Search found 5 matches

by WytRaven
Fri May 12, 2006 7:57 am
Forum: General Discussion
Topic: Is use of GOSUB bad coding?
Replies: 84
Views: 16339

If you avoid goto at all cost you should logically avoid Break and Continue as well, because they're just Goto's in disguise
I don't agree :P
If you avoid break and continue it would just make your code slow and stupid :D
ForEach(Person())
If Person()\Name = "Timmy"
MessageRequestor("Yeah ...
by WytRaven
Sun May 07, 2006 6:57 am
Forum: Feature Requests and Wishlists
Topic: Thread Affinity
Replies: 2
Views: 1108

Thread Affinity

Fred:

In addition to the ThreadPriority() command, which we already have, can you also provide a wrapper around the SetThreadAffinityMask() API?

Say "ThreadAffinity(Thread, Mask)"

In the mean time, is there a way to get the thread handle from the PB Thread ID so I can directly use the ...
by WytRaven
Tue Jun 08, 2004 5:55 am
Forum: Coding Questions
Topic: Service pack?
Replies: 8
Views: 2062

Well if they are meant to be secret then why post them on a public forum?? :wink:
by WytRaven
Mon Jun 07, 2004 3:32 am
Forum: Game Programming
Topic: Dungeon Master Clone *with source now*
Replies: 26
Views: 9219

Well it definately runs better now, it more or less runs as fast as one would expect it too.

However, it has lost some of its original charm...I think maybe that its the choice of texture for floor and ceiling tiles.

Just an idea or two: It would be really cool to see a game in this genre make use ...
by WytRaven
Sun Jun 06, 2004 3:44 pm
Forum: Game Programming
Topic: Dungeon Master Clone *with source now*
Replies: 26
Views: 9219

Looks pretty but runs like a stoned snail. Takes approximately 1 second per move to update the window.

Wasn't overly happy with the tiny window size either. Would definately prefer fullscreen.

I was a major Black Crypt fan back in the Amiga days, unfortunately I missed Dungeon Master.

Sys specs ...