Search found 65 matches

by Al_the_dutch
Mon Oct 21, 2024 10:04 pm
Forum: Applications - Feedback and Discussion
Topic: Lizard - Script language for symbolic calculations, arbitrary large and precise numbers, parallel computing and more
Replies: 36
Views: 37224

Re: Lizard - Script language for symbolic calculations, arbitrary large and precise numbers, parallel computing and more

Hi STARGÅTE,

First let me thank you so much, this is great. I am using your script language and it is amazing fast and very useful.
But I have some questions.I hope you or other users can help me out.

XIncludeFile "../Lizard/Library/Lizard.pbi"

; Lizard always has to be initialized first.
If ...
by Al_the_dutch
Thu Aug 01, 2024 3:35 pm
Forum: Coding Questions
Topic: Where am I? - IDE Improvement
Replies: 11
Views: 2116

Re: Where am I? - IDE Improvement

Ideally, the current procedure would automatically be displayed in bold in the procedure list.
+1 to that!!!
by Al_the_dutch
Sat Jul 27, 2024 4:31 pm
Forum: Tricks 'n' Tips
Topic: Math : Fraction, Transform 0.54 in 27/50
Replies: 18
Views: 7537

Re: Math : Fraction, Transform 0.54 in 27/50

Thanks, I was looking for this and it is very useful. But.. I found a tiny error in it... Brackets... Here is my version.
; https://www.purebasic.fr/english/viewtopic.php?t=42091&start=15

; ** find rational approximation To given real number
; ** David Eppstein / UC Irvine / 8 Aug 1993
; ** With ...
by Al_the_dutch
Sat Aug 19, 2023 11:17 am
Forum: Coding Questions
Topic: openGL subsystem not found
Replies: 2
Views: 564

Re: openGL subsystem not found

That fixed it. Done!
by Al_the_dutch
Sat Aug 19, 2023 11:11 am
Forum: Coding Questions
Topic: Can't Find OpenGL
Replies: 9
Views: 1135

Re: Can't Find OpenGL

Thx so much Fred. Indeed the check was build into my code. That was in 2015, so I forgot it. :oops: :lol:
by Al_the_dutch
Sat Aug 19, 2023 9:28 am
Forum: Coding Questions
Topic: Can't Find OpenGL
Replies: 9
Views: 1135

Re: Can't Find OpenGL

Thx. I did in Bugs - Windows\openGL subsystem not found.
by Al_the_dutch
Sat Aug 19, 2023 9:27 am
Forum: Coding Questions
Topic: openGL subsystem not found
Replies: 2
Views: 564

openGL subsystem not found

An old project with openGL now opened with PureBasic 6.02 for Windows, x64. PureBasic syntax check/compiler says it cannot find the subsystem and does not compile. If I remove openGL in the compileroptions (libs), it does compile without warning or errors, but the executable gives a Warning: Please ...
by Al_the_dutch
Sat Aug 19, 2023 7:19 am
Forum: Coding Questions
Topic: Can't Find OpenGL
Replies: 9
Views: 1135

Re: Can't Find OpenGL

With PureBasic 5.73 LTS x64 no problems, so for a short time solution that's ok. :?
by Al_the_dutch
Fri Aug 18, 2023 6:35 pm
Forum: Coding Questions
Topic: Can't Find OpenGL
Replies: 9
Views: 1135

Re: Can't Find OpenGL

I got the same problem. An old project with openGL now opened with PureBasic 6.02 for Windows, x64. PureBasic syntax check/compiler says it cannot find the subsystem and does not compile. If I remove openGL in the compileroptions (libs), it does compile without warning or errors, but the executable ...
by Al_the_dutch
Tue Apr 25, 2023 1:08 pm
Forum: Tricks 'n' Tips
Topic: Hex2Dec (hex string to decimal)
Replies: 27
Views: 11878

Re: Hex2Dec (hex string to decimal)

Thx idle, for hex values fitting in .q variables this works fine.
For bigger Values (using BigInt) the code of Lunasole was promissing. But I understand what Lunasole is saying about old code.
by Al_the_dutch
Mon Apr 24, 2023 11:10 pm
Forum: Tricks 'n' Tips
Topic: Hex2Dec (hex string to decimal)
Replies: 27
Views: 11878

Re: Hex2Dec (hex string to decimal)

Perhaps I am doing something wrong here, but if I test it with powers of 2 I get strange results.
Please let me know what I am doing wrong or....
Thx!

; test/example
Dim Key.a(0)

For i = 0 To Hex2Dec(Key(), "80") ; Hex 80 = 128 and it says 128
Debug Key(i)
Next i

For i = 0 To Hex2Dec(Key ...
by Al_the_dutch
Sat Mar 04, 2023 11:20 am
Forum: Tricks 'n' Tips
Topic: BigInt module (SSE2)
Replies: 47
Views: 28017

Re: BigInt module (SSE2)

Thx wilbert.
I did not use ModMul, so I wrote a tester with it and I did not get any differences in a wide range between running with #BigIntBits 2048 and 4096.
I also tested with 216*46656 mod 9 = 6^9 mod 9 should be 0 and it is. With ModPow 6^9 mod 9 and #BigIntBits 2048 it gives not 0 on my PC ...
by Al_the_dutch
Fri Mar 03, 2023 11:04 pm
Forum: Tricks 'n' Tips
Topic: BigInt module (SSE2)
Replies: 47
Views: 28017

Re: BigInt module (SSE2)

I did a test with many calculations and compared the output between runs with 512,1024, 2048 and 4096 as #BigIntBits. All were the same with the exception of 2048 on many cases. As long as nobody has an explanation, I would suggest that if you use BigInt, you compare the output with the output using ...
by Al_the_dutch
Tue Feb 28, 2023 10:43 pm
Forum: Tricks 'n' Tips
Topic: BigInt module (SSE2)
Replies: 47
Views: 28017

Re: BigInt module (SSE2)

The problem only seems to be on my PC with #BigIntBits = 2048, I tried 512,1024 and 4096 without a problem.
You even don't have a problem with #BigIntBits = 2048 and we both use Windows x64.
I wonder if there's anyone who knows the possible reason for it. But I am fine now, I have a workaround. Thx!