Search found 53 matches

by juankprada
Thu Mar 17, 2016 3:07 pm
Forum: Game Programming
Topic: how to Tint a translucent sprite?
Replies: 5
Views: 4155

Re: how to Tint a translucent sprite?

Will try that out, thanks. My only concern is the use of the StartDrawing()/StopDrawing(). It is not that fast and efficient for it to be run during a game loop (at least not in my test but please feel free to share your experience). For my use case I would be generating particles all the time each ...
by juankprada
Wed Mar 16, 2016 10:44 pm
Forum: Game Programming
Topic: how to Tint a translucent sprite?
Replies: 5
Views: 4155

how to Tint a translucent sprite?

Hi all, I am working on a particles engine, and I need to tint the particles (sprites) with a specific color (may be random or pre-set). The default behaviour of DisplayTransparentSprite when you pass a color does not work as expected as it changes avery pixel of the image that is non transparent to...
by juankprada
Wed Jan 27, 2016 8:44 pm
Forum: Mac OSX
Topic: Wrong parameters values in CallFunctionFast
Replies: 3
Views: 1632

Re: Wrong parameters values in CallFunctionFast

Right, that was my mistake when typing the code here.

About the note. I didn't noticed it before. I have been using that function passing float parameters in windows without issues. So I guess I forgot to read again the docs.

Still, you are right, is not a bug.
by juankprada
Wed Jan 27, 2016 8:24 pm
Forum: Mac OSX
Topic: Wrong parameters values in CallFunctionFast
Replies: 3
Views: 1632

Wrong parameters values in CallFunctionFast

Hi all, I just tried this little code snippet and found out that the values are being sent (or received) wrong when using CallFunctionFast on a Procedure pointer. Procedure MyFunction(interpolation.f, secondVal.f) Debug "Interpolation:"+interpolation+" SecondVal:"+secondVal EndPr...
by juankprada
Tue Jan 26, 2016 9:22 pm
Forum: Feature Requests and Wishlists
Topic: Sprite : some requests
Replies: 3
Views: 2104

Re: Sprite : some requests

+10
by juankprada
Thu Dec 17, 2015 2:53 pm
Forum: Off Topic
Topic: Monkey programming language round 2...
Replies: 39
Views: 18150

Re: Monkey programming language round 2...

While I admire the scope of the project, all the possible targets, the modern features of the language, etc. I dislike the fact it's not 'really' a compiler but just generates code for n different compilers on the various platforms. I understand this makes all a lot easier for him and at the same t...
by juankprada
Tue Dec 15, 2015 2:28 pm
Forum: Coding Questions
Topic: [PB 5.31] DrawingBufferPixelFormat-#PB_PixelFormat_ReversedY
Replies: 10
Views: 3836

Re: [PB 5.31] DrawingBufferPixelFormat-#PB_PixelFormat_Rever

i feel so ashamed for posting a bug report with errors in the code. Sorry for making you waste your time and thanks for figuring out the errors.
by juankprada
Mon Dec 14, 2015 10:01 pm
Forum: Coding Questions
Topic: [PB 5.31] DrawingBufferPixelFormat-#PB_PixelFormat_ReversedY
Replies: 10
Views: 3836

Re: [PB 5.31] DrawingBufferPixelFormat-#PB_PixelFormat_Rever

Ok, here is a sample using OpenGL Gadget. Global RollAxisX.f Global RollAxisY.f Global RollAxisZ.f Global RotateSpeedX.f = 1.0 Global RotateSpeedY.f Global RotateSpeedZ.f = 1.0 Global ZoomFactor.f = 1.0 ; Distance of the camera. Negative value = zoom back #GL_BGR=$80E0 #GL_BGRA=$80E1 #GL_RGB=$1907 #...
by juankprada
Mon Dec 14, 2015 6:56 pm
Forum: Coding Questions
Topic: [PB 5.31] DrawingBufferPixelFormat-#PB_PixelFormat_ReversedY
Replies: 10
Views: 3836

Re: [PB 5.31] DrawingBufferPixelFormat-#PB_PixelFormat_Rever

Sure, This is what I am using to load a PNG file and create an OpenGL texture with it: ;--------------------------- ; Structures ;--------------------------- Structure GLTexture id.i width.i height.i depth.i inverted.b *bytes ;data EndStructure ; Procedure used to load OpenGL Textures Declare LoadGL...
by juankprada
Mon Dec 14, 2015 3:27 pm
Forum: Feature Requests and Wishlists
Topic: Add Rotated Sprite pixel perfect collision check
Replies: 0
Views: 3416

Add Rotated Sprite pixel perfect collision check

i think the title is self explanatory. Currently SpritePixelCollision only work with non rotated sprites. it would be great to have this functonallity also for rotated sprites.

Thank
by juankprada
Mon Dec 07, 2015 3:09 pm
Forum: General Discussion
Topic: Improve Bug report tracking and feedback
Replies: 3
Views: 1616

Re: Improve Bug report tracking and feedback

thanks for your reply Fred. The reason why I though this post could go into the Feature request section is because it would help a lot more the community and the dev team to provide a better way to report and keep track of bugs. as the way you are doing it right now does not give feedback of the sta...
by juankprada
Mon Dec 07, 2015 2:36 pm
Forum: General Discussion
Topic: Improve Bug report tracking and feedback
Replies: 3
Views: 1616

Improve Bug report tracking and feedback

Hi all, Please excuse me if this text sounds to harsh or aggressive. This is not meant to be a rant. I am trying to understand the process involved in getting a bug reported for core PureBasic fixed by the dev team. How is a bug selected to be fixed or ignored completely?. Is it by number of people ...
by juankprada
Thu Dec 03, 2015 4:30 pm
Forum: Linux
Topic: using WindowedScreen in Linux
Replies: 0
Views: 1521

using WindowedScreen in Linux

Hi guys, have any of you used WindowedScreen in Linux successfully? In latest versions it seems to be corrupted and there is already a bug reported . but it seems that the bug has something to do with the way WindowEvent() is used. So I am wondering if there is any of you using it correctly, having ...
by juankprada
Thu Dec 03, 2015 4:04 pm
Forum: Game Programming
Topic: Interface to Chipmunk 7.0.1 [2D physics engine]
Replies: 25
Views: 24128

Re: Interface to Chipmunk 7.0.1 [2D physics engine]

Maybe you can use something like GitHub or Bitbucket to share it?
by juankprada
Thu Sep 24, 2015 1:43 am
Forum: Game Programming
Topic: Collisions with rotated sprites
Replies: 9
Views: 7072

Re: Collisions with rotated sprites

DontTalkToMe wrote: My sprite library does it *giggle* :mrgreen:
Is your sprite library available somewhere?