Search found 1620 matches

by dracflamloc
Sat Sep 10, 2011 12:43 am
Forum: Coding Questions
Topic: LUA xx
Replies: 9
Views: 2338

Re: DracScript 1.06 Released! LGPL Scripting Language

Mods if you see this please split the lua discussion into it's own thread.
by dracflamloc
Mon Sep 05, 2011 4:52 pm
Forum: Announcement
Topic: DracScript 1.06 Released! LGPL Scripting Language
Replies: 107
Views: 59173

Re: DracScript 1.06 Released! LGPL Scripting Language

Anyway we should probably get this back on track or let it sink back to where-ever old threads go to RIP :lol:

Like I said, if anyone wishes to attempt to fix it, let me know and I'll try to help as much as I can.
by dracflamloc
Sat Sep 03, 2011 3:21 pm
Forum: Announcement
Topic: DracScript 1.06 Released! LGPL Scripting Language
Replies: 107
Views: 59173

Re: DracScript 1.06 Released! LGPL Scripting Language

Oh I'm not arguing over lua. It is what it is, but I was only responding to your whole community-made features opinion (which obviously I disagree with).
by dracflamloc
Sat Sep 03, 2011 2:34 pm
Forum: Announcement
Topic: DracScript 1.06 Released! LGPL Scripting Language
Replies: 107
Views: 59173

Re: DracScript 1.06 Released! LGPL Scripting Language

You do realize the same could be said about Pb itself? (In fact that's true of any nonmainstream language or component.) I posted this source 5 years ago and in that time nobody has taken the 2 hours or so it would take to fix it or add features.
by dracflamloc
Sat Sep 03, 2011 4:10 am
Forum: Announcement
Topic: DracScript 1.06 Released! LGPL Scripting Language
Replies: 107
Views: 59173

Re: DracScript 1.06 Released! LGPL Scripting Language

Only a brain =)

Also there are no arrays. However it'd be relatively easy to add both arrays and functions on one level or another. DracScript was created for a very specific purpose (mmorpg server scripting) so certain features weren't worth implementing and my main focus was on execution speed ...
by dracflamloc
Fri Jan 15, 2010 6:02 am
Forum: Announcement
Topic: DracScript 1.06 Released! LGPL Scripting Language
Replies: 107
Views: 59173

Re: DracScript 1.06 Released! LGPL Scripting Language

If anyone can help famous to debug this I'd appreciate it. I'm too out of touch with Pb nowadays to know where to start.
by dracflamloc
Mon Jun 08, 2009 2:00 pm
Forum: Coding Questions
Topic: PlaySound weird slowdown issue?
Replies: 4
Views: 1419

Thanks guys, I'll try that out
by dracflamloc
Mon Jun 08, 2009 5:57 am
Forum: Coding Questions
Topic: PlaySound weird slowdown issue?
Replies: 4
Views: 1419

PlaySound weird slowdown issue?

Hey guys. I've not been here in a while but I've started messing with a new project in Pb. I've been having an issue with my game not working right once a sound is played.

Could someone confirm for me that they experience the same result with this program:
http://www.dracsoft.com/zips/2ds.zip

Run ...
by dracflamloc
Wed Jan 21, 2009 11:24 pm
Forum: Off Topic
Topic: Which API for 2D Graphics? The Future?
Replies: 10
Views: 3047

Opengl is suprisingly simple to get going for basic 3d-accelerated 2d graphics, and it pretty nice when it comes to adding 'extras' because as a state-based API you just need to change the states at certain times to achieve certain effects.

I've never really 'directly' used directX so I cant ...
by dracflamloc
Tue Nov 18, 2008 9:52 pm
Forum: Off Topic
Topic: DracSoft - Knee deep in iPhone
Replies: 16
Views: 6441

Thal: probably never. I think it'd be way too laggy through even the wifi in the iphone.
by dracflamloc
Fri Nov 07, 2008 3:20 pm
Forum: Off Topic
Topic: DracSoft - Knee deep in iPhone
Replies: 16
Views: 6441

i think its caleld iphone-toolchain or something. i didnt look into it a whole lot. it looked fairly complex to set up and i wasnt very motivated since i have the official version.
by dracflamloc
Fri Nov 07, 2008 3:33 am
Forum: Off Topic
Topic: DracSoft - Knee deep in iPhone
Replies: 16
Views: 6441

Thalius wrote:Somehow this sounds rotten !! :lol:

Hehehe ... so the Hype got you too drac , shame ! :)

hehehe

Cheers, Thalius
Not the hype =)
by dracflamloc
Wed Nov 05, 2008 3:34 pm
Forum: Off Topic
Topic: DracSoft - Knee deep in iPhone
Replies: 16
Views: 6441

It'd be in violation of Apple's policies/eula/contract/whatever
by dracflamloc
Tue Nov 04, 2008 4:22 pm
Forum: Off Topic
Topic: DracSoft - Knee deep in iPhone
Replies: 16
Views: 6441

If you 'jailbreak' your iphone there is an unofficial cross-platform sdk. But to make apps you sell through iTunes, yes you need an intel mac to run Xcode. Kinda sucks, but I just borrow a mac from a friend.
by dracflamloc
Tue Nov 04, 2008 3:25 pm
Forum: Off Topic
Topic: DracSoft - Knee deep in iPhone
Replies: 16
Views: 6441

DracSoft - Knee deep in iPhone

Hey guys, I just wanted to let you guys know, that besides my mmo in pb, I've been developing games for the iPhone.

Check them out if you've got one! =)

http://iphone.dracsoft.com