Search found 203 matches

by BalrogSoft
Thu Dec 13, 2007 6:17 pm
Forum: Announcement
Topic: VMM Basic released as freeware
Replies: 1
Views: 2871

VMM Basic released as freeware

Hi, i finally released a freeware version of my language developed with PureBasic, for non commercial purpose. I lost all source code three years ago, so don't ask for source because it don't exist. The registration data is included on the zip file, thanks to Mika Tanninen for his permission to ...
by BalrogSoft
Thu Oct 11, 2007 8:47 am
Forum: Game Programming
Topic: Car physics
Replies: 20
Views: 21143

Hi, i know that i didn't post here since months, sorry for this offline stage, i'm working on a new company and i didn't have enough time for personal projects in PB, but i still use PB to test algorithms and small tools for web or game development. Here you will find a new version of simple car ...
by BalrogSoft
Thu Mar 15, 2007 9:11 pm
Forum: Tricks 'n' Tips
Topic: Triangle fill algorithm
Replies: 5
Views: 5383

Here is another triangle fill algorithm, with linear texture mapping, i think that it solve some bugs of previous example.


InitSprite()

EnableExplicit

Define t.w,x.w,y.w

#TEXTURE_SIZE = 64

Global Dim texture(#TEXTURE_SIZE,#TEXTURE_SIZE)

#FP = 7

Procedure fAbs(value.w)
If value.w < 0
value ...
by BalrogSoft
Mon Mar 05, 2007 6:36 pm
Forum: Tricks 'n' Tips
Topic: (S)CHIP 8 Emulator 1.3
Replies: 22
Views: 13802

your emulator crashes for me while running the test games on line 538 (array index out of bounds)
Very strange, those roms works on my computer with PB 4.02 without any problem.
by BalrogSoft
Wed Feb 28, 2007 2:40 pm
Forum: Tricks 'n' Tips
Topic: (S)CHIP 8 Emulator 1.3
Replies: 22
Views: 13802

Ok, i just updated PGBEm and works on PB 4, it's slow, and only works a few PD roms. I changed it to don't use strings for memory but it still working slow.
http://www.balrogsoftware.com/download/pgbem.zip
by BalrogSoft
Tue Feb 13, 2007 1:09 pm
Forum: Tricks 'n' Tips
Topic: Triangle fill algorithm
Replies: 5
Views: 5383

Triangle fill algorithm

Hi, i'm working on a 64kb intro for Amiga, and i made a triangle fill algorithm that i tested before on Purebasic (windows), it use fixed point math, and words to store values, with a 6 bits of precision you can draw triangles on a screen of 1024x1024 maximum, but you can change the algorithm to ...
by BalrogSoft
Fri Feb 09, 2007 1:05 pm
Forum: Game Programming
Topic: Car physics
Replies: 20
Views: 21143

I don't have the url where i found the code, i have it on a old harddisk, i changed the harddisk of my notebook some weeks ago. I will try to find it this weekend.
by BalrogSoft
Mon Jan 22, 2007 12:34 am
Forum: Announcement
Topic: ChipEm revised
Replies: 4
Views: 2978

Heathen's Chip 8 emulator (http://www.purebasic.fr/english/viewtopic.php?t=25443) have a lot of roms, but some are for Super Chip, and this version only emulate Chip 8, but here is a pack of Chip 8 games:
http://www.zophar.net/roms/files/chip8/c8games.zip
by BalrogSoft
Sun Jan 21, 2007 7:26 pm
Forum: Announcement
Topic: ChipEm revised
Replies: 4
Views: 2978

ChipEm revised

Hi, the old emulators i made, are really bad coded, i used strings instead bytes, i don't remember very well, i'm not sure if PB on this time didn't supported hex values, or i didn't know how use hex values. But i made a fast port to Purebasic from my ChipEm emulator written in JavaScript. Is a ...
by BalrogSoft
Sat Jan 20, 2007 2:13 pm
Forum: Tricks 'n' Tips
Topic: (S)CHIP 8 Emulator 1.3
Replies: 22
Views: 13802

If I make it xor every other frame then the sprites leaves trails when they move since it needs to clear itself.. Any suggestions?

When i said "don't update screen drawing", i don't mean that the sprite was not drawed, it is drawed on the Video memory of Chip-8, but the screen is not updated on ...
by BalrogSoft
Sat Jan 20, 2007 1:28 pm
Forum: Tricks 'n' Tips
Topic: (S)CHIP 8 Emulator 1.3
Replies: 22
Views: 13802

Nice work!!! one tip, when i made my Chip 8 emulator (PB version is very bad coded), i made an antiflicker option that make some game to look better, if you check on draw sprite instruction, don't update the screen drawing if all pixels of a draw sprite instruction are clear.

I'm interesting on a ...
by BalrogSoft
Sat Jan 20, 2007 1:06 pm
Forum: Game Programming
Topic: Car physics
Replies: 20
Views: 21143

Car physics

Hi, i will make a car game for mobile phones on next months, after make some research i ported a simple source code to PB, i didn't interested really to study car physics. I made some weeks ago a port of a car physics example from a java source, it isn't perfect, it have a bug when you break the car ...
by BalrogSoft
Sat Jan 20, 2007 12:36 pm
Forum: Off Topic
Topic: Goodbye to PB community
Replies: 21
Views: 6636

But why leave the community? Even if I should code 100% in C++, I should post some messages here, now and then.

You must understand that the last 2 years i was working on a company making mobile games, when you are working 8-9 hours, you don't want to continue in your home, you want to disconnect ...
by BalrogSoft
Sun Jan 14, 2007 4:14 pm
Forum: Announcement
Topic: BS Transcoding Tool (For Sunplus chipset MP4 Players)
Replies: 0
Views: 2005

BS Transcoding Tool (For Sunplus chipset MP4 Players)

Hi, i bought an unbranded mp4 from China, it have a TV-out, and a interesting TV-in to record from any composite video, the video codec is asf-divx4, and audio is pcm and adpcm-ima. But it have a problem, the software to convert videos of my Mp4 is useless, it have only 3 video qualities, best ...
by BalrogSoft
Thu Dec 21, 2006 12:09 pm
Forum: Announcement
Topic: PureBasic 4.00 for AmigaOS (OpenSource)
Replies: 27
Views: 31450

I was busy with some projects these weeks, and i hasn't visited a lot the forums, and then i see this announce, thanks a lot, a great christmas gift to Amiga community!