btw, fweil-
that rotation system's realy cool huh. Iv used it before when i was experementing with software rendering.
I optimised it by setting a rotation space function that calculated and stored the Sin and Cos of the Roll, Pich and Yaw. -
Then when i needed to transform a point i just used the ...
Search found 5 matches
- Sat May 29, 2004 3:52 pm
- Forum: Game Programming
- Topic: Can any one solve this problem?
- Replies: 5
- Views: 2219
- Sat May 29, 2004 3:46 pm
- Forum: Game Programming
- Topic: Can any one solve this problem?
- Replies: 5
- Views: 2219
- Sat May 29, 2004 3:36 pm
- Forum: Game Programming
- Topic: OpenGL + DirectX, whats happening?!
- Replies: 2
- Views: 1780
- Fri May 28, 2004 9:36 pm
- Forum: Game Programming
- Topic: Can any one solve this problem?
- Replies: 5
- Views: 2219
Can any one solve this problem?
Rotations can take place in different spaces. Ie: object-, World- space.
If i rotate an object it rotates it arround its object-space axis. What happens if i want to rotate an object on world-space axis?
Can any one help give me a solution that will rotate a object in world space by acting on its ...
If i rotate an object it rotates it arround its object-space axis. What happens if i want to rotate an object on world-space axis?
Can any one help give me a solution that will rotate a object in world space by acting on its ...
- Fri May 28, 2004 9:30 pm
- Forum: Game Programming
- Topic: OpenGL + DirectX, whats happening?!
- Replies: 2
- Views: 1780
OpenGL + DirectX, whats happening?!
Can anyone explain whats happening?
It seems that DirectX can be fully supported in PB but not OpenGL.
Why's this? Its seems that DirectX can be supported to version 9 but OpenGL only to 1.1. This is bad news for OpenGL coders, version 1.5 is out and 2.0 is iminant. OpenGL 1.1 is around 8 years old ...
It seems that DirectX can be fully supported in PB but not OpenGL.
Why's this? Its seems that DirectX can be supported to version 9 but OpenGL only to 1.1. This is bad news for OpenGL coders, version 1.5 is out and 2.0 is iminant. OpenGL 1.1 is around 8 years old ...