I didn't realize there was a free version. I seen the paperback version but wasn't ready to put out money for it yet until I was sure or comfortable with PureBASIC.
Will look for the book thank you for the suggestion.
Promise to be my last post for awhile, I just really like this language and since there is such a wealth of info from people much more experienced than I.........Yea yea shut up and get to the point right..
I am drawing a selection box for a simple start of a strategy game now I have read through ...
I was just testing out code speed with images and sprites. The code with the images works fine, when I change it to sprites all I get is white blocks. I am assuming it's a fail on my part not a bug.
With Image: InitSprite() InitKeyboard() UsePNGImageDecoder()
Ok, I am convinced. I am definitley going with the windowed screens, PureBASIC is sooo cool! Off-Topic: I was searching the forums about the visual designer and came across the C.Boss post........wow what a read....I feel dumber now for putting myself through it. lol.
Thanks VB! I hope to make a run with this and if things look good after a bit I am going to purchase the full version.
@BasicallyPure: I pretty much edited your procedure the same as what you got there to make it work, thats too bad about it being buggy. Are windowed screens quicker/slower/same as ...
Thanks, again. The backspace and return keys don't work, is it the wrong keycode??....Guess not the table those codes. I am using Linux if that makes a difference? I will fool around with it, much appreciated.
Well it is in a procedure to be included in a program, like entering name for high score. It needs to return a string and the loop break is when the user hits enter. I guess I should put that info in the code.
....There edited so it will display a message saying what to do and how to exit.
Hey Pure-world! This is my virgin post lol. Anyways I am fairly new to programming, and just curious if my following code is the only way/correct way to recieve user input while in a fullscreen enviroment. The code is the KeyboardInkey() help code modified. The original did not allow for CAPS. It ...