but maybe a workaround? 
You can truncate least significant bits of audio prior to conversion to FLAC. ie. take 16-bit audio and reduce to 6.25% of original level, then amplify by 1600%.
I did a couple of quick tests and increasing the volume back to original level still yields more or less same ...
					Search found 102 matches
- Sat Jun 03, 2023 3:56 pm
 - Forum: General Discussion
 - Topic: Something about PlaySound () and FLAC
 - Replies: 1
 - Views: 769
 
- Thu May 24, 2018 9:21 am
 - Forum: General Discussion
 - Topic: PureAreaDotNet Blocked by Google Chrome
 - Replies: 16
 - Views: 4393
 
Re: PureAreaDotNet Blocked by Google Chrome
I said above: Then when Chrome then blocks a downloaded file: CTRL+J or go to chrome://downloads/ and you can choose to keep itIdeasVacuum wrote:If you click on details etc, it gives the impression that you can download, but after a few seconds:
"autoitx3.zip is dangerous, Chrome has blocked it"
- Wed May 23, 2018 5:48 am
 - Forum: General Discussion
 - Topic: PureAreaDotNet Blocked by Google Chrome
 - Replies: 16
 - Views: 4393
 
Re: PureAreaDotNet Blocked by Google Chrome
You can override Chrome's blocking by clicking "DETAILS" on that red warning page. Then when Chrome then blocks a downloaded file: CTRL+J or go to chrome://downloads/ and you can choose to keep it.
					- Mon May 21, 2018 9:35 pm
 - Forum: Coding Questions
 - Topic: Getting error with BASS_FXSetParameters
 - Replies: 5
 - Views: 1733
 
Re: Getting error with BASS_FXSetParameters
Those parameters don't match #BASS_FX_DX8_PARAMEQ that you ask for in your call to BASS_ChannelSetFX()
Presumably it should be: fx = BASS_ChannelSetFX(chan, #BASS_FX_BFX_BQF, 0)
					Presumably it should be: fx = BASS_ChannelSetFX(chan, #BASS_FX_BFX_BQF, 0)
- Mon May 21, 2018 9:19 pm
 - Forum: 3D Programming
 - Topic: Update physics independently of call to RenderWorld()
 - Replies: 0
 - Views: 1707
 
Update physics independently of call to RenderWorld()
is it possible?
I want to be able to update the 3D world physics, then potentially move/add/remove entities and maybe update rendertextures, then render a frame - all within a single iteration of the game loop - but I can't see how?
So far the only workaround seems to be to hide everything.. call ...
					I want to be able to update the 3D world physics, then potentially move/add/remove entities and maybe update rendertextures, then render a frame - all within a single iteration of the game loop - but I can't see how?
So far the only workaround seems to be to hide everything.. call ...
- Mon Nov 30, 2015 7:06 am
 - Forum: Coding Questions
 - Topic: Steam integration? Or howto call c++ stuff?
 - Replies: 8
 - Views: 8304
 
Re: Steam integration? Or howto call c++ stuff?
Looks like source is here for what you need:Brujah wrote:How does one write a wrapper for c++?
https://github.com/rlabrecque/CSteamworks
- Sun Nov 15, 2015 1:24 am
 - Forum: General Discussion
 - Topic: A 50:50 Ratio Getting PBCompiler to Load So Far
 - Replies: 7
 - Views: 2519
 
Re: A 50:50 Ratio Getting PBCompiler to Load So Far
It might not be the same issue, but whenever I get a "compiler not loaded" type of message clicking Compiler -> Restart Compiler sorts it out.oldefoxx wrote:I've had two of four installs of PureBasic report that the compiler did not load when I tried to compile and run an example program.
- Sun Oct 18, 2015 5:56 am
 - Forum: Coding Questions
 - Topic: What INC From N to M in Exactly S Steps?
 - Replies: 16
 - Views: 5457
 
Re: What INC From N to M in Exactly S Steps?
That's not the problem - you need to use 0.5 instead of just .5oldefoxx wrote:What I found first is that Int() is real fussy about the inclusion of an add or subtract operation inside its parameters.
- Thu Oct 08, 2015 4:37 pm
 - Forum: Feature Requests and Wishlists
 - Topic: More PB When Dealing With Network Protocols
 - Replies: 26
 - Views: 19033
 
Re: More PB When Dealing With Network Protocols
 Am I so different that I am the only one in this whole world that has encountered this situation? That would be so odd, to be the only one out of billions, to find my time wasted by the sheer drudgery of hourly, daily or weekly tasks on the computer. All just to be up with any changes around me ...
					- Thu Sep 10, 2015 4:57 pm
 - Forum: Coding Questions
 - Topic: Which Open Does What & In What Order?
 - Replies: 5
 - Views: 1587
 
Re: Which Open Does What & In What Order?
On this point: remember you can search the online documentation with Google, just add site:http://www.purebasic.com/documentation/ before your search query.oldefoxx wrote:Since Help's Search feature is so limited
- Tue Sep 01, 2015 8:19 pm
 - Forum: General Discussion
 - Topic: Need to Replace Console With a Grapics Version
 - Replies: 1
 - Views: 1917
 
Re: Need to Replace Console With a Grapics Version
What are you asking for here? PureBasic has no control of how a console app looks, it's simply outputting text and accepting text as input. How it's displayed is typically decided by the OS, or for example a terminal emulator if you're running your program remotely.
It's still all done in software ...
					It's still all done in software ...
- Thu Jan 31, 2013 3:09 am
 - Forum: Applications - Feedback and Discussion
 - Topic: Chompston - a musical Pac-Man/Bomberman inspired game
 - Replies: 13
 - Views: 5418
 
Re: Chompston - a musical Pac-Man/Bomberman inspired game
I'd like to convert it to Mac, the audio uses BASS so should hopefully be fairly easy to implement.. but I'm using some native DirectX stuff for graphics which might take a bit longer to convert.
					- Fri Jan 25, 2013 11:31 pm
 - Forum: Applications - Feedback and Discussion
 - Topic: Chompston - a musical Pac-Man/Bomberman inspired game
 - Replies: 13
 - Views: 5418
 
Chompston - a musical Pac-Man/Bomberman inspired game
A little 2d maze game made in PB featuring randomly generated levels and sound effects synchronized with the music.
Download it here.
Gameplay video:

					Download it here.
Gameplay video:

- Mon Jun 18, 2012 7:44 pm
 - Forum: Applications - Feedback and Discussion
 - Topic: Dagion
 - Replies: 9
 - Views: 5082
 
Re: Dagion
The enemies don't respawn.
As for finding all the fruit, I uploaded a map here which shows their locations.
					As for finding all the fruit, I uploaded a map here which shows their locations.
- Thu Mar 29, 2012 11:16 pm
 - Forum: Applications - Feedback and Discussion
 - Topic: Dagion
 - Replies: 9
 - Views: 5082
 
Re: Dagion
Thanks!
And yes, I know about disabling Aero, in fact I do it explicitly with the following bit of code:
Lib = LoadLibrary_("dwmapi.dll")
If Lib
*pAfunc = GetProcAddress_(Lib, "DwmEnableComposition")
CallFunctionFast(*pAfunc, 0)
EndIf
Without that it looks a bit messier when Windows changes to ...
					And yes, I know about disabling Aero, in fact I do it explicitly with the following bit of code:
Lib = LoadLibrary_("dwmapi.dll")
If Lib
*pAfunc = GetProcAddress_(Lib, "DwmEnableComposition")
CallFunctionFast(*pAfunc, 0)
EndIf
Without that it looks a bit messier when Windows changes to ...