Okay....
i read this on the nvidia toolkit website: "Going forward, we recommend new development with GLSL, or HLSL for Windows applications, rather than Cg. "
The toolkit is an external shader compiler if the target doesn´t support hsls or glsl shader nativ.Is this correct?
I´m a little bit ...
Search found 3 matches
- Sun Mar 09, 2014 7:37 pm
- Forum: 3D Programming
- Topic: I´m new here and i have some questions about the 3D Engine
- Replies: 3
- Views: 1920
- Sun Mar 09, 2014 7:05 pm
- Forum: 3D Programming
- Topic: I´m new here and i have some questions about the 3D Engine
- Replies: 3
- Views: 1920
Re: I´m new here and i have some questions about the 3D Engi
Is there any plan to support hsls shader?
Because in ogre its possible to use it.
Because in ogre its possible to use it.
- Sun Mar 09, 2014 6:35 pm
- Forum: 3D Programming
- Topic: I´m new here and i have some questions about the 3D Engine
- Replies: 3
- Views: 1920
I´m new here and i have some questions about the 3D Engine
Hello.
I´m new with purebasic and i have some questions.
I come from blitzbasic and so i can use the .b3d format.
I read that there is a working converter to convert such mesh into correct format.
Is there a tutorial to explained what i can do with the ogre mesh format?
I need animations in later ...
I´m new with purebasic and i have some questions.
I come from blitzbasic and so i can use the .b3d format.
I read that there is a working converter to convert such mesh into correct format.
Is there a tutorial to explained what i can do with the ogre mesh format?
I need animations in later ...