Search found 1466 matches

by IceSoft
Sat Nov 01, 2025 8:50 am
Forum: Announcement
Topic: Rapid Object Mapping
Replies: 29
Views: 5282

Re: Rapid Object Mapping


Watch the video here : Morph Horse Spider

I played a little bit around (working on a SpriteExtractor tool):
(1 month availabe)
https://uploadimagefree.com/view.php?id=5b9ba813139c39c3f90f364a22d6c72d
https://uploadimagefree.com/view.php?id=9251184f6a4ca26d401764d26e49f980
https ...
by IceSoft
Tue Oct 21, 2025 10:06 pm
Forum: Announcement
Topic: Rapid Object Mapping
Replies: 29
Views: 5282

Re: Rapid Object Mapping

SPH wrote: Tue Oct 21, 2025 7:31 pm Additionally, we should see if your algorithm can create polygons that trace an entire area.
An example image will be great to see what you mean. Thanks.
by IceSoft
Tue Oct 14, 2025 8:37 pm
Forum: Tricks 'n' Tips
Topic: Vector Curve Designer (RAD Tool)
Replies: 101
Views: 42623

Re: Vector Curve Designer (RAD Tool)

I use it too:
https://github.com/aismann/PureBasic_examples

[FEATURES]
Add a magnifier
[Space] Enable/Disable the red 4 circles (for a better view)
[RMB] Enable/Disable the red curve in the magnifier
[RMB Dopple Click] same like 'Commit This Curve'
by IceSoft
Tue Sep 16, 2025 7:39 pm
Forum: Feature Requests and Wishlists
Topic: Adding Raylib to Purebasic, it will be awesome and nice ^^
Replies: 9
Views: 1574

Re: Adding Raylib to Purebasic, it will be awesome and nice ^^

idle wrote: Tue Sep 16, 2025 7:33 pm You can also just call it natively using c backend
@idle,
Have you a running example?
by IceSoft
Mon Sep 08, 2025 1:13 pm
Forum: Game Programming
Topic: Fracturetrix Game Announcement Video
Replies: 101
Views: 14789

Re: Fracturetrix Game Announcement Video

Code: Select all

Created primarily with PureBasic and Lightwave 3D.
@Carm3D,
which part is using PureBasic?
Are you using using an Lightwave3D PB wrapper?
by IceSoft
Wed Aug 20, 2025 6:00 am
Forum: Tricks 'n' Tips
Topic: Point'n Click 2D pathFinding
Replies: 20
Views: 5132

Re: Point'n Click 2D pathFinding

thyphoon wrote: Sat Aug 16, 2025 6:03 pm Thans yes ... Not easy ... but i search how to correct it 😉
For a better debuging maybe it is usefull you can add the start-/end points as variables (not mousepointer position).
by IceSoft
Sat Aug 16, 2025 7:58 pm
Forum: 3D Programming
Topic: 6.21 MousePick return wrong id
Replies: 11
Views: 2172

Re: 6.21 MousePick return wrong id

@fred
should check for bug or not
by IceSoft
Tue Aug 12, 2025 12:15 pm
Forum: 3D Programming
Topic: 6.21 MousePick return wrong id
Replies: 11
Views: 2172

Re: 6.21 MousePick return wrong id

Better move it to the bug section?
by IceSoft
Mon Aug 11, 2025 12:47 pm
Forum: Coding Questions
Topic: why I cannot write a procedure in the loop event
Replies: 19
Views: 1666

Re: why I cannot write a procedure in the loop event

---------------------------
PureBasic - Linker error
---------------------------
error: could not open 'sndfile.lib': no such file or directory

lld-link: error: could not open 'portaudio_x64.lib': no such file or directory
by IceSoft
Wed Aug 06, 2025 7:56 pm
Forum: Game Programming
Topic: [GAME] Bug Planet (1.1)
Replies: 5
Views: 1650

Re: [GAME] Bug Planet (1.1)

Newer source can be found on GitHub repository:
https://github.com/aismann/BugPlanet
by IceSoft
Wed Aug 06, 2025 2:45 pm
Forum: Game Programming
Topic: [GAME] Bug Planet (1.1)
Replies: 5
Views: 1650

Re: [GAME] Bug Planet (1.1)

miso wrote: Wed Aug 06, 2025 2:12 pm Sounds fun. I had an idea of a 2 frame animated monster mouth with teeth as a tile, that damages over time when standing on it, or bugs could be lured into it. I dropped the idea later on.
An antlion funnel is planed.
by IceSoft
Wed Aug 06, 2025 1:39 pm
Forum: Game Programming
Topic: [GAME] Bug Planet (1.1)
Replies: 5
Views: 1650

Re: [GAME] Bug Planet (1.1)


Cool! Much faster than the original.

Thanks. I plan also some more "gimmicks" and a not so frustrating game play.
Planed gimmicks:

#DYNAMITE ; Best effects drop it into the nest => but you have to go fast away! => The ant war beginns!
#MAGAZINE ; Block of Ammo => can be directly catched and ...
by IceSoft
Wed Aug 06, 2025 12:50 pm
Forum: Game Programming
Topic: [GAME] Bug Planet (1.1)
Replies: 5
Views: 1650

[GAME] Bug Planet (1.1)

First: Thanks '@miso' for the original version of "Bug Planet": https://www.purebasic.fr/english/viewtopic.php?t=86896

BugsPlanet v1.1 icesoft 20250806

GitHub repository:
https://github.com/aismann/BugPlanet


Controls: W, A S, D, E, (Arrows), H, Leftmouse, Rightmouse.
Pressing 'H' shows the ...
by IceSoft
Tue Aug 05, 2025 5:52 pm
Forum: Game Programming
Topic: [GAME] - Bug Planet
Replies: 13
Views: 3521

Re: [GAME] - Bug Planet

miso wrote: Tue Aug 05, 2025 4:52 pm @Icesoft
Sure ;)
You are allowed to do anything with it. ;)
Great! Thanks.
by IceSoft
Tue Aug 05, 2025 4:46 pm
Forum: Game Programming
Topic: [GAME] - Bug Planet
Replies: 13
Views: 3521

Re: [GAME] - Bug Planet


Hello IceSoft!
I wrote a small tool for that. I already shared the code here:
https://www.purebasic.fr/english/viewtopic.php?t=86453


@miso
Thanks, very usefull!

About Bug Planet,
Is it ok when I create an own version/fork of your "Bug Planet" which some improvements?
I will use an own treat ...