Line collision...

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whertz
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Line collision...

Post by whertz »

What is the best way to implement a collision with a line and a sprite in a game? I'm making a space game and I want the aliens to have the ability to fire a laser at the player, using a straight line directly from the alien to the ship. If the player ship comes into contact with any part of the line (laser) then that would count as touching it.

I've thought about creating a sprite, drawing a line of the given coordinates and using that to check for collisions. Before I waste time, would this be slow? (creating a sprite, drawing on it then displaying it, plus checking a collision with such a large sprite)
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Post by dracflamloc »

you'd be doing pixel-collision so yes it'd be slow.

You need to determine what collision shape (Circle, ellipse, box, triangles) would closest match your players ship, then just look up an algorithm for doing line intersection with those various shapes.
whertz
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Post by whertz »

Line intersection. That sounds better. Does anyone have any example code of this?
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Kaeru Gaman
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Post by Kaeru Gaman »

is it a straight vertical or horizontal line?
if yes, it's really easy.

if not, it will be a bit more complicated, think about if it would be enough to check only 1-5 points along that line.

for the ship, as dracflamloc said, think about some simple shape that could be checked fast.

e.g. the collision of a point for the shot and a circle for the ship is really easy and fast,
a box for the ship is even faster.
(point/box collision is the fastest at all)
oh... and have a nice day.
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Comtois
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Post by Comtois »

may be this can help ?

Code: Select all

;Comtois 16/02/05
;Détection collision d'un segment avec un autre segment

;-Initialisation
Global ScreenHeight.l,ScreenWidth.l
Declare Erreur(Message$)
If ExamineDesktops()
  ScreenWidth = DesktopWidth(0)
  ScreenHeight = DesktopHeight(0)
Else
  Erreur("Euh ?")
EndIf
If InitSprite() = 0 Or InitMouse() = 0 Or InitKeyboard()=0
  Erreur("Impossible d'initialiser DirectX 7 Ou plus")
ElseIf OpenWindow(0,0,0,ScreenWidth,ScreenHeight,"Collision",#PB_Window_BorderLess) = 0
  Erreur("Impossible de créer la fenêtre")
EndIf
;{/ouvre un écran
If OpenWindowedScreen( WindowID(0), 0, 0, ScreenWidth , ScreenHeight, 0, 0, 0 ) = 0
  Erreur("Impossible d'ouvrir l'écran ")
EndIf 

Structure Segment
  P1.point
  P2.point
EndStructure

Global Box1.Segment,Box2.Segment

Procedure Erreur(Message$)
  MessageRequester( "Erreur" , Message$ , 0 )
  End
EndProcedure
Procedure.l Signe(a.l)
  If a>0
    ProcedureReturn 1
  ElseIf a=0
    ProcedureReturn 0
  Else
    ProcedureReturn -1
  EndIf
EndProcedure
Procedure.l Min(a.l,b.l)
  If a<b
    ProcedureReturn a
  Else
    ProcedureReturn b
  EndIf
EndProcedure
Procedure.l Max(a.l,b.l)
  If a>b
    ProcedureReturn a
  Else
    ProcedureReturn b
  EndIf
EndProcedure
Procedure Encadrement(*S1.Segment,*S2.Segment)
  ;Box Segment1
  Box1\P1\x=Min(*S1\P1\x,*S1\P2\x)
  Box1\P1\y=Min(*S1\P1\y,*S1\P2\y)
  Box1\P2\x=Max(*S1\P1\x,*S1\P2\x)
  Box1\P2\y=Max(*S1\P1\y,*S1\P2\y) 
  ;Box Segment2
  Box2\P1\x=Min(*S2\P1\x,*S2\P2\x)
  Box2\P1\y=Min(*S2\P1\y,*S2\P2\y)
  Box2\P2\x=Max(*S2\P1\x,*S2\P2\x)
  Box2\P2\y=Max(*S2\P1\y,*S2\P2\y)
EndProcedure

Procedure CollisionSegmentSegment(*S1.Segment,*S2.Segment)
  ;Test Collision encadrement
  If Box1\P2\x >= Box2\P1\x And Box1\P1\x <= Box2\P2\x And Box1\P2\y >= Box2\P1\y And Box1\P1\y <= Box2\P2\y
    ;Test chevauchement segments
    R1.f=((*S2\P1\x-*S1\P1\x)*(*S1\P2\y-*S1\P1\y))-((*S2\P1\y-*S1\P1\y)*(*S1\P2\x-*S1\P1\x))
    R2.f=((*S2\P2\x-*S1\P1\x)*(*S1\P2\y-*S1\P1\y))-((*S2\P2\y-*S1\P1\y)*(*S1\P2\x-*S1\P1\x))
    R3.f=((*S1\P1\x-*S2\P1\x)*(*S2\P2\y-*S2\P1\y))-((*S1\P1\y-*S2\P1\y)*(*S2\P2\x-*S2\P1\x))
    R4.f=((*S1\P2\x-*S2\P1\x)*(*S2\P2\y-*S2\P1\y))-((*S1\P2\y-*S2\P1\y)*(*S2\P2\x-*S2\P1\x))
    If (Signe(R1)*Signe(R2)<=0) And (Signe(R3)*Signe(R4)<=0)
      Resultat = #True
    EndIf
  EndIf 
  ProcedureReturn Resultat
EndProcedure

Procedure AffPoints(*S1.Segment,*S2.Segment,*P.point,mem)
  CouleurBox=RGB(70,70,70)
  CouleurSegment1=RGB(255,0,0)
  CouleurSegment2=RGB(0,255,0)
  CouleurCurseur=RGB(255,255,255)
  StartDrawing(ScreenOutput())
  ;/Affiche les encadrements des segments en premier pour ne pas effacer le tracé d'un segment
  ;Segment1
  LineXY(Box1\P1\x,Box1\P1\y,Box1\P1\x,Box1\P2\y,CouleurBox)
  LineXY(Box1\P1\x,Box1\P1\y,Box1\P2\x,Box1\P1\y,CouleurBox)
  LineXY(Box1\P2\x,Box1\P1\y,Box1\P2\x,Box1\P2\y,CouleurBox)
  LineXY(Box1\P1\x,Box1\P2\y,Box1\P2\x,Box1\P2\y,CouleurBox)
  ;Segment2
  LineXY(Box2\P1\x,Box2\P1\y,Box2\P1\x,Box2\P2\y,CouleurBox)
  LineXY(Box2\P1\x,Box2\P1\y,Box2\P2\x,Box2\P1\y,CouleurBox)
  LineXY(Box2\P2\x,Box2\P1\y,Box2\P2\x,Box2\P2\y,CouleurBox)
  LineXY(Box2\P1\x,Box2\P2\y,Box2\P2\x,Box2\P2\y,CouleurBox)
  ;/Affiche le Segment1
  Circle(*S1\P1\x,*S1\P1\y,4,CouleurSegment1)
  Circle(*S1\P2\x,*S1\P2\y,4,CouleurSegment1)
  LineXY(*S1\P1\x,*S1\P1\y,*S1\P2\x,*S1\P2\y,CouleurSegment1)
  ;/Affiche le Segment2
  Circle(*S2\P1\x,*S2\P1\y,4,CouleurSegment2)
  Circle(*S2\P2\x,*S2\P2\y,4,CouleurSegment2)
  LineXY(*S2\P1\x,*S2\P1\y,*S2\P2\x,*S2\P2\y,CouleurSegment2)
  ;/Affiche le point
  If mem
    DrawingMode(4)
    Circle(*P\x,*P\y,6,CouleurCurseur)
  Else
    DrawingMode(0)
    Circle(*P\x,*P\y,4,CouleurCurseur)
  EndIf
  ;/Affiche une croix pour mieux suivre le déplacement du point
  LineXY(*P\x,0,*P\x,ScreenHeight-1,CouleurCurseur)
  LineXY(0,*P\y,ScreenWidth-1,*P\y,CouleurCurseur)
  If CollisionSegmentSegment(*S1,*S2)
    FrontColor(RGB(255,255,0))
    BackColor(#Red)
    texte$="  IN "
  Else
    FrontColor(#White)
    BackColor(#Green)
    texte$=" OUT "
  EndIf
  DrawText(0,0,texte$)
  StopDrawing()
EndProcedure
Procedure TestPoint(X1,Y1,X2,Y2,d)
  If X1>X2-d And X1<X2+d And Y1>Y2-d And Y1<Y2+d
    Resultat=#True
  EndIf
  ProcedureReturn Resultat
EndProcedure

Segment1.Segment
Segment2.Segment
Point.point
;Segment1
Segment1\P1\x=50
Segment1\P1\y=50
Segment1\P2\x=110
Segment1\P2\y=250
;Segment2
Segment2\P1\x=210
Segment2\P1\y=250
Segment2\P2\x=410
Segment2\P2\y=350
;Point à tester
Point\x=340
Point\y=100
DiametreSelection=6

Repeat
  While WindowEvent():Wend
  ClearScreen(#Black)
  ExamineKeyboard()
  ExamineMouse()
  ;Le triangle est modifiable à la souris en cliquant sur un point
  If MouseButton(1)
    If MemPoint=1
      Segment1\P1\x=MouseX()
      Segment1\P1\y=MouseY()
    ElseIf MemPoint=2
      Segment1\P2\x=MouseX()
      Segment1\P2\y=MouseY()
    ElseIf MemPoint=3
      Segment2\P1\x=MouseX()
      Segment2\P1\y=MouseY()
    ElseIf MemPoint=4
      Segment2\P2\x=MouseX()
      Segment2\P2\y=MouseY() 
    EndIf
  Else
    MemPoint=0
  EndIf
  If TestPoint(MouseX(),MouseY(),Segment1\P1\x,Segment1\P1\y,DiametreSelection)
    MemPoint=1
  ElseIf TestPoint(MouseX(),MouseY(),Segment1\P2\x,Segment1\P2\y,DiametreSelection)
    MemPoint=2
  ElseIf TestPoint(MouseX(),MouseY(),Segment2\P1\x,Segment2\P1\y,DiametreSelection)
    MemPoint=3
  ElseIf TestPoint(MouseX(),MouseY(),Segment2\P2\x,Segment2\P2\y,DiametreSelection)
    MemPoint=4 
  EndIf
  ;Place le point à tester sous la souris
  Point\x=MouseX()
  Point\y=MouseY()
  ;Affiche le tout
  Encadrement(@Segment1,@Segment2)
  AffPoints(@Segment1,@Segment2,@Point,MemPoint)
  FlipBuffers()
  Delay(1)
Until KeyboardPushed(#PB_Key_Escape) 
Please correct my english
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whertz
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Post by whertz »

Excellent piece of code Comtois! Can I modify and use this in my game?

@Kaeru Gaman: The line can be anywhere, from the alien's position to the ship position. I am going to make the alien's aim not so good, it will miss the ship a bit to the left or right, but sometimes it could be on target (otherwise the aliens would be lethal!)
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Comtois
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Post by Comtois »

whertz wrote: Can I modify and use this in my game?
of course you can.
Please correct my english
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whertz
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Post by whertz »

:D Thanks

That's what I like about PureBasic and the community, as soon as someone has a problem or needs to do a specific task, there's always someone willing to help.
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Psychophanta
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Post by Psychophanta »

Here is another way to test it, and it is valid for more dimensions than 2D:
http://www.purebasic.fr/english/viewtopic.php?p=185344
http://www.zeitgeistmovie.com

while (world==business) world+=mafia;
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