Search found 1466 matches
- Sat Nov 01, 2025 8:50 am
- Forum: Announcement
- Topic: Rapid Object Mapping
- Replies: 29
- Views: 5282
Re: Rapid Object Mapping
Watch the video here : Morph Horse Spider
I played a little bit around (working on a SpriteExtractor tool):
(1 month availabe)
https://uploadimagefree.com/view.php?id=5b9ba813139c39c3f90f364a22d6c72d
https://uploadimagefree.com/view.php?id=9251184f6a4ca26d401764d26e49f980
https ...
- Tue Oct 21, 2025 10:06 pm
- Forum: Announcement
- Topic: Rapid Object Mapping
- Replies: 29
- Views: 5282
Re: Rapid Object Mapping
An example image will be great to see what you mean. Thanks.SPH wrote: Tue Oct 21, 2025 7:31 pm Additionally, we should see if your algorithm can create polygons that trace an entire area.
- Tue Oct 14, 2025 8:37 pm
- Forum: Tricks 'n' Tips
- Topic: Vector Curve Designer (RAD Tool)
- Replies: 101
- Views: 42623
Re: Vector Curve Designer (RAD Tool)
I use it too:
https://github.com/aismann/PureBasic_examples
[FEATURES]
Add a magnifier
[Space] Enable/Disable the red 4 circles (for a better view)
[RMB] Enable/Disable the red curve in the magnifier
[RMB Dopple Click] same like 'Commit This Curve'
https://github.com/aismann/PureBasic_examples
[FEATURES]
Add a magnifier
[Space] Enable/Disable the red 4 circles (for a better view)
[RMB] Enable/Disable the red curve in the magnifier
[RMB Dopple Click] same like 'Commit This Curve'
- Tue Sep 16, 2025 7:39 pm
- Forum: Feature Requests and Wishlists
- Topic: Adding Raylib to Purebasic, it will be awesome and nice ^^
- Replies: 9
- Views: 1574
Re: Adding Raylib to Purebasic, it will be awesome and nice ^^
@idle,
Have you a running example?
- Mon Sep 08, 2025 1:13 pm
- Forum: Game Programming
- Topic: Fracturetrix Game Announcement Video
- Replies: 101
- Views: 14789
Re: Fracturetrix Game Announcement Video
Code: Select all
Created primarily with PureBasic and Lightwave 3D.which part is using PureBasic?
Are you using using an Lightwave3D PB wrapper?
- Wed Aug 20, 2025 6:00 am
- Forum: Tricks 'n' Tips
- Topic: Point'n Click 2D pathFinding
- Replies: 20
- Views: 5132
Re: Point'n Click 2D pathFinding
For a better debuging maybe it is usefull you can add the start-/end points as variables (not mousepointer position).
- Sat Aug 16, 2025 7:58 pm
- Forum: 3D Programming
- Topic: 6.21 MousePick return wrong id
- Replies: 11
- Views: 2172
Re: 6.21 MousePick return wrong id
@fred
should check for bug or not
should check for bug or not
- Tue Aug 12, 2025 12:15 pm
- Forum: 3D Programming
- Topic: 6.21 MousePick return wrong id
- Replies: 11
- Views: 2172
Re: 6.21 MousePick return wrong id
Better move it to the bug section?
- Mon Aug 11, 2025 12:47 pm
- Forum: Coding Questions
- Topic: why I cannot write a procedure in the loop event
- Replies: 19
- Views: 1666
Re: why I cannot write a procedure in the loop event
---------------------------
PureBasic - Linker error
---------------------------
error: could not open 'sndfile.lib': no such file or directory
lld-link: error: could not open 'portaudio_x64.lib': no such file or directory
PureBasic - Linker error
---------------------------
error: could not open 'sndfile.lib': no such file or directory
lld-link: error: could not open 'portaudio_x64.lib': no such file or directory
- Wed Aug 06, 2025 7:56 pm
- Forum: Game Programming
- Topic: [GAME] Bug Planet (1.1)
- Replies: 5
- Views: 1650
Re: [GAME] Bug Planet (1.1)
Newer source can be found on GitHub repository:
https://github.com/aismann/BugPlanet
https://github.com/aismann/BugPlanet
- Wed Aug 06, 2025 2:45 pm
- Forum: Game Programming
- Topic: [GAME] Bug Planet (1.1)
- Replies: 5
- Views: 1650
Re: [GAME] Bug Planet (1.1)
An antlion funnel is planed.miso wrote: Wed Aug 06, 2025 2:12 pm Sounds fun. I had an idea of a 2 frame animated monster mouth with teeth as a tile, that damages over time when standing on it, or bugs could be lured into it. I dropped the idea later on.
- Wed Aug 06, 2025 1:39 pm
- Forum: Game Programming
- Topic: [GAME] Bug Planet (1.1)
- Replies: 5
- Views: 1650
Re: [GAME] Bug Planet (1.1)
Cool! Much faster than the original.
Thanks. I plan also some more "gimmicks" and a not so frustrating game play.
Planed gimmicks:
#DYNAMITE ; Best effects drop it into the nest => but you have to go fast away! => The ant war beginns!
#MAGAZINE ; Block of Ammo => can be directly catched and ...
- Wed Aug 06, 2025 12:50 pm
- Forum: Game Programming
- Topic: [GAME] Bug Planet (1.1)
- Replies: 5
- Views: 1650
[GAME] Bug Planet (1.1)
First: Thanks '@miso' for the original version of "Bug Planet": https://www.purebasic.fr/english/viewtopic.php?t=86896
BugsPlanet v1.1 icesoft 20250806
GitHub repository:
https://github.com/aismann/BugPlanet
Controls: W, A S, D, E, (Arrows), H, Leftmouse, Rightmouse.
Pressing 'H' shows the ...
BugsPlanet v1.1 icesoft 20250806
GitHub repository:
https://github.com/aismann/BugPlanet
Controls: W, A S, D, E, (Arrows), H, Leftmouse, Rightmouse.
Pressing 'H' shows the ...
- Tue Aug 05, 2025 5:52 pm
- Forum: Game Programming
- Topic: [GAME] - Bug Planet
- Replies: 13
- Views: 3521
Re: [GAME] - Bug Planet
Great! Thanks.
- Tue Aug 05, 2025 4:46 pm
- Forum: Game Programming
- Topic: [GAME] - Bug Planet
- Replies: 13
- Views: 3521
Re: [GAME] - Bug Planet
Hello IceSoft!
I wrote a small tool for that. I already shared the code here:
https://www.purebasic.fr/english/viewtopic.php?t=86453
@miso
Thanks, very usefull!
About Bug Planet,
Is it ok when I create an own version/fork of your "Bug Planet" which some improvements?
I will use an own treat ...