Search found 1475 matches

by IceSoft
Sun Jan 25, 2026 8:10 pm
Forum: Feature Requests and Wishlists
Topic: Wishlist for PB 7.0 :)
Replies: 37
Views: 2040

Re: Wishlist for PB 7.0 :)

skywalk wrote: Sun Jan 25, 2026 5:28 pm We're getting fast strings BEFORE v7.0 :shock:
Why should we wait?
by IceSoft
Sun Jan 25, 2026 11:35 am
Forum: Game Programming
Topic: Platformer 2D Opengl
Replies: 16
Views: 844

Re: Platformer 2D Opengl

threedslider wrote: Sat Jan 24, 2026 3:32 pm But for me i don't see the jump very well and it is quite fast, so my suggestion is :
The reason for this is: different fast devices
The speed in the example is not scaled.
by IceSoft
Sun Jan 25, 2026 11:22 am
Forum: Off Topic
Topic: What 4D looks like ?
Replies: 34
Views: 1587

Re: What 4D looks like ?

threedslider wrote: Sat Jan 24, 2026 6:11 pm What is your suggestion from name to 4D ? :mrgreen:
4D = Time
by IceSoft
Sat Jan 24, 2026 9:30 am
Forum: Game Programming
Topic: Platformer 2D Opengl
Replies: 16
Views: 844

Re: Platformer 2D Opengl

jump looks better with * 0.9

Code: Select all

If KeyboardPushed(#PB_Key_Space) And player\onGround
    player\vy = #JUMP_FORCE * 0.9
    player\onGround = #False
  EndIf
  
  ; -------------------
  ; PHYSIQUE
  ; -------------------
  player\vy + #GRAVITY * 0.9
  player\x + player\vx
  player\y + player\vy
by IceSoft
Wed Jan 21, 2026 3:40 pm
Forum: Feature Requests and Wishlists
Topic: Wishlist for PB 7.0 :)
Replies: 37
Views: 2040

Re: Wishlist for PB 7.0 :)



1) Procedures returns Structures too (e.g. as pointers)

What do you mean by that?

bad example:
Structure Whatever
a.l
b.l[2] ; Static array (Standard C) with 2 values b[0] and b[1], not resizable
Array c.l(3,3) ; Dynamic array with 16 values c(0,0) to c(3,3), resizable with ReDim ...
by IceSoft
Wed Jan 21, 2026 3:17 pm
Forum: Feature Requests and Wishlists
Topic: Wishlist for PB 7.0 :)
Replies: 37
Views: 2040

Re: Wishlist for PB 7.0 :)

1) Procedures returns Structures too (e.g. as pointers)
2) C casting for structure pointers
by IceSoft
Sun Jan 18, 2026 10:36 pm
Forum: Game Programming
Topic: Platformer 2D Opengl
Replies: 16
Views: 844

Re: Platformer 2D Opengl

miso wrote: Now this works :)
But only without debugger, as examinekeyboard asks for a screen. Without debugger, it works, and can be controlled.
Maybe a "bug"?
ExamineKeyboard() needs not realy an OpenScreen()/OpenWindowedScreen()?
So the "debugger" ask wrong ?
by IceSoft
Mon Jan 05, 2026 6:11 pm
Forum: Off Topic
Topic: What 4D looks like ?
Replies: 34
Views: 1587

Re: What 4D looks like ?

Real 4D on a 2D view:
but the rotten apple have to be the same place as the left apple currently its 2 different apples.
Image
by IceSoft
Sun Dec 21, 2025 12:45 pm
Forum: Announcement
Topic: Rapid Object Mapping
Replies: 36
Views: 9511

Re: Rapid Object Mapping

@JHPJHP
Your side is closed:
https://www.mypurebasicstuff.com
by IceSoft
Sat Nov 01, 2025 8:50 am
Forum: Announcement
Topic: Rapid Object Mapping
Replies: 36
Views: 9511

Re: Rapid Object Mapping


Watch the video here : Morph Horse Spider

I played a little bit around (working on a SpriteExtractor tool):
(1 month availabe)
https://uploadimagefree.com/view.php?id=5b9ba813139c39c3f90f364a22d6c72d
https://uploadimagefree.com/view.php?id=9251184f6a4ca26d401764d26e49f980
https ...
by IceSoft
Tue Oct 21, 2025 10:06 pm
Forum: Announcement
Topic: Rapid Object Mapping
Replies: 36
Views: 9511

Re: Rapid Object Mapping

SPH wrote: Tue Oct 21, 2025 7:31 pm Additionally, we should see if your algorithm can create polygons that trace an entire area.
An example image will be great to see what you mean. Thanks.
by IceSoft
Tue Oct 14, 2025 8:37 pm
Forum: Tricks 'n' Tips
Topic: Vector Curve Designer (RAD Tool)
Replies: 101
Views: 45687

Re: Vector Curve Designer (RAD Tool)

I use it too:
https://github.com/aismann/PureBasic_examples

[FEATURES]
Add a magnifier
[Space] Enable/Disable the red 4 circles (for a better view)
[RMB] Enable/Disable the red curve in the magnifier
[RMB Dopple Click] same like 'Commit This Curve'
by IceSoft
Tue Sep 16, 2025 7:39 pm
Forum: Feature Requests and Wishlists
Topic: Adding Raylib to Purebasic, it will be awesome and nice ^^
Replies: 9
Views: 2096

Re: Adding Raylib to Purebasic, it will be awesome and nice ^^

idle wrote: Tue Sep 16, 2025 7:33 pm You can also just call it natively using c backend
@idle,
Have you a running example?
by IceSoft
Mon Sep 08, 2025 1:13 pm
Forum: Game Programming
Topic: Fracturetrix Game Announcement Video
Replies: 114
Views: 21163

Re: Fracturetrix Game Announcement Video

Code: Select all

Created primarily with PureBasic and Lightwave 3D.
@Carm3D,
which part is using PureBasic?
Are you using using an Lightwave3D PB wrapper?
by IceSoft
Wed Aug 20, 2025 6:00 am
Forum: Tricks 'n' Tips
Topic: Point'n Click 2D pathFinding
Replies: 20
Views: 5631

Re: Point'n Click 2D pathFinding

thyphoon wrote: Sat Aug 16, 2025 6:03 pm Thans yes ... Not easy ... but i search how to correct it 😉
For a better debuging maybe it is usefull you can add the start-/end points as variables (not mousepointer position).