Search found 121 matches

by Kaisen2100
Fri Jan 30, 2009 9:30 am
Forum: Off Topic
Topic: Chess 2 kings or just 1?
Replies: 10
Views: 2419

i've edited my first post to help people understand what i am triying to say ...

1 king per player and per board (2 kings, one black and one white in each board)

2 kings per player and per board (4 kings, two black and two white in each board)

...
by Kaisen2100
Fri Jan 30, 2009 12:57 am
Forum: Off Topic
Topic: Chess 2 kings or just 1?
Replies: 10
Views: 2419

why not?

with just 1 king per board any player can win ...
by Kaisen2100
Fri Jan 30, 2009 12:03 am
Forum: Off Topic
Topic: Chess 2 kings or just 1?
Replies: 10
Views: 2419

nothing to say? .. anyone?
by Kaisen2100
Wed Jan 28, 2009 12:28 am
Forum: Off Topic
Topic: Chess 2 kings or just 1?
Replies: 10
Views: 2419

it will be 20 pawns per board 10 black and 10 white ... 40 pawns in total (2 boards). And it will use 2 separated boards and some (several) pieces will travel between boards ... but "in a way that you've never seen it before" :) :) :D
by Kaisen2100
Wed Jan 28, 2009 12:16 am
Forum: Off Topic
Topic: Chess 2 kings or just 1?
Replies: 10
Views: 2419

i will use 30 pieces per side in each board. 30 black + 30 white in each board ... but only 10 pawns ...

it will be 2 rows of pieces (normal and new ones, 13 different pieces total) + 1 row of pawns ... (per player)
by Kaisen2100
Tue Jan 27, 2009 11:54 pm
Forum: Off Topic
Topic: Chess 2 kings or just 1?
Replies: 10
Views: 2419

Chess 2 kings or just 1?

Again ... i am talking about chess.

I am creating a chess variant but i have little questions.

The game is played in 2 boards, 10x10 each one, and i am thinking in using 2 kings per board per player (2 white kings, 2 black kings) ... what ou think? ... (it will have 2 queens [2 white queens and 2 ...
by Kaisen2100
Mon Jan 26, 2009 1:50 am
Forum: Game Programming
Topic: Storing Chessboard positions
Replies: 32
Views: 11673

the playtesting wil be just 1 or 2 games against me to test the rules ... but first i need to write all the rules :) ... define the rules very well is not easy ... too many things to think about ... but i think it can be a good chesvariant :)

thanks
by Kaisen2100
Sun Jan 25, 2009 10:21 pm
Forum: Game Programming
Topic: Storing Chessboard positions
Replies: 32
Views: 11673

@Kaisen2100: It looks like you have the makings of a war. :wink: It will depend on a lot on the moves allowed for the pieces. Do I understand you correctly that there are 120 pieces when the game starts?


Yes you are right :)

And i am looking for people for playtesting :) ... can you be one the ...
by Kaisen2100
Fri Jan 23, 2009 9:47 pm
Forum: Game Programming
Topic: Storing Chessboard positions
Replies: 32
Views: 11673


Found a new document: Download

that document is great. The idea is good and can reduce the size :)

we store a mask or 64 bit array telling what cells are occupied and which ones are free

something like this:

11001110 ... 1110 64 bits = 8 bytes

after thar we store what piece is in each of the ...
by Kaisen2100
Thu Jan 22, 2009 11:14 pm
Forum: Game Programming
Topic: Storing Chessboard positions
Replies: 32
Views: 11673

The total number of different pieces are 13 ... including the pieces from normal chess,and it has 2 boards hehehe :)... in each board there are 30 black pieces and 30 white ... i dont know if it is so much ... but that is the idea i have in mind :)

what you think about that ... with just that ...
by Kaisen2100
Thu Jan 22, 2009 10:16 pm
Forum: Game Programming
Topic: Storing Chessboard positions
Replies: 32
Views: 11673

The total number of different pieces are 13 ... including the pieces from normal chess,and it has 2 boards hehehe :)... in each board there are 30 black pieces and 30 white ... i dont know if it is so much ... but that is the idea i have in mind :)
by Kaisen2100
Thu Jan 22, 2009 1:55 pm
Forum: Game Programming
Topic: Storing Chessboard positions
Replies: 32
Views: 11673

If I may ask, what is the overall goal/purpose of what you are working on?

Right now i am contrunting the chessboard, and the interface for moving and storing the moves, but since it is a chessvariant and it plays in 2 10 x 10 boards (lol :) ) it takes time, because there are new pieces and a lot ...
by Kaisen2100
Thu Jan 22, 2009 1:23 am
Forum: Game Programming
Topic: Storing Chessboard positions
Replies: 32
Views: 11673

Demivec YOU ARE THE MASTER!

that is a good way to store the info and it is like the FEN but in binary lol ...

thanks for your help.

Thinking for several days and i can find ways to it in less size :(

I've found a way ... but is not so good. The way is

1. We write the initial position ...
by Kaisen2100
Tue Jan 20, 2009 10:49 pm
Forum: Game Programming
Topic: Storing Chessboard positions
Replies: 32
Views: 11673


...

As (according to www.purebasic.fr/english/viewtopic.php?t=26034) fewer than 256 legal movements are possible at any given turn, each move can therefore be recorded in just one binary byte (which is no more than two text bytes).

...

that will need a move generator to select from all the ...
by Kaisen2100
Tue Jan 20, 2009 10:37 pm
Forum: Game Programming
Topic: Storing Chessboard positions
Replies: 32
Views: 11673

32 pieces, 1 byte each (0-63) gives 32 bytes total to store an entire board I would think (?).

I'm just starting with pb, and not sure how I would store it into a file, but as a string of hex numbers, 00-40, doing it that way for simplicity sake would make it 64 bytes in a straight text format ...