- Topic: StrD and Rounding
- Replies: 17
- Views: 591
Re: StrD and Rounding
I don't know how they do this. I'm the new one to replace these systems
- Wed Feb 21, 2024 12:16 pm
- Forum: Coding Questions
- Topic: StrD and Rounding
- Replies: 17
- Views: 591
Re: StrD and Rounding
My problem is... the "old" systems (Delphi, python and java) don't have problems with double. OK... java has the same problem, but there I can change to BigDecimal and this works. But I don't want to use java. So I think I will create a Module for doing this. @jacelad: I thought about it a...