Ah ha - good spot there Mistrel. It didn't even occur to me WindowEvent() was running twice within one loop iteration so would miss events!!!! That is definitely a "Doh!!" moment!!!
That also explains why it worked for me when I put in the or EventID = 16 in the until statement!!!!
Thanks for the ...
Search found 13 matches
- Sat Feb 23, 2008 12:52 am
- Forum: Applications - Feedback and Discussion
- Topic: PureGDK Open Beta - DarkBasic for PureBasic
- Replies: 195
- Views: 118275
- Sat Feb 23, 2008 12:36 am
- Forum: Applications - Feedback and Discussion
- Topic: PureGDK Open Beta - DarkBasic for PureBasic
- Replies: 195
- Views: 118275
- Sat Feb 23, 2008 12:15 am
- Forum: Applications - Feedback and Discussion
- Topic: PureGDK Open Beta - DarkBasic for PureBasic
- Replies: 195
- Views: 118275
- Fri Feb 22, 2008 11:51 pm
- Forum: Applications - Feedback and Discussion
- Topic: PureGDK Open Beta - DarkBasic for PureBasic
- Replies: 195
- Views: 118275
- Fri Feb 22, 2008 11:29 pm
- Forum: Applications - Feedback and Discussion
- Topic: PureGDK Open Beta - DarkBasic for PureBasic
- Replies: 195
- Views: 118275
- Thu Feb 21, 2008 12:14 pm
- Forum: Applications - Feedback and Discussion
- Topic: PureGDK Open Beta - DarkBasic for PureBasic
- Replies: 195
- Views: 118275
zParticle Example
This is the conversion of one of the example supplied with zParticles plugin.
;Conversion of Volcano example supplied with zParticle plugin
;Original DBPro code by Eric PL Smith
; show the PureGDK render window
hDBWnd=OpenDBWnd(0,0,800,600,32,#GDK_Window_SystemMenu|#GDK_Window_ScreenCentered ...
;Conversion of Volcano example supplied with zParticle plugin
;Original DBPro code by Eric PL Smith
; show the PureGDK render window
hDBWnd=OpenDBWnd(0,0,800,600,32,#GDK_Window_SystemMenu|#GDK_Window_ScreenCentered ...
- Thu Feb 21, 2008 11:45 am
- Forum: Applications - Feedback and Discussion
- Topic: PureGDK Open Beta - DarkBasic for PureBasic
- Replies: 195
- Views: 118275
Unity example
I have just successfully converted one of the Unity (LUA) DBPro plugin examples to PureGDK.
The only change I have made from the original DBPro project installed as part of the Unity installer is I have moved all the media into the media directory.
I am very very impressed with PureGDK. You can ...
The only change I have made from the original DBPro project installed as part of the Unity installer is I have moved all the media into the media directory.
I am very very impressed with PureGDK. You can ...
- Wed Feb 20, 2008 9:52 pm
- Forum: Applications - Feedback and Discussion
- Topic: PureGDK Open Beta - DarkBasic for PureBasic
- Replies: 195
- Views: 118275
- Wed Feb 20, 2008 8:10 pm
- Forum: Applications - Feedback and Discussion
- Topic: PureGDK Open Beta - DarkBasic for PureBasic
- Replies: 195
- Views: 118275
- Wed Feb 20, 2008 7:58 pm
- Forum: Applications - Feedback and Discussion
- Topic: PureGDK Open Beta - DarkBasic for PureBasic
- Replies: 195
- Views: 118275
I may be wrong, but to me that sounds like the kind of error the DBPro compiler throws when it is trying to compile a keyword in the source code and it cannot find that keyword in any of the extensions/DLLs stored in either the plugins-licensed or plugins-user folders (stored within the compiler ...
- Wed Feb 20, 2008 7:45 pm
- Forum: Applications - Feedback and Discussion
- Topic: PureGDK Open Beta - DarkBasic for PureBasic
- Replies: 195
- Views: 118275
- Wed Feb 20, 2008 7:27 pm
- Forum: Applications - Feedback and Discussion
- Topic: PureGDK Open Beta - DarkBasic for PureBasic
- Replies: 195
- Views: 118275
Solution for "Wrong compiler" error
I noticed some people were getting a "Wrong Compiler" error. I was initially getting this first, but I have found the solution.
It seems I have to select the Debugger -> Use Debugger" menu option in order to successfully compile a PureGDK source.
This has the disadvantage that if I compile using ...
It seems I have to select the Debugger -> Use Debugger" menu option in order to successfully compile a PureGDK source.
This has the disadvantage that if I compile using ...
- Thu Aug 21, 2003 3:04 pm
- Forum: Coding Questions
- Topic: WMA/MP3 track length help
- Replies: 3
- Views: 1928
WMA/MP3 track length help
Hi guys,
I want to write a program which simply gets the track (song) length of a WMA or MP3 file.
Does anybody have any PureBasic code which does this? Do you know of any DLL I can use which will do this for me?
Thanks in advance for any help you may be able to give me.
Daz.
I want to write a program which simply gets the track (song) length of a WMA or MP3 file.
Does anybody have any PureBasic code which does this? Do you know of any DLL I can use which will do this for me?
Thanks in advance for any help you may be able to give me.
Daz.