I was just wondering if there are any advantages to static arrays or standard vars in a structure. For example:
Structure Vector
x.f
y.f
z.f
EndStructure
Structure Vector
Position.f[3]
EndStructure
Is there any differnce/advantage to either of the methods, in terms of speed or memory management ...
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To be honest I wouldnt be bothered if the 3d side of PB is ever updated (although it would be nice to play with). I decided to go directly into OpenGL because I prefer to have control over everything.
As an examle, say I developed a game with Blitz. And then up pops a nasty bug with the 3d engine ...
As an examle, say I developed a game with Blitz. And then up pops a nasty bug with the 3d engine ...