I asking myself why not using 256 instead $00000100.Because its the same.
And $1800 is $00001800 or $18000000?
Search found 4 matches
- Sun Feb 09, 2014 7:49 pm
- Forum: Coding Questions
- Topic: What are numbers with that $ ?
- Replies: 9
- Views: 2172
- Sun Feb 09, 2014 7:33 pm
- Forum: Coding Questions
- Topic: What are numbers with that $ ?
- Replies: 9
- Views: 2172
What are numbers with that $ ?
What kind of numbers are that?
i.e. $00000100
Why not normal numbers?
i.e. $00000100
Why not normal numbers?
- Fri Feb 07, 2014 8:56 pm
- Forum: Tricks 'n' Tips
- Topic: GLFW 304 wrapper 1.03 (Win/Lin/OSX x86/x64 Static/Dynamic)
- Replies: 46
- Views: 23780
Re: GLFW 304 wrapper 1.03 (Win/Lin/OSX x86/x64 Static/Dynami
Okay thank you.Thats all very helpful.
I know that the context is depend from version of opengl and os.
I´m asking about the syntax of such context creation.
Maybe i´m dumb but is there any parameter like " set compatibility-mode"
Or is it handmade that i use only 3.3 functions i.e.
I don´t ...
I know that the context is depend from version of opengl and os.
I´m asking about the syntax of such context creation.
Maybe i´m dumb but is there any parameter like " set compatibility-mode"
Or is it handmade that i use only 3.3 functions i.e.
I don´t ...
- Fri Feb 07, 2014 10:45 am
- Forum: Tricks 'n' Tips
- Topic: GLFW 304 wrapper 1.03 (Win/Lin/OSX x86/x64 Static/Dynamic)
- Replies: 46
- Views: 23780
Re: GLFW 304 wrapper 1.03 (Win/Lin/OSX x86/x64 Static/Dynami
Hi i´m new here and i would ask if its possible to see an example wich use the wglgetprocadress function to load functions for opengl version upper v3.3.
Another question: what is the best way to use 2d(sprites i.e.), sound and input(keyboard, mouse, joypad) with glfw?
Works the internal pb ...
Another question: what is the best way to use 2d(sprites i.e.), sound and input(keyboard, mouse, joypad) with glfw?
Works the internal pb ...