Search found 25 matches

by Haplo
Tue Aug 07, 2007 11:28 pm
Forum: Feature Requests and Wishlists
Topic: [Implemented] save alpha channel when saving image
Replies: 0
Views: 1193

[Implemented] save alpha channel when saving image

It would make me very happy if PB could save the alpha channel when saving images.
by Haplo
Tue Aug 07, 2007 2:51 pm
Forum: Coding Questions
Topic: arrange images into an array to create new image
Replies: 4
Views: 1488

Thanks to srod for knocking together some very nice code and so quickly too!

This is a great community!
by Haplo
Tue Aug 07, 2007 12:42 pm
Forum: Coding Questions
Topic: arrange images into an array to create new image
Replies: 4
Views: 1488

That would be great, tnx.
by Haplo
Tue Aug 07, 2007 8:53 am
Forum: Coding Questions
Topic: arrange images into an array to create new image
Replies: 4
Views: 1488

arrange images into an array to create new image

I want to arrange 16 .png images, say 100x100 in size into a 4x4 grid to create a new .png image 400x400 in size and then save the newly assembled image.

I am a novice at coding (I purchased PB a long time ago but have only just started to learn properly with the limited spare time I can snatch ...
by Haplo
Wed Jun 01, 2005 2:38 am
Forum: Game Programming
Topic: Ogre Update please
Replies: 19
Views: 6405

Inner wrote:Also something else is on the horzion won't say too much about it yet.
oooooo

Do tell....
by Haplo
Wed May 25, 2005 10:10 am
Forum: General Discussion
Topic: BlitzMax for Windows
Replies: 39
Views: 10258

I get the following results

Bmax 0.9319 secs
PB 1.3940 secs

I don't like tests like this, I prefer real world tests with lots of things going on at once.

I think we will be in for some interesting times now that processors are moving over to duel core+
by Haplo
Sat Feb 12, 2005 2:16 am
Forum: Game Programming
Topic: 3impact port
Replies: 6
Views: 2661

Antdizzle wrote:I don't think anyone is going to port a commercial engine.
Thats a shame. It has just been ported for ibasicpro and looks quite a nice engine.
by Haplo
Sat Feb 12, 2005 12:01 am
Forum: Game Programming
Topic: 3impact port
Replies: 6
Views: 2661

3impact port

Is anyone working on a 3impact port for PB?

http://www.3impact.com
by Haplo
Sat Jan 01, 2005 3:58 am
Forum: Linux
Topic: Installing on Mandrake
Replies: 3
Views: 1997

Hi,

I sorted it... I just needed to cd to the correct directory :roll:
by Haplo
Sat Jan 01, 2005 2:32 am
Forum: Linux
Topic: Installing on Mandrake
Replies: 3
Views: 1997

Installing on Mandrake

Hi,

First may I wish everyone a Happy New Year :)

I have decided to try out Linux after years of windows and I have decided to initially go with Mandrake as it is new user friendly. That said I have only had it for one day but I am struggling somewhat.

Would any kind soul take the time to explain ...
by Haplo
Sun Jun 27, 2004 12:49 am
Forum: Game Programming
Topic: MAPPY
Replies: 26
Views: 17904

I have read on the forum of another mapeditor that it's autor is about to convert the loader code of it's editor to PB (i have this editor to work with blitz so i visit the forum many times).
The program is called Universal MapEditor and is really greath!

Thanks for the heads up. I will keep an ...
by Haplo
Thu Jun 24, 2004 2:24 pm
Forum: Game Programming
Topic: Moving around a grid
Replies: 3
Views: 1900

Wow... thankyou so much for taking all that time. It has been a great help.

:D
by Haplo
Thu Jun 24, 2004 9:15 am
Forum: Game Programming
Topic: Moving around a grid
Replies: 3
Views: 1900

Moving around a grid

I want to create a grid 12 x 12 and have a player piece start in the top left hand grid square and then be able to move the player piece a set amount of moves either vertically, horizontally or diagonally around the board (for instance the piece can move 3 places) and then transfer the turn across ...
by Haplo
Wed Jun 23, 2004 10:40 pm
Forum: Game Programming
Topic: Render #Sprite2D to #Sprite2D?
Replies: 31
Views: 8803

I tried the snow download and it crashed my computer (first crash in over 6 months)

WinXp
512 MB
Geforce FX5900XT 128MB
P4 2.53

did anyone else have a problem?
by Haplo
Wed Jun 23, 2004 5:45 pm
Forum: Game Programming
Topic: MAPPY
Replies: 26
Views: 17904

Has anyone worked on this any further?