Why should we wait?
Search found 1475 matches
- Sun Jan 25, 2026 8:10 pm
- Forum: Feature Requests and Wishlists
- Topic: Wishlist for PB 7.0 :)
- Replies: 37
- Views: 2040
Re: Wishlist for PB 7.0 :)
- Sun Jan 25, 2026 11:35 am
- Forum: Game Programming
- Topic: Platformer 2D Opengl
- Replies: 16
- Views: 844
Re: Platformer 2D Opengl
The reason for this is: different fast devicesthreedslider wrote: Sat Jan 24, 2026 3:32 pm But for me i don't see the jump very well and it is quite fast, so my suggestion is :
The speed in the example is not scaled.
- Sun Jan 25, 2026 11:22 am
- Forum: Off Topic
- Topic: What 4D looks like ?
- Replies: 34
- Views: 1587
Re: What 4D looks like ?
4D = Time
- Sat Jan 24, 2026 9:30 am
- Forum: Game Programming
- Topic: Platformer 2D Opengl
- Replies: 16
- Views: 844
Re: Platformer 2D Opengl
jump looks better with * 0.9
Code: Select all
If KeyboardPushed(#PB_Key_Space) And player\onGround
player\vy = #JUMP_FORCE * 0.9
player\onGround = #False
EndIf
; -------------------
; PHYSIQUE
; -------------------
player\vy + #GRAVITY * 0.9
player\x + player\vx
player\y + player\vy- Wed Jan 21, 2026 3:40 pm
- Forum: Feature Requests and Wishlists
- Topic: Wishlist for PB 7.0 :)
- Replies: 37
- Views: 2040
Re: Wishlist for PB 7.0 :)
1) Procedures returns Structures too (e.g. as pointers)
What do you mean by that?
bad example:
Structure Whatever
a.l
b.l[2] ; Static array (Standard C) with 2 values b[0] and b[1], not resizable
Array c.l(3,3) ; Dynamic array with 16 values c(0,0) to c(3,3), resizable with ReDim ...
- Wed Jan 21, 2026 3:17 pm
- Forum: Feature Requests and Wishlists
- Topic: Wishlist for PB 7.0 :)
- Replies: 37
- Views: 2040
Re: Wishlist for PB 7.0 :)
1) Procedures returns Structures too (e.g. as pointers)
2) C casting for structure pointers
2) C casting for structure pointers
- Sun Jan 18, 2026 10:36 pm
- Forum: Game Programming
- Topic: Platformer 2D Opengl
- Replies: 16
- Views: 844
Re: Platformer 2D Opengl
Maybe a "bug"?miso wrote: Now this works![]()
But only without debugger, as examinekeyboard asks for a screen. Without debugger, it works, and can be controlled.
ExamineKeyboard() needs not realy an OpenScreen()/OpenWindowedScreen()?
So the "debugger" ask wrong ?
- Mon Jan 05, 2026 6:11 pm
- Forum: Off Topic
- Topic: What 4D looks like ?
- Replies: 34
- Views: 1587
Re: What 4D looks like ?
Real 4D on a 2D view:
but the rotten apple have to be the same place as the left apple currently its 2 different apples.

but the rotten apple have to be the same place as the left apple currently its 2 different apples.

- Sun Dec 21, 2025 12:45 pm
- Forum: Announcement
- Topic: Rapid Object Mapping
- Replies: 36
- Views: 9511
- Sat Nov 01, 2025 8:50 am
- Forum: Announcement
- Topic: Rapid Object Mapping
- Replies: 36
- Views: 9511
Re: Rapid Object Mapping
Watch the video here : Morph Horse Spider
I played a little bit around (working on a SpriteExtractor tool):
(1 month availabe)
https://uploadimagefree.com/view.php?id=5b9ba813139c39c3f90f364a22d6c72d
https://uploadimagefree.com/view.php?id=9251184f6a4ca26d401764d26e49f980
https ...
- Tue Oct 21, 2025 10:06 pm
- Forum: Announcement
- Topic: Rapid Object Mapping
- Replies: 36
- Views: 9511
Re: Rapid Object Mapping
An example image will be great to see what you mean. Thanks.SPH wrote: Tue Oct 21, 2025 7:31 pm Additionally, we should see if your algorithm can create polygons that trace an entire area.
- Tue Oct 14, 2025 8:37 pm
- Forum: Tricks 'n' Tips
- Topic: Vector Curve Designer (RAD Tool)
- Replies: 101
- Views: 45687
Re: Vector Curve Designer (RAD Tool)
I use it too:
https://github.com/aismann/PureBasic_examples
[FEATURES]
Add a magnifier
[Space] Enable/Disable the red 4 circles (for a better view)
[RMB] Enable/Disable the red curve in the magnifier
[RMB Dopple Click] same like 'Commit This Curve'
https://github.com/aismann/PureBasic_examples
[FEATURES]
Add a magnifier
[Space] Enable/Disable the red 4 circles (for a better view)
[RMB] Enable/Disable the red curve in the magnifier
[RMB Dopple Click] same like 'Commit This Curve'
- Tue Sep 16, 2025 7:39 pm
- Forum: Feature Requests and Wishlists
- Topic: Adding Raylib to Purebasic, it will be awesome and nice ^^
- Replies: 9
- Views: 2096
Re: Adding Raylib to Purebasic, it will be awesome and nice ^^
@idle,
Have you a running example?
- Mon Sep 08, 2025 1:13 pm
- Forum: Game Programming
- Topic: Fracturetrix Game Announcement Video
- Replies: 114
- Views: 21163
Re: Fracturetrix Game Announcement Video
Code: Select all
Created primarily with PureBasic and Lightwave 3D.which part is using PureBasic?
Are you using using an Lightwave3D PB wrapper?
- Wed Aug 20, 2025 6:00 am
- Forum: Tricks 'n' Tips
- Topic: Point'n Click 2D pathFinding
- Replies: 20
- Views: 5631
Re: Point'n Click 2D pathFinding
For a better debuging maybe it is usefull you can add the start-/end points as variables (not mousepointer position).