Search found 18 matches

by BurpyMcFistyGuts
Mon Aug 18, 2014 11:17 pm
Forum: Game Programming
Topic: Window and full screen switch
Replies: 11
Views: 8015

Re: Window and full screen switch

Bit limiting though!
by BurpyMcFistyGuts
Mon Aug 18, 2014 11:31 am
Forum: Game Programming
Topic: Window and full screen switch
Replies: 11
Views: 8015

Re: Window and full screen switch

@BurpyMcFistyGuts: Your complete sample works fine switching between fullscreen and a windowed screen buts crashes when I close the window.
That is another side-affect. ErrorCode also causes... "problems"
by BurpyMcFistyGuts
Mon Aug 18, 2014 10:11 am
Forum: Game Programming
Topic: Window and full screen switch
Replies: 11
Views: 8015

Re: Window and full screen switch

It does seem like a PB bug then - there shouldn't be a limit to the number of times you can swap between full screen and a window...
by BurpyMcFistyGuts
Mon Aug 18, 2014 9:28 am
Forum: Game Programming
Topic: Window and full screen switch
Replies: 11
Views: 8015

Re: Window and full screen switch

Quite true! Did you come across the aforementioned problem as well ?
by BurpyMcFistyGuts
Sat Aug 16, 2014 11:50 pm
Forum: Game Programming
Topic: Window and full screen switch
Replies: 11
Views: 8015

Re: Window and full screen switch

Some code :

XIncludeFile "Triority.pb"

If __GLB_Defaults("","")=#False
Debug "Error initilising"
_END()
End
EndIf

SETSCREEN(800,600,#False)
;_LOADSPRITE("block.png",0)
;Debug "Music :"
;Debug _PLAYMUSIC("music.mp3")

Repeat

DRAWLINE(0,0,100,100,RGB(0,255,0))
; DRAWSPRITE(0,10,10 ...
by BurpyMcFistyGuts
Sat Aug 16, 2014 10:59 am
Forum: Game Programming
Topic: Window and full screen switch
Replies: 11
Views: 8015

Window and full screen switch

I'm trying to switch between full screen and window, and back again, but have hit a problem.

I can successfully switch between full screen and window, but the switch from window to full screen is a problem - namely OpenScreen fails for some reason, even though it has been closed previously.

The ...
by BurpyMcFistyGuts
Fri Aug 15, 2014 12:59 pm
Forum: General Discussion
Topic: Purebasic & Ubuntu 14.04
Replies: 3
Views: 2071

Re: Purebasic & Ubuntu 14.04

Thanks for that
by BurpyMcFistyGuts
Fri Aug 15, 2014 11:23 am
Forum: General Discussion
Topic: Purebasic & Ubuntu 14.04
Replies: 3
Views: 2071

Purebasic & Ubuntu 14.04

It appears that one of PureBasic's dependencies (one of the printerutils ones - can't remember the exact name now) is no longer available. I haven't got around to seeing if its an absolute requirement or just prevents the use of printer functions yet.
by BurpyMcFistyGuts
Thu Aug 14, 2014 2:46 pm
Forum: Coding Questions
Topic: Full screen/window switch
Replies: 1
Views: 843

Full screen/window switch

When switching between full screen and window mode, do graphics have to be destroyed and then reloaded ?
by BurpyMcFistyGuts
Sat Jun 21, 2014 11:20 pm
Forum: Game Programming
Topic: Pseudo 3D code
Replies: 7
Views: 5048

Re: Pseudo 3D code

Ah, thanks - I'll try that
by BurpyMcFistyGuts
Sat Jun 21, 2014 12:18 pm
Forum: Game Programming
Topic: Pseudo 3D code
Replies: 7
Views: 5048

Re: Pseudo 3D code

Thanks!
by BurpyMcFistyGuts
Fri Jun 20, 2014 10:56 pm
Forum: Game Programming
Topic: Pseudo 3D code
Replies: 7
Views: 5048

Re: Pseudo 3D code

That'll be worth trying at some point!
by BurpyMcFistyGuts
Fri Jun 20, 2014 10:52 pm
Forum: Game Programming
Topic: Pseudo 3D code
Replies: 7
Views: 5048

Re: Pseudo 3D code

Aside from the fact that I have no 3D editor, I will be converting it to SpiderBasic, and which, as you previously mentioned, has no 3D engine :)
by BurpyMcFistyGuts
Fri Jun 20, 2014 10:37 pm
Forum: Game Programming
Topic: Pseudo 3D code
Replies: 7
Views: 5048

Pseudo 3D code

This code is converted from Code Incompete javascript pseudo 3D road routine, with hills and curves. I haven't added the billboards and cars (yet).

#PLAYER_STRAIGHT = 0
#PLAYER_LEFT = 1
#PLAYER_RIGHT = 2
#PLAYER_UPHILL_STRAIGHT = 3
#PLAYER_UPHILL_LEFT = 4
#PLAYER_UPHILL_RIGHT = 5

#ROAD_LENGTH ...
by BurpyMcFistyGuts
Fri Jun 20, 2014 12:51 pm
Forum: General Discussion
Topic: Performance & feature comparisons for 3D BASIC tools
Replies: 14
Views: 7107

Re: Performance & feature comparisons for 3D BASIC tools

You forgot to mentioned GLBasic, which has a very capable 3D system across multiple platforms. Unfortunately HTML5 output is not good. I have a pseudo 3D road system up and running, although it has problems with hills (jitters for some reason). You can see it here : https://www.youtube.com/watch?v ...