Search found 21 matches

by Antdizzle
Fri Apr 22, 2005 10:20 pm
Forum: Game Programming
Topic: Learn to program 2D games book
Replies: 98
Views: 47648

Nice game. I do think it could be a bit easier. :)
by Antdizzle
Tue Mar 29, 2005 12:54 am
Forum: Game Programming
Topic: Community game project?
Replies: 89
Views: 21107

By the looks of the thread I don't think a community game can be done. But I'll help anyway but I don't think it will be finished.
by Antdizzle
Sat Mar 26, 2005 9:08 am
Forum: Game Programming
Topic: Community game project?
Replies: 89
Views: 21107

It looks like cost money also. There are plenty of open source engines we could use like Ogre3D. :) Why exactly is the Ogre in PB lacking anyway? I haven't used much of it so I don't understand.
by Antdizzle
Fri Mar 25, 2005 10:32 am
Forum: Game Programming
Topic: Community game project?
Replies: 89
Views: 21107

I'll just vote for 3d and I'll use whatever engine that is going to be used in the game.
by Antdizzle
Fri Mar 25, 2005 10:12 am
Forum: Game Programming
Topic: Mesh not initialized
Replies: 2
Views: 1630

The Ogre exporter has changed since the version that Purebasic has. So you can't load meshing with the PB Ogre unless you find a version 0.14 exporter. Or you can always wait for the Ogre update. :)
by Antdizzle
Wed Mar 23, 2005 5:15 am
Forum: Game Programming
Topic: Community game project?
Replies: 89
Views: 21107

That physics engine is still in beta and it says the code is not well tested and buggy. Maybe we should use something that is already done like Ode or Tomahawk.
by Antdizzle
Mon Mar 21, 2005 9:02 am
Forum: Game Programming
Topic: Community game project?
Replies: 89
Views: 21107

I was thinking 2D because we don't have any good 3D support unless we wait for OGRE or use another engine of lower quality. :) But 3D would be fine with me but 2D gets my vote.
by Antdizzle
Tue Mar 15, 2005 8:23 pm
Forum: Off Topic
Topic: The best way for you to create 3d maps
Replies: 1
Views: 947

Use Cartography shop, if you master it you can make beautiful levels. It isn't that hard to learn. I've tried Maplet and I found it harder to make something of quality so I could recommend Cartography shop.
by Antdizzle
Tue Mar 15, 2005 8:22 pm
Forum: Game Programming
Topic: Community game project?
Replies: 89
Views: 21107

I would help but I think we should wait until the Ogre is updated. IMO, it is the best open source engine out there, so it would be worth the wait.
by Antdizzle
Fri Feb 25, 2005 10:00 am
Forum: Announcement
Topic: PureBasic 3.93 beta 3 for Windows released
Replies: 89
Views: 27459

You can make a wrapper of Purebasic commands if they are for your use only.
by Antdizzle
Tue Feb 15, 2005 12:26 am
Forum: General Discussion
Topic: post being deleted???
Replies: 35
Views: 7366

I think it was lost during the transfer of the servers after jconserv went down.
by Antdizzle
Sat Feb 12, 2005 12:44 am
Forum: Game Programming
Topic: 3impact port
Replies: 6
Views: 2670

I don't think anyone is going to port a commercial engine.
by Antdizzle
Sat Feb 05, 2005 1:51 am
Forum: Feature Requests and Wishlists
Topic: [Implemented] More 3D Commands!!
Replies: 7
Views: 3052

Now that Fred is working fulltime on PureBasic and Ogre 1.0.0 is going to be released tomorrow I'm sure that the 3D commands will be updated very soon. :)
by Antdizzle
Fri Aug 06, 2004 11:10 am
Forum: Coding Questions
Topic: Making my code smaller...
Replies: 1
Views: 922

Making my code smaller...

I need some help making my code smaller. I have somewhere around 220 variables for the factors of different conversions. I have found a way to check and see if 2 different option boxes are checked and that a button is pressed, when this happens it converts a number into another using the 2 checked ...
by Antdizzle
Mon Jul 26, 2004 8:43 am
Forum: Coding Questions
Topic: Small Problem
Replies: 7
Views: 2462

Thanks a lot, that is exactly what I needed. :D