Search found 428 matches
- Fri Apr 19, 2024 10:10 am
- Forum: Coding Questions
- Topic: Check if UseSQLiteDatabase is called
- Replies: 4
- Views: 63
Re: Check if UseSQLiteDatabase is called
Ok... I think there is a misunderstanding. CompilerIf Defined(UseSQLiteDatabase, #PB_Use) Debug "cool" CompilerElse Debug "uncool" ; Should be called CompilerEndIf UseSQLiteDatabase() CompilerIf Defined(UseSQLiteDatabase, #PB_Use) Debug "cool" ; Should be called Compile...
- Fri Apr 19, 2024 9:42 am
- Forum: Coding Questions
- Topic: Check if UseSQLiteDatabase is called
- Replies: 4
- Views: 63
Re: Check if UseSQLiteDatabase is called
hello mk-soft... that's not what I'm looking for. I write my own framework for saving data. Enumeration _own_db_format #OWN_DB_FORMAT_INMEMORY #OWN_DB_FORMAT_OWN #OWN_DB_FORMAT_XML #OWN_DB_FORMAT_JSON CompilerIf Defined(UseSQLiteDatabase, #PB_Use) #OWN_DB_FORMAT_SQLITE CompilerEndIf EndEnumeration D...
- Fri Apr 19, 2024 8:19 am
- Forum: Coding Questions
- Topic: Check if UseSQLiteDatabase is called
- Replies: 4
- Views: 63
Check if UseSQLiteDatabase is called
Hey there, Is there a possibility to check if UseSQLiteDatabase() was called? I want to activate or deactivate some features in my libs depending of UseSQLiteDatabase was called. Something like that: CompilerIf Defined(UseSQLiteDatabase, #PB_Use) Debug "UseSQLiteDatabase is used" CompilerE...
- Sun Mar 31, 2024 7:36 pm
- Forum: Coding Questions
- Topic: Question to Transparence
- Replies: 10
- Views: 297
Re: Question to Transparence
THX!!!!!
It worked!!!!
It worked!!!!
- Sun Mar 31, 2024 7:23 pm
- Forum: Coding Questions
- Topic: Question to Transparence
- Replies: 10
- Views: 297
Re: Question to Transparence
I want a transparent Image in a transparent Image.
With Vector it worked fine.
What does #PB_Image_OriginalDeph? I thought the flags only allowed #PB_Image_Transparent
With Vector it worked fine.
What does #PB_Image_OriginalDeph? I thought the flags only allowed #PB_Image_Transparent
- Sun Mar 31, 2024 6:43 pm
- Forum: Coding Questions
- Topic: Question to Transparence
- Replies: 10
- Views: 297
Question to Transparence
I'm not sure why, but when I use transparence, it only worked in Vector. What am I doing wrong? EnableExplicit Define w=DesktopScaledX(200) Define h=DesktopScaledY(200) OpenWindow(0,0,0,640,220,"Test",#PB_Window_SystemMenu|#PB_Window_ScreenCentered) ImageGadget(1,10,10,200,200,0,#PB_Image_...
- Sat Mar 30, 2024 6:18 pm
- Forum: Feature Requests and Wishlists
- Topic: SpriteVectorOutput(#sprite)
- Replies: 5
- Views: 978
Re: SpriteVectorOutput(#sprite)
yes, this is my actual "workaround". :/
- Sat Mar 30, 2024 5:57 pm
- Forum: Feature Requests and Wishlists
- Topic: SpriteVectorOutput(#sprite)
- Replies: 5
- Views: 978
Re: SpriteVectorOutput(#sprite)
You can use the Vector Lib. I use them almost for all my Programs. Why not using it for games?
- Sat Mar 30, 2024 12:28 pm
- Forum: Feature Requests and Wishlists
- Topic: SpriteVectorOutput(#sprite)
- Replies: 5
- Views: 978
Re: SpriteVectorOutput(#sprite)
Today I stumbled upon the same question.
And the same question here: Sprite and memory output targets for StartVectorDrawing()
And the same question here: Sprite and memory output targets for StartVectorDrawing()
- Sun Mar 24, 2024 9:52 am
- Forum: 3D Programming
- Topic: Simple rain test
- Replies: 8
- Views: 857
Re: Simple rain test
Everytime I see demos from you, I feel like dumb a.f.
So less code, so impressive
So less code, so impressive
- Thu Mar 14, 2024 8:11 am
- Forum: Applications - Feedback and Discussion
- Topic: IceDesign GUI designer
- Replies: 572
- Views: 139029
Re: IceDesign GUI designer
I'm not sure if the bug is allready reported, but the "locked" Feature does not work correctly: [ { "Level" : 0, "Gadget" : 2, "Model" : "OpenWindow", "Type" : 0, "Name" : "#wndMain", "Container" : 1, "Par...
- Wed Mar 06, 2024 2:23 pm
- Forum: Coding Questions
- Topic: Pointer to String in Array an String in List! Whats differnt?
- Replies: 7
- Views: 308
Re: Pointer to String in Array an String in List! Whats differnt?
Code: Select all
Debug ""
Debug "List"
ForEach lst()
Define v.s=lst()
*ptr = @v
Debug lst() + " : " + Chr(*ptr\c) + " : " + Str(*ptr\c)
Next
- Thu Feb 22, 2024 4:39 pm
- Forum: Coding Questions
- Topic: GadgetHeight/Width, CanvasGadget and Dialogs
- Replies: 4
- Views: 144
Re: GadgetHeight/Width, CanvasGadget and Dialogs
This would be so nice!
- Thu Feb 22, 2024 3:28 pm
- Forum: Coding Questions
- Topic: GadgetHeight/Width, CanvasGadget and Dialogs
- Replies: 4
- Views: 144
Re: GadgetHeight/Width, CanvasGadget and Dialogs
yes... this is what I do most. But it's not the same.
For example I create a button with images, Text (multi-line) and Styles. It sizes with the images and texts.
My CanvasGadget knows it exact height and width. I cant use the TextGadget for this.
For example I create a button with images, Text (multi-line) and Styles. It sizes with the images and texts.
My CanvasGadget knows it exact height and width. I cant use the TextGadget for this.
- Thu Feb 22, 2024 2:53 pm
- Forum: Coding Questions
- Topic: GadgetHeight/Width, CanvasGadget and Dialogs
- Replies: 4
- Views: 144
GadgetHeight/Width, CanvasGadget and Dialogs
I use my own controls. All of them use the CanvasGadget. So, my Problem is, I like the DialogManager. The DialogManager use this GadgetHeight(gadget,#PB_Gadget_RequiredSize) GadgetWidth(gadget,#PB_Gadget_RequiredSize) for Gadgets to know the required size. Is there a posibility to override or set th...