Search found 31 matches
- Sun Aug 08, 2021 8:57 pm
- Forum: Applications - Feedback and Discussion
- Topic: xMas Survivor - Ego-Shooter Project [DEMO]
- Replies: 14
- Views: 16631
Re: xMas Survivor - Ego-Shooter Project [DEMO]
Download link is broken. Can you fix it?
- Fri Nov 07, 2014 1:57 pm
- Forum: Tricks 'n' Tips
- Topic: Full source of 3D 2D Game Engine (PB 5.31)
- Replies: 1
- Views: 2184
- Sun Nov 02, 2014 11:01 pm
- Forum: Feature Requests and Wishlists
- Topic: Change IDE Tab's text color
- Replies: 1
- Views: 1462
Change IDE Tab's text color
Let us to change IDE Tab's text color.


- Thu Oct 23, 2014 7:58 pm
- Forum: General Discussion
- Topic: How to translate from PB PeekI() to C++?
- Replies: 5
- Views: 3893
Re: How to translate from PB PeekI() to C++?
Thank you very much! The issue is resolved.
- Thu Oct 23, 2014 5:52 am
- Forum: General Discussion
- Topic: How to translate from PB PeekI() to C++?
- Replies: 5
- Views: 3893
Re: How to translate from PB PeekI() to C++?
Thanks man! It's great answer

But how to add 10 bytes to databuffer of int type?luis wrote:and add 10 times the size of an integer, not 10 bytes
- Wed Oct 22, 2014 8:03 am
- Forum: General Discussion
- Topic: How to translate from PB PeekI() to C++?
- Replies: 5
- Views: 3893
How to translate from PB PeekI() to C++?
How to translate from PeekI() PokeI() to C++?
- Wed Sep 17, 2014 7:29 am
- Forum: Feature Requests and Wishlists
- Topic: More 3D features
- Replies: 0
- Views: 1525
More 3D features
More 3D features:
1. Ogre instance ( hardware instancing )
2. Precompile shaders.
3. Self-shadowing.
4. Support DirectX 11.
5. Choice polygon by pick.
6. PagedGeometry ( http://www.ogre3d.org/tikiwiki/tiki-index.php?page=Geometry+Batching )
7. Hydrax ( http://www.ogre3d.org/tikiwiki/tiki-index.php ...
1. Ogre instance ( hardware instancing )
2. Precompile shaders.
3. Self-shadowing.
4. Support DirectX 11.
5. Choice polygon by pick.
6. PagedGeometry ( http://www.ogre3d.org/tikiwiki/tiki-index.php?page=Geometry+Batching )
7. Hydrax ( http://www.ogre3d.org/tikiwiki/tiki-index.php ...
- Tue Sep 09, 2014 6:46 pm
- Forum: Coding Questions
- Topic: GetGadgetItemState #PB_ListIcon_Checked (PB 5.30)
- Replies: 2
- Views: 1492
GetGadgetItemState #PB_ListIcon_Checked (PB 5.30)
PureBasic (5.30).
If ListIconGadget with #PB_ListIcon_CheckBoxes flag then GetGadgetItemState return value 3 of #PB_ListIcon_Checked. But #PB_ListIcon_Checked = 2
If ListIconGadget with #PB_ListIcon_CheckBoxes flag then GetGadgetItemState return value 3 of #PB_ListIcon_Checked. But #PB_ListIcon_Checked = 2
- Thu Aug 21, 2014 11:39 pm
- Forum: Game Programming
- Topic: Game "Dance Life" (source)
- Replies: 0
- Views: 2909
Game "Dance Life" (source)
Preface
Somehow I developed game 5 years ago, but I didn't finish it. This project threw. Here I decided to share all practices of this game, can to whom it is required. But at once I warn that a game code to horror poor :D that at that time I had no so wide experience in programming ...
Somehow I developed game 5 years ago, but I didn't finish it. This project threw. Here I decided to share all practices of this game, can to whom it is required. But at once I warn that a game code to horror poor :D that at that time I had no so wide experience in programming ...
- Wed Aug 13, 2014 11:32 pm
- Forum: 3D Programming
- Topic: Self-shadowing in PureBasuic
- Replies: 6
- Views: 4138
Re: Self-shadowing in PureBasuic
Ok. Right. But how to make self-shadowing by means of a shader (cg or hlsl) and Shadow_Texture?
- Wed Aug 13, 2014 7:06 pm
- Forum: 3D Programming
- Topic: Self-shadowing in PureBasuic
- Replies: 6
- Views: 4138
Self-shadowing in PureBasuic
What about self-shadowing in PureBasuic?
How is it possible?
How is it possible?
- Mon Aug 04, 2014 9:21 pm
- Forum: General Discussion
- Topic: 3D game engine?
- Replies: 11
- Views: 5117
Re: 3D game engine?
It is absolutely possible to write a good engine for games or for visualization of a 3D scene on PureBasic (Ogre3D). I'm already engaged in development of such engine for a year. And here that turns out: http://youtu.be/1mrISiiSrzg
- Thu Jun 26, 2014 5:14 pm
- Forum: Game Programming
- Topic: add animation to custom mesh
- Replies: 2
- Views: 3348
add animation to custom mesh
How add animation to custom mesh (CreateMesh()) ?
- Mon Jun 02, 2014 11:02 am
- Forum: 3D Programming
- Topic: Remove files from Parse3DScripts ()
- Replies: 2
- Views: 1917
Re: Remove files from Parse3DScripts ()
Ok. Thanks.
- Mon Jun 02, 2014 12:07 am
- Forum: 3D Programming
- Topic: Remove files from Parse3DScripts ()
- Replies: 2
- Views: 1917
Remove files from Parse3DScripts ()
How it is possible to remove files from Parse3DScripts() added by Add3DArchive()?