Search found 680 matches

by minimy
Mon Oct 27, 2025 10:28 pm
Forum: 3D Programming
Topic: BuildMeshTangents() error in semisphere mesh
Replies: 2
Views: 44

BuildMeshTangents() SOLVED - error in semisphere mesh

Add normal 0,0,0
Yes! solved! You`re right!
I think a not defined param is 0 by default, but not :lol:
Thank you very much miso!
by minimy
Mon Oct 27, 2025 8:40 pm
Forum: 3D Programming
Topic: BuildMeshTangents() error in semisphere mesh
Replies: 2
Views: 44

BuildMeshTangents() error in semisphere mesh

Some body cam explain me, why cant apply BuildMeshTangents() to this semisphere mesh? :shock:

CreateMesh(mesh)
; vértices de la cúpula (la del trueno no, otra..)
For i = 0 To latSteps
theta = (i / latSteps) * (#PI / 2)
For j = 0 To lonSteps
phi = (j / lonSteps) * 2 * #PI
x = ra * Sin ...
by minimy
Mon Oct 27, 2025 5:21 pm
Forum: Tricks 'n' Tips
Topic: Input float (WINDOWS ONLY)
Replies: 0
Views: 61

Input float (WINDOWS ONLY)

Edited because need instructions i think...

This is a input float, use mousewheel to change the valor in the gadget.

Instructions:
Move the mouse over the gadget and use wheel to change int number.
Press SHIFT to change decenes.
Press CTRL to change centenes.

The license is bigger tha the code ...
by minimy
Sun Oct 26, 2025 8:32 pm
Forum: Game Programming
Topic: Game test v0.01
Replies: 94
Views: 8528

Re: Game test v0.01


Sounds really cool, good luck with your project, tell us when it's on Steam :D


Thank you very much Fred! I hope finish the editor this year. :lol:
Im making this with PB6.02 but when finish will be updated to PB6.30. Idk why but the IDE in new version some times goes crazy with highlighteds or ...
by minimy
Sat Oct 25, 2025 2:34 pm
Forum: Tricks 'n' Tips
Topic: Simple on the fly audio example
Replies: 10
Views: 336

Re: Simple on the fly audio example

Nice code, bip bip! :lol:
Thanks for share!
by minimy
Sat Oct 25, 2025 2:31 pm
Forum: Announcement
Topic: PureBasic 6.30 beta 4 is ready !
Replies: 105
Views: 17048

Re: PureBasic 6.30 beta 4 is ready !

Thank you PB team! :!: :!: :!:
by minimy
Sat Oct 25, 2025 2:29 pm
Forum: Game Programming
Topic: Fracturetrix Game Announcement Video
Replies: 61
Views: 6387

Re: Fracturetrix Game Announcement Video

Looks nice!
by minimy
Sat Oct 25, 2025 2:28 pm
Forum: Bugs - Windows
Topic: PB 6.30 Beta 4 - ScreenGadget library - bug report
Replies: 7
Views: 344

Re: PB 6.30 Beta 4 - ScreenGadget library - bug report

Hello, here some times is animated, other times is at cut with not animation.
by minimy
Fri Oct 24, 2025 3:54 pm
Forum: 3D Programming
Topic: What file format works best when using Assimpconverter?
Replies: 18
Views: 1174

Re: What file format works best when using Assimpconverter?

The best way is with blender or your cad program, can look for any tutorial in YT. Is not very hard.
The easy way is cube projection depend of the object too.
by minimy
Fri Oct 24, 2025 3:52 pm
Forum: Game Programming
Topic: Game test v0.01
Replies: 94
Views: 8528

Re: Game test v0.01


Looks great ! Do you think your editor could be used by other PB users to create their own stuff, or is it tied to your game ?


Hello Fred, thank you very much.

In principle I am doing it for my game because the amount of data to be handled grows and grows.
But I think it could be used for ...
by minimy
Fri Oct 24, 2025 3:29 pm
Forum: Game Programming
Topic: Game test v0.01
Replies: 94
Views: 8528

Re: Game test v0.01

The editor is taking a new dimension.
At the moment i finish material editor and now im with the entity editor for scenary (because i want all aspects of the game separate).

How is normal, i detect any bugs, but is working, some times need 2 cliks to make the entity and other not important bugs ...
by minimy
Mon Oct 20, 2025 11:38 pm
Forum: 3D Programming
Topic: WorldShadowsEx + CreateMaterialEx [PB 6.21]
Replies: 20
Views: 3249

Re: WorldShadowsEx + CreateMaterialEx [PB 6.21]

pf shadoko wrote: Tue Sep 16, 2025 6:14 pm PS: In a previous post (on this thread), you mentioned a problem with shadows. Did my response fix your problem?
Thank you very much for the help.
I hadn't seen your answer. Yes, I modified the bias and it works perfectly.
I hope you can revive your PC soon.
by minimy
Sun Oct 19, 2025 11:36 pm
Forum: Tricks 'n' Tips
Topic: Animated Vector Graphics Scene Graph
Replies: 58
Views: 2177

Re: Animated Vector Graphics Scene Graph

Very very nice lib, now work smooth.
I like the function to pick in the objects.
When I look at my code and compare it to yours, mine looks like it was written by a five year old kid. :lol:
Thank you very much for share.
by minimy
Sun Oct 19, 2025 11:28 pm
Forum: 3D Programming
Topic: What file format works best when using Assimpconverter?
Replies: 18
Views: 1174

Re: What file format works best when using Assimpconverter?

The coordinates XYZ of the object when are exported is the center 0,0,0 in Frag or DelEd, not the xyz of the object. Keep it in mind :wink:
is the same in Blender, Cinema and others. When export to no native format.

Other thing delete xml files, you no need it, ok, if you go to edit manually is ok ...