If you avoid goto at all cost you should logically avoid Break and Continue as well, because they're just Goto's in disguise
I don't agree :P
If you avoid break and continue it would just make your code slow and stupid :D
ForEach(Person())
If Person()\Name = "Timmy"
MessageRequestor("Yeah ...
Search found 5 matches
- Fri May 12, 2006 7:57 am
- Forum: General Discussion
- Topic: Is use of GOSUB bad coding?
- Replies: 84
- Views: 16339
- Sun May 07, 2006 6:57 am
- Forum: Feature Requests and Wishlists
- Topic: Thread Affinity
- Replies: 2
- Views: 1108
Thread Affinity
Fred:
In addition to the ThreadPriority() command, which we already have, can you also provide a wrapper around the SetThreadAffinityMask() API?
Say "ThreadAffinity(Thread, Mask)"
In the mean time, is there a way to get the thread handle from the PB Thread ID so I can directly use the ...
In addition to the ThreadPriority() command, which we already have, can you also provide a wrapper around the SetThreadAffinityMask() API?
Say "ThreadAffinity(Thread, Mask)"
In the mean time, is there a way to get the thread handle from the PB Thread ID so I can directly use the ...
- Tue Jun 08, 2004 5:55 am
- Forum: Coding Questions
- Topic: Service pack?
- Replies: 8
- Views: 2062
- Mon Jun 07, 2004 3:32 am
- Forum: Game Programming
- Topic: Dungeon Master Clone *with source now*
- Replies: 26
- Views: 9219
Well it definately runs better now, it more or less runs as fast as one would expect it too.
However, it has lost some of its original charm...I think maybe that its the choice of texture for floor and ceiling tiles.
Just an idea or two: It would be really cool to see a game in this genre make use ...
However, it has lost some of its original charm...I think maybe that its the choice of texture for floor and ceiling tiles.
Just an idea or two: It would be really cool to see a game in this genre make use ...
- Sun Jun 06, 2004 3:44 pm
- Forum: Game Programming
- Topic: Dungeon Master Clone *with source now*
- Replies: 26
- Views: 9219