Search found 745 matches
- Fri Dec 12, 2025 3:52 am
- Forum: 3D Programming
- Topic: Question about tangents and bump
- Replies: 6
- Views: 145
Re: Question about tangents and bump
Thank you! Nice code!
- Fri Dec 12, 2025 3:49 am
- Forum: 3D Programming
- Topic: RaspPi - Mouse does not work with the 3D demos
- Replies: 8
- Views: 88
Re: RaspPi - Mouse does not work with the 3D demos
The problem is this:
When you start initengine you need add a camera and use renderworld() before draw sprites.
No need this: ClearScreen(0), renderworld clear the screen.
This work:
Debug "InitEngine3D: " + InitEngine3D()
InitSprite()
InitMouse()
InitKeyboard()
OpenWindow(0,0,0,800,600,"",#PB ...
When you start initengine you need add a camera and use renderworld() before draw sprites.
No need this: ClearScreen(0), renderworld clear the screen.
This work:
Debug "InitEngine3D: " + InitEngine3D()
InitSprite()
InitMouse()
InitKeyboard()
OpenWindow(0,0,0,800,600,"",#PB ...
- Wed Dec 10, 2025 7:17 pm
- Forum: Off Topic
- Topic: A thing what can scary you
- Replies: 6
- Views: 194
A thing what can scary you
Windows update is ready
- Wed Dec 10, 2025 6:31 pm
- Forum: 3D Programming
- Topic: Question about tangents and bump
- Replies: 6
- Views: 145
Re: Question about tangents and bump
Hi miso, im using only anticlockwise for every face.
Hahaha me to, close to christmas tired me.
Is really weird because if i use BuildMeshTangents the rresult is the same, this is an indicator what my manual tangents are right. But if my faces and normals are right, what´s the problem?, is crazy.
Hahaha me to, close to christmas tired me.
Is really weird because if i use BuildMeshTangents the rresult is the same, this is an indicator what my manual tangents are right. But if my faces and normals are right, what´s the problem?, is crazy.
- Wed Dec 10, 2025 6:21 pm
- Forum: Announcement
- Topic: PureBasic 6.30 beta 5 is ready !
- Replies: 136
- Views: 28196
Re: PureBasic 6.30 beta 5 is ready !
Thank you very much PB team!!
When will be ready the ternary byte from 0 to 6560?
Naah!
im really happy with PB, is very light, easy to learn, fast, multi OS and the best community and forum.
Thanks again! Hip! Hip! Hurra! For PB for ever!
Advice:
This Christmas, give PB.
When will be ready the ternary byte from 0 to 6560?
Naah!
Thanks again! Hip! Hip! Hurra! For PB for ever!
Advice:
This Christmas, give PB.
- Wed Dec 10, 2025 5:57 pm
- Forum: 3D Programming
- Topic: Question about tangents and bump
- Replies: 6
- Views: 145
Question about tangents and bump
I got a extrange result when use bumpmapping over my own objects (created by me):
Well i got simple cubes creates with normals like ogre information say at respect to direction, all work nice without bumpmapping. But when apply bump the normals (shadow by face) is wrong.
Im using ccw for faces ...
Well i got simple cubes creates with normals like ogre information say at respect to direction, all work nice without bumpmapping. But when apply bump the normals (shadow by face) is wrong.
Im using ccw for faces ...
- Wed Dec 10, 2025 5:41 pm
- Forum: 3D Programming
- Topic: Main menu 3D
- Replies: 7
- Views: 647
Re: Main menu 3D
Hi, thanks for comments!
This is just an example to show what a main menu 3D is possible with PB (ogre).
This is just an example to show what a main menu 3D is possible with PB (ogre).
- Mon Dec 08, 2025 1:57 pm
- Forum: 3D Programming
- Topic: Main menu 3D
- Replies: 7
- Views: 647
Re: Main menu 3D
Thanks! is the poor versión of dying light menu 
- Mon Dec 08, 2025 1:41 pm
- Forum: Tricks 'n' Tips
- Topic: WinFX-Lib (incl. "click-through" Window) - [Windows Source]
- Replies: 9
- Views: 11238
Re: WinFX-Lib (incl. "click-through" Window) - [Windows Source]
I was using transparent windows for years but in your lib is all together, really nice!
The passthrought is very usefull for any cases.
Very lusty code!
Well done! Thanks for share!
The passthrought is very usefull for any cases.
Very lusty code!
Well done! Thanks for share!
- Mon Dec 08, 2025 1:36 pm
- Forum: Game Programming
- Topic: Fracturetrix Game Announcement Video
- Replies: 101
- Views: 13605
Re: Fracturetrix Game Announcement Video
Nice effects! Becarefull palying with boms! 
- Mon Dec 08, 2025 1:33 pm
- Forum: Game Programming
- Topic: Custom UDP packet composer/HID data/ Custom binary data parser
- Replies: 2
- Views: 130
Re: Custom UDP packet composer/HID data/ Custom binary data parser
Hello miso, this is fantastic! Really nice framework for UDP. Clever way to send massive data.
With this and the 360 optimization the packets are really small.
Thank you very much!
With this and the 360 optimization the packets are really small.
Thank you very much!
- Sun Dec 07, 2025 4:06 pm
- Forum: Game Programming
- Topic: Optimalization for Payload
- Replies: 4
- Views: 217
Re: Optimalization for Payload
Genial!!! This save a lot of memory.
Thanks for share miso!

Thanks for share miso!
Are you sure?miso wrote: Sun Dec 07, 2025 5:38 am I don't want to be sued, should I rename the variable?No goats or pixels had been harmed in the creation process
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- Sat Dec 06, 2025 4:52 pm
- Forum: Game Programming
- Topic: Game test v0.01
- Replies: 136
- Views: 16492
Re: Game test v0.01
I belive, that the original idea of yours was better: texture atlas for everything instead of multiple materials. That way, you can compose a single texture chunk of multiple static objects. (by not finishing a mesh, but instantly adding a new one later until vertexcount is not high)
Hi miso ...
- Sat Dec 06, 2025 2:55 pm
- Forum: Game Programming
- Topic: Game test v0.01
- Replies: 136
- Views: 16492
Re: Game test v0.01
More functions for my mesh editor.
Now with up to 4 diferent materials.
Add stairs and floors (with hole).
New tools, delete mesh, delete submesh and copy submesh.
Remove faces from the hole.
Save and load.
Problems to fix:
Normals in ramps are static, need change to dinamic normals. (you can see ...
Now with up to 4 diferent materials.
Add stairs and floors (with hole).
New tools, delete mesh, delete submesh and copy submesh.
Remove faces from the hole.
Save and load.
Problems to fix:
Normals in ramps are static, need change to dinamic normals. (you can see ...
- Thu Dec 04, 2025 2:01 pm
- Forum: Tricks 'n' Tips
- Topic: RNN Recurrent Neural Network
- Replies: 5
- Views: 587
Re: RNN Recurrent Neural Network
Very interesting code to test RNN. Thanks for share.
I've been using the Perceptron system for NPC states for a long time, it's fast but clunky. I don't know if it's the best system for games.
Greetings friends!
I've been using the Perceptron system for NPC states for a long time, it's fast but clunky. I don't know if it's the best system for games.
Greetings friends!