Search found 745 matches

by minimy
Fri Dec 12, 2025 3:52 am
Forum: 3D Programming
Topic: Question about tangents and bump
Replies: 6
Views: 133

Re: Question about tangents and bump

Thank you! Nice code!
by minimy
Fri Dec 12, 2025 3:49 am
Forum: 3D Programming
Topic: RaspPi - Mouse does not work with the 3D demos
Replies: 8
Views: 76

Re: RaspPi - Mouse does not work with the 3D demos

The problem is this:
When you start initengine you need add a camera and use renderworld() before draw sprites.
No need this: ClearScreen(0), renderworld clear the screen.

This work:

Debug "InitEngine3D: " + InitEngine3D()

InitSprite()
InitMouse()
InitKeyboard()
OpenWindow(0,0,0,800,600,"",#PB ...
by minimy
Wed Dec 10, 2025 7:17 pm
Forum: Off Topic
Topic: A thing what can scary you
Replies: 6
Views: 188

A thing what can scary you

Image :lol:
Windows update is ready
by minimy
Wed Dec 10, 2025 6:31 pm
Forum: 3D Programming
Topic: Question about tangents and bump
Replies: 6
Views: 133

Re: Question about tangents and bump

Hi miso, im using only anticlockwise for every face.
Hahaha me to, close to christmas tired me.
Is really weird because if i use BuildMeshTangents the rresult is the same, this is an indicator what my manual tangents are right. But if my faces and normals are right, what´s the problem?, is crazy.
by minimy
Wed Dec 10, 2025 6:21 pm
Forum: Announcement
Topic: PureBasic 6.30 beta 5 is ready !
Replies: 136
Views: 28172

Re: PureBasic 6.30 beta 5 is ready !

Thank you very much PB team!!
When will be ready the ternary byte from 0 to 6560? :lol:
Naah! :wink: im really happy with PB, is very light, easy to learn, fast, multi OS and the best community and forum.
Thanks again! Hip! Hip! Hurra! For PB for ever!

Advice:
This Christmas, give PB. :mrgreen:
by minimy
Wed Dec 10, 2025 5:57 pm
Forum: 3D Programming
Topic: Question about tangents and bump
Replies: 6
Views: 133

Question about tangents and bump

I got a extrange result when use bumpmapping over my own objects (created by me):
Well i got simple cubes creates with normals like ogre information say at respect to direction, all work nice without bumpmapping. But when apply bump the normals (shadow by face) is wrong.
Im using ccw for faces ...
by minimy
Wed Dec 10, 2025 5:41 pm
Forum: 3D Programming
Topic: Main menu 3D
Replies: 7
Views: 635

Re: Main menu 3D

Hi, thanks for comments!
This is just an example to show what a main menu 3D is possible with PB (ogre).
by minimy
Mon Dec 08, 2025 1:57 pm
Forum: 3D Programming
Topic: Main menu 3D
Replies: 7
Views: 635

Re: Main menu 3D

Thanks! is the poor versión of dying light menu :lol:
by minimy
Mon Dec 08, 2025 1:41 pm
Forum: Tricks 'n' Tips
Topic: WinFX-Lib (incl. "click-through" Window) - [Windows Source]
Replies: 9
Views: 11236

Re: WinFX-Lib (incl. "click-through" Window) - [Windows Source]

I was using transparent windows for years but in your lib is all together, really nice!
The passthrought is very usefull for any cases.
Very lusty code! :lol:
Well done! Thanks for share!
by minimy
Mon Dec 08, 2025 1:36 pm
Forum: Game Programming
Topic: Fracturetrix Game Announcement Video
Replies: 101
Views: 13582

Re: Fracturetrix Game Announcement Video

Nice effects! Becarefull palying with boms! :lol:
by minimy
Mon Dec 08, 2025 1:33 pm
Forum: Game Programming
Topic: Custom UDP packet composer/HID data/ Custom binary data parser
Replies: 2
Views: 130

Re: Custom UDP packet composer/HID data/ Custom binary data parser

Hello miso, this is fantastic! Really nice framework for UDP. Clever way to send massive data.
With this and the 360 optimization the packets are really small.
Thank you very much!
by minimy
Sun Dec 07, 2025 4:06 pm
Forum: Game Programming
Topic: Optimalization for Payload
Replies: 4
Views: 212

Re: Optimalization for Payload

Genial!!! This save a lot of memory.
Thanks for share miso!
miso wrote: Sun Dec 07, 2025 5:38 am I don't want to be sued, should I rename the variable? ;) No goats or pixels had been harmed in the creation process ;)
Are you sure? :lol:
idle wrote: Sun Dec 07, 2025 4:42 am nice but fangles might have something to say about that! :lol:
:lol:
by minimy
Sat Dec 06, 2025 4:52 pm
Forum: Game Programming
Topic: Game test v0.01
Replies: 136
Views: 16472

Re: Game test v0.01


I belive, that the original idea of yours was better: texture atlas for everything instead of multiple materials. That way, you can compose a single texture chunk of multiple static objects. (by not finishing a mesh, but instantly adding a new one later until vertexcount is not high)


Hi miso ...
by minimy
Sat Dec 06, 2025 2:55 pm
Forum: Game Programming
Topic: Game test v0.01
Replies: 136
Views: 16472

Re: Game test v0.01

More functions for my mesh editor.
Now with up to 4 diferent materials.
Add stairs and floors (with hole).
New tools, delete mesh, delete submesh and copy submesh.
Remove faces from the hole.
Save and load.

Problems to fix:
Normals in ramps are static, need change to dinamic normals. (you can see ...
by minimy
Thu Dec 04, 2025 2:01 pm
Forum: Tricks 'n' Tips
Topic: RNN Recurrent Neural Network
Replies: 5
Views: 584

Re: RNN Recurrent Neural Network

Very interesting code to test RNN. Thanks for share.
I've been using the Perceptron system for NPC states for a long time, it's fast but clunky. I don't know if it's the best system for games.

Greetings friends!