Search found 203 matches
- Thu Dec 13, 2007 6:17 pm
- Forum: Announcement
- Topic: VMM Basic released as freeware
- Replies: 1
- Views: 2871
VMM Basic released as freeware
Hi, i finally released a freeware version of my language developed with PureBasic, for non commercial purpose. I lost all source code three years ago, so don't ask for source because it don't exist. The registration data is included on the zip file, thanks to Mika Tanninen for his permission to ...
- Thu Oct 11, 2007 8:47 am
- Forum: Game Programming
- Topic: Car physics
- Replies: 20
- Views: 21143
Hi, i know that i didn't post here since months, sorry for this offline stage, i'm working on a new company and i didn't have enough time for personal projects in PB, but i still use PB to test algorithms and small tools for web or game development. Here you will find a new version of simple car ...
- Thu Mar 15, 2007 9:11 pm
- Forum: Tricks 'n' Tips
- Topic: Triangle fill algorithm
- Replies: 5
- Views: 5383
- Mon Mar 05, 2007 6:36 pm
- Forum: Tricks 'n' Tips
- Topic: (S)CHIP 8 Emulator 1.3
- Replies: 22
- Views: 13802
- Wed Feb 28, 2007 2:40 pm
- Forum: Tricks 'n' Tips
- Topic: (S)CHIP 8 Emulator 1.3
- Replies: 22
- Views: 13802
Ok, i just updated PGBEm and works on PB 4, it's slow, and only works a few PD roms. I changed it to don't use strings for memory but it still working slow.
http://www.balrogsoftware.com/download/pgbem.zip
http://www.balrogsoftware.com/download/pgbem.zip
- Tue Feb 13, 2007 1:09 pm
- Forum: Tricks 'n' Tips
- Topic: Triangle fill algorithm
- Replies: 5
- Views: 5383
Triangle fill algorithm
Hi, i'm working on a 64kb intro for Amiga, and i made a triangle fill algorithm that i tested before on Purebasic (windows), it use fixed point math, and words to store values, with a 6 bits of precision you can draw triangles on a screen of 1024x1024 maximum, but you can change the algorithm to ...
- Fri Feb 09, 2007 1:05 pm
- Forum: Game Programming
- Topic: Car physics
- Replies: 20
- Views: 21143
- Mon Jan 22, 2007 12:34 am
- Forum: Announcement
- Topic: ChipEm revised
- Replies: 4
- Views: 2978
Heathen's Chip 8 emulator (http://www.purebasic.fr/english/viewtopic.php?t=25443) have a lot of roms, but some are for Super Chip, and this version only emulate Chip 8, but here is a pack of Chip 8 games:
http://www.zophar.net/roms/files/chip8/c8games.zip
http://www.zophar.net/roms/files/chip8/c8games.zip
- Sun Jan 21, 2007 7:26 pm
- Forum: Announcement
- Topic: ChipEm revised
- Replies: 4
- Views: 2978
ChipEm revised
Hi, the old emulators i made, are really bad coded, i used strings instead bytes, i don't remember very well, i'm not sure if PB on this time didn't supported hex values, or i didn't know how use hex values. But i made a fast port to Purebasic from my ChipEm emulator written in JavaScript. Is a ...
- Sat Jan 20, 2007 2:13 pm
- Forum: Tricks 'n' Tips
- Topic: (S)CHIP 8 Emulator 1.3
- Replies: 22
- Views: 13802
- Sat Jan 20, 2007 1:28 pm
- Forum: Tricks 'n' Tips
- Topic: (S)CHIP 8 Emulator 1.3
- Replies: 22
- Views: 13802
Nice work!!! one tip, when i made my Chip 8 emulator (PB version is very bad coded), i made an antiflicker option that make some game to look better, if you check on draw sprite instruction, don't update the screen drawing if all pixels of a draw sprite instruction are clear.
I'm interesting on a ...
I'm interesting on a ...
- Sat Jan 20, 2007 1:06 pm
- Forum: Game Programming
- Topic: Car physics
- Replies: 20
- Views: 21143
Car physics
Hi, i will make a car game for mobile phones on next months, after make some research i ported a simple source code to PB, i didn't interested really to study car physics. I made some weeks ago a port of a car physics example from a java source, it isn't perfect, it have a bug when you break the car ...
- Sat Jan 20, 2007 12:36 pm
- Forum: Off Topic
- Topic: Goodbye to PB community
- Replies: 21
- Views: 6636
But why leave the community? Even if I should code 100% in C++, I should post some messages here, now and then.
You must understand that the last 2 years i was working on a company making mobile games, when you are working 8-9 hours, you don't want to continue in your home, you want to disconnect ...
You must understand that the last 2 years i was working on a company making mobile games, when you are working 8-9 hours, you don't want to continue in your home, you want to disconnect ...
- Sun Jan 14, 2007 4:14 pm
- Forum: Announcement
- Topic: BS Transcoding Tool (For Sunplus chipset MP4 Players)
- Replies: 0
- Views: 2005
BS Transcoding Tool (For Sunplus chipset MP4 Players)
Hi, i bought an unbranded mp4 from China, it have a TV-out, and a interesting TV-in to record from any composite video, the video codec is asf-divx4, and audio is pcm and adpcm-ima. But it have a problem, the software to convert videos of my Mp4 is useless, it have only 3 video qualities, best ...
- Thu Dec 21, 2006 12:09 pm
- Forum: Announcement
- Topic: PureBasic 4.00 for AmigaOS (OpenSource)
- Replies: 27
- Views: 31450