Search found 45 matches

by Philippe-felixer76-3
Thu Sep 15, 2022 3:19 pm
Forum: 3D Programming
Topic: Engine3D and google maps coordinate problem y axis flipped
Replies: 4
Views: 1246

Re: Engine3D and google maps coordinate problem y axis flipped

Hi Caronte3D,

It should because when you want to go up/down the map then the planes on the y axis are wrong placed. See this example, it starts using the right way to show the maps and when you press left/right everything is ok, but when you go up/down things go wrong. When you press F1 then the ...
by Philippe-felixer76-3
Wed Sep 14, 2022 4:01 pm
Forum: 3D Programming
Topic: Engine3D and google maps coordinate problem y axis flipped
Replies: 4
Views: 1246

Engine3D and google maps coordinate problem y axis flipped

Hi,

I want to map google map images to 3d planes using world coordinates.
So first i convert lat/lon to world coords and then i create plane/mesh/material/texture/entity for all the images.
Finaly i place the 3D camera x/y position to the actual world coordinates.

Problem is the Y axis seems to ...
by Philippe-felixer76-3
Sat Apr 03, 2021 3:43 pm
Forum: Off Topic
Topic: COVID SUX PUREBASIC RULEZ
Replies: 17
Views: 6224

Re: COVID SUX PUREBASIC RULEZ

BarryG wrote:Thought this was a spam post at first, due to your all-caps title of "COVID SUX PUREBASIC RULEZ", but you do have a valid post history, so I guess not.
Sometimes people are just like spam :)
by Philippe-felixer76-3
Sat Apr 03, 2021 3:42 pm
Forum: Off Topic
Topic: COVID SUX PUREBASIC RULEZ
Replies: 17
Views: 6224

Re: COVID SUX PUREBASIC RULEZ

Hahaha WOW!
by Philippe-felixer76-3
Sat Apr 03, 2021 3:37 pm
Forum: Off Topic
Topic: COVID SUX PUREBASIC RULEZ
Replies: 17
Views: 6224

Re: COVID SUX PUREBASIC RULEZ

Zach wrote:weird thread but OK

https://www.youtube.com/watch?v=ngzVKQqaQ8o
Super! :D
by Philippe-felixer76-3
Sat Apr 03, 2021 1:10 am
Forum: Off Topic
Topic: COVID SUX PUREBASIC RULEZ
Replies: 17
Views: 6224

Re: COVID SUX PUREBASIC RULEZ

Could we make something this cool in PB?
I don't think so. Why are you thinking about doing this in Purebasic? :D Well, you could create a complete DAW with Purebasic but that's a heck lot of work and surely not doable without a team of developers which know exactly how an audio engine works ...
by Philippe-felixer76-3
Sat Apr 03, 2021 1:05 am
Forum: Off Topic
Topic: COVID SUX PUREBASIC RULEZ
Replies: 17
Views: 6224

Re: COVID SUX PUREBASIC RULEZ

Tnx all for the reactions, was a bit of a weird post i know.. but we all are living in weird times also :)

Still love Purebasic, registered user from the Amiga age :)
by Philippe-felixer76-3
Mon Mar 22, 2021 3:15 pm
Forum: 3D Programming
Topic: ApplyEntityImpulse
Replies: 1
Views: 4030

ApplyEntityImpulse

Hi,

I'm working on a simple game with tanks and bullets. Every now and then there seems to be a problem with the ApplyEntityImpulse function, i think.

The game has a lot lines of code, so i started to strip down and reduce the code to find the root cause of this problem.

No i have a example of ...
by Philippe-felixer76-3
Thu Mar 04, 2021 9:02 pm
Forum: 3D Programming
Topic: MaterialBlendingMode
Replies: 2
Views: 4140

Re: MaterialBlendingMode

Create two materials one for material blending and the other as normal.
Switch materials by using SetEntityMaterial()

That was my first attempt also but i don't want to change the material for a normal normal entity, it's for StaticGeometryEntity.

Offcourse i can recreate the ...
by Philippe-felixer76-3
Wed Mar 03, 2021 5:43 pm
Forum: 3D Programming
Topic: MaterialBlendingMode
Replies: 2
Views: 4140

MaterialBlendingMode

When using the command MaterialBlendingMode with for example the mode #PB_Material_AlphaBlend, how or is it possible to turn it back to original mode?
by Philippe-felixer76-3
Mon Mar 01, 2021 11:01 pm
Forum: 3D Programming
Topic: Entity always visible
Replies: 6
Views: 4252

Re: Entity always visible

box_80 wrote:I don't know if it would work as I never used it before. But I would read the information for SetRenderQueue() in Engine3D Index in the help file, it could help.
Tnx for the tip, but it didn't work out for me.
by Philippe-felixer76-3
Sun Feb 28, 2021 6:26 pm
Forum: 3D Programming
Topic: Entity always visible
Replies: 6
Views: 4252

Re: Entity always visible

Mijikai wrote:By PB u mean Ogre ? - If so no idea.
To bad .. does seem to exist in Ogre:

https://www.ogre3d.org/docs/api/1.7/cla ... state.html
by Philippe-felixer76-3
Sun Feb 28, 2021 4:30 pm
Forum: 3D Programming
Topic: Entity always visible
Replies: 6
Views: 4252

Re: Entity always visible

Mijikai wrote:Yes, generally thats no problem in DX9 for example u just change the renderstate.
And how can i do that in PB?