Search found 263 matches

by Moonshine
Sat Nov 20, 2004 5:48 pm
Forum: Coding Questions
Topic: Structure Optimization
Replies: 2
Views: 1215

Structure Optimization

I was just wondering if there are any advantages to static arrays or standard vars in a structure. For example:

Structure Vector
x.f
y.f
z.f
EndStructure

Structure Vector
Position.f[3]
EndStructure

Is there any differnce/advantage to either of the methods, in terms of speed or memory management ...
by Moonshine
Sat Nov 20, 2004 4:33 pm
Forum: Announcement
Topic: PureBasic Bindings for GameVision SDK 2
Replies: 12
Views: 4201

PB's Callfunction() command uses STDCALL, CallCFunction() uses CDECL convention.
by Moonshine
Sat Nov 20, 2004 4:01 pm
Forum: Coding Questions
Topic: Call an interface method from a procedure
Replies: 2
Views: 1149

I assume the samplesource and soundeffect structures are interfaces? That looks like the only source of the problem that I can see. Something it doesnt like.
by Moonshine
Wed Nov 10, 2004 1:50 am
Forum: Off Topic
Topic: Xbox Applications?
Replies: 24
Views: 6991

I believe a friend of mine tried that and managed to play Halo online with no XBox live or anything...I think, Im not sure...
by Moonshine
Wed Nov 10, 2004 1:47 am
Forum: Announcement
Topic: PureVisionXP Released !!
Replies: 21
Views: 7030

Same here, domain doesnt work
by Moonshine
Thu Oct 28, 2004 12:52 pm
Forum: Coding Questions
Topic: double float in CallCFunction
Replies: 3
Views: 1719

That might not work, OpenGL wouldnt accept F64 doubles...
by Moonshine
Wed Oct 27, 2004 4:11 pm
Forum: Announcement
Topic: Xtreme3D OpenGL 3D Engine
Replies: 29
Views: 10595

Which version you running? 3.92? I recompiled with .91, maybe its a bug?
by Moonshine
Sat Oct 23, 2004 8:28 pm
Forum: Announcement
Topic: FMOD-importer for fmod 3.74
Replies: 10
Views: 3971

Id consider using FMOD if the license wasnt so evil, $2000 for 1 title!
by Moonshine
Fri Oct 22, 2004 4:21 pm
Forum: General Discussion
Topic: Compare performances Blitz - PureBasic and C++
Replies: 16
Views: 6452

Like 3DNow and such
by Moonshine
Fri Oct 22, 2004 12:54 pm
Forum: Feature Requests and Wishlists
Topic: [Implemented] Scientific notation numbers
Replies: 3
Views: 1730

Certainly a good feature to have. But the 64-bit floats first. Please. :D.
by Moonshine
Fri Oct 22, 2004 9:16 am
Forum: Coding Questions
Topic: User Libraries
Replies: 6
Views: 2162

Purebasic compiles to ASM, which is how Tailbite makes the libs. So essentially youre cutting out the middle man using PB, and you can still hand optimize the PB code with inline ASM.
by Moonshine
Thu Oct 21, 2004 7:34 pm
Forum: Game Programming
Topic: DirectX 9 Mesh problem
Replies: 12
Views: 4545

If you intend on getting anywhere with DX 9, download the SDK. The help files are invaluable at times like these. If you already have them, then you should be able to figure most things out on your own.
by Moonshine
Tue Oct 19, 2004 11:53 pm
Forum: Off Topic
Topic: Advice on which C to hang one's hat.
Replies: 38
Views: 8958

fsw wrote:BTW: PureBasic's minimal Window boils down nowadays to 10kb.
I managed to get an OpenGL window (plus numerous unused functions, custom callback & message loop etc) in 6.5k.

Im quite proud of my window functions, they work nicely :D
by Moonshine
Tue Oct 19, 2004 11:49 pm
Forum: General Discussion
Topic: Is BB community much bigger than PB one? Why?
Replies: 41
Views: 11934

You're exactly right. By far the most important thing that should be implemented next are double floats/longs etc. that lack of precision is holding PB back from its potential.
by Moonshine
Tue Oct 19, 2004 7:06 pm
Forum: General Discussion
Topic: Is BB community much bigger than PB one? Why?
Replies: 41
Views: 11934

To be honest I wouldnt be bothered if the 3d side of PB is ever updated (although it would be nice to play with). I decided to go directly into OpenGL because I prefer to have control over everything.

As an examle, say I developed a game with Blitz. And then up pops a nasty bug with the 3d engine ...