Search found 430 matches
- Fri Apr 19, 2024 1:38 pm
- Forum: Coding Questions
- Topic: Check if UseSQLiteDatabase is called
- Replies: 9
- Views: 111
Re: Check if UseSQLiteDatabase is called
@Axolotl: Yes... I know... But this means I have to do this in every program. My Problem is, there are a Lot of "Use*" Libs, not only Database, but Image, Cypher and others, too. To Make for every "Use*" Lib a Macro, Constant, Module... or other Solutions is to much. And then you...
- Fri Apr 19, 2024 12:48 pm
- Forum: Coding Questions
- Topic: Check if UseSQLiteDatabase is called
- Replies: 9
- Views: 111
Re: Check if UseSQLiteDatabase is called
@Caronte3D: I thought so... But I hoped there were some PB-Functions to solve this @infratec: No, that's still not good. It's cross project and it's not good to declare hundreds of global variables or constants in all of the projects, just to use different kinds of Modules and libs @mk-soft: I thoug...
- Fri Apr 19, 2024 10:10 am
- Forum: Coding Questions
- Topic: Check if UseSQLiteDatabase is called
- Replies: 9
- Views: 111
Re: Check if UseSQLiteDatabase is called
Ok... I think there is a misunderstanding. CompilerIf Defined(UseSQLiteDatabase, #PB_Use) Debug "cool" CompilerElse Debug "uncool" ; Should be called CompilerEndIf UseSQLiteDatabase() CompilerIf Defined(UseSQLiteDatabase, #PB_Use) Debug "cool" ; Should be called Compile...
- Fri Apr 19, 2024 9:42 am
- Forum: Coding Questions
- Topic: Check if UseSQLiteDatabase is called
- Replies: 9
- Views: 111
Re: Check if UseSQLiteDatabase is called
hello mk-soft... that's not what I'm looking for. I write my own framework for saving data. Enumeration _own_db_format #OWN_DB_FORMAT_INMEMORY #OWN_DB_FORMAT_OWN #OWN_DB_FORMAT_XML #OWN_DB_FORMAT_JSON CompilerIf Defined(UseSQLiteDatabase, #PB_Use) #OWN_DB_FORMAT_SQLITE CompilerEndIf EndEnumeration D...
- Fri Apr 19, 2024 8:19 am
- Forum: Coding Questions
- Topic: Check if UseSQLiteDatabase is called
- Replies: 9
- Views: 111
Check if UseSQLiteDatabase is called
Hey there, Is there a possibility to check if UseSQLiteDatabase() was called? I want to activate or deactivate some features in my libs depending of UseSQLiteDatabase was called. Something like that: CompilerIf Defined(UseSQLiteDatabase, #PB_Use) Debug "UseSQLiteDatabase is used" CompilerE...
- Sun Mar 31, 2024 7:36 pm
- Forum: Coding Questions
- Topic: Question to Transparence
- Replies: 10
- Views: 297
Re: Question to Transparence
THX!!!!!
It worked!!!!
It worked!!!!
- Sun Mar 31, 2024 7:23 pm
- Forum: Coding Questions
- Topic: Question to Transparence
- Replies: 10
- Views: 297
Re: Question to Transparence
I want a transparent Image in a transparent Image.
With Vector it worked fine.
What does #PB_Image_OriginalDeph? I thought the flags only allowed #PB_Image_Transparent
With Vector it worked fine.
What does #PB_Image_OriginalDeph? I thought the flags only allowed #PB_Image_Transparent
- Sun Mar 31, 2024 6:43 pm
- Forum: Coding Questions
- Topic: Question to Transparence
- Replies: 10
- Views: 297
Question to Transparence
I'm not sure why, but when I use transparence, it only worked in Vector. What am I doing wrong? EnableExplicit Define w=DesktopScaledX(200) Define h=DesktopScaledY(200) OpenWindow(0,0,0,640,220,"Test",#PB_Window_SystemMenu|#PB_Window_ScreenCentered) ImageGadget(1,10,10,200,200,0,#PB_Image_...
- Sat Mar 30, 2024 6:18 pm
- Forum: Feature Requests and Wishlists
- Topic: SpriteVectorOutput(#sprite)
- Replies: 5
- Views: 979
Re: SpriteVectorOutput(#sprite)
yes, this is my actual "workaround". :/
- Sat Mar 30, 2024 5:57 pm
- Forum: Feature Requests and Wishlists
- Topic: SpriteVectorOutput(#sprite)
- Replies: 5
- Views: 979
Re: SpriteVectorOutput(#sprite)
You can use the Vector Lib. I use them almost for all my Programs. Why not using it for games?
- Sat Mar 30, 2024 12:28 pm
- Forum: Feature Requests and Wishlists
- Topic: SpriteVectorOutput(#sprite)
- Replies: 5
- Views: 979
Re: SpriteVectorOutput(#sprite)
Today I stumbled upon the same question.
And the same question here: Sprite and memory output targets for StartVectorDrawing()
And the same question here: Sprite and memory output targets for StartVectorDrawing()
- Sun Mar 24, 2024 9:52 am
- Forum: 3D Programming
- Topic: Simple rain test
- Replies: 8
- Views: 858
Re: Simple rain test
Everytime I see demos from you, I feel like dumb a.f.
So less code, so impressive
So less code, so impressive
- Thu Mar 14, 2024 8:11 am
- Forum: Applications - Feedback and Discussion
- Topic: IceDesign GUI designer
- Replies: 573
- Views: 139158
Re: IceDesign GUI designer
I'm not sure if the bug is allready reported, but the "locked" Feature does not work correctly: [ { "Level" : 0, "Gadget" : 2, "Model" : "OpenWindow", "Type" : 0, "Name" : "#wndMain", "Container" : 1, "Par...
- Wed Mar 06, 2024 2:23 pm
- Forum: Coding Questions
- Topic: Pointer to String in Array an String in List! Whats differnt?
- Replies: 7
- Views: 309
Re: Pointer to String in Array an String in List! Whats differnt?
Code: Select all
Debug ""
Debug "List"
ForEach lst()
Define v.s=lst()
*ptr = @v
Debug lst() + " : " + Chr(*ptr\c) + " : " + Str(*ptr\c)
Next
- Thu Feb 22, 2024 4:39 pm
- Forum: Coding Questions
- Topic: GadgetHeight/Width, CanvasGadget and Dialogs
- Replies: 4
- Views: 144
Re: GadgetHeight/Width, CanvasGadget and Dialogs
This would be so nice!