PureBasic 4.30 Beta 2 is out !

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Fred
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PureBasic 4.30 Beta 2 is out !

Post by Fred »

Hi there,

The second public beta of the highly acclaimed (hourrrray !) 4.30 version of PureBasic is available 8). It's mostly a bug fix release but here the few changes since beta 1:

Code: Select all

- Added ReadInteger()/WriteInteger()
- Added ReadPreferenceInteger()/WritePreferenceInteger()
- Removed CPU monitor from the IDE (the OS provides better tool)
- We added back IntQ() because of heavy performance degratation on x86 when mapping Int() to quad.
- InitEngine3D() now accepts an optional parameter to specify the dll path/name
Thanks to all the beta testers around, which help us a lot to iron all the remaining bugs.

Have fun and enjoy !


The Fantaisie Software Team
Last edited by Fred on Thu Oct 02, 2008 1:14 am, edited 1 time in total.
Amundo
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Post by Amundo »

Thank you PB Team!
Win10, PB6.x, okayish CPU, onboard video card, fuzzy monitor (or is that my eyesight?)
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NoahPhense
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Re: PureBasic 4.30 Beta 2 is out !

Post by NoahPhense »

Fred wrote:- We added back IntQ() because of heavy performance degratation on x86 when mapping Int() to quad.
It's ok, my new quad core Cray laptop doesn't mind. :lol:

- np
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eddy
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Post by eddy »

WOOT!
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X
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Post by X »

Thanks for the update! I'll run it through the grinder on Vista64!
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Post by G-PB »

Thanks!
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IceSoft
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Post by IceSoft »

Great...Next bug reports will be from beta2 now. :lol:
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Post by Polo »

Thank you Fred and Freak ! :)
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GG
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Post by GG »

Thanks PB team !
Purebasic 6.12 64 bits - Windows 11 Pro 64 bits 23H2
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Post by rsts »

But I haven't even finished beta 1 yet :)

You guys are on top of things.

Life is good!
Yann Le Bihan
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Post by Yann Le Bihan »

Sorry to sound different, but I still get te same crash each time I try the Ogre3d examples on the Mac :


Image

Any idea ? :?
maw

Post by maw »

Yes!! Excellent work guys!
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tinman
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Post by tinman »

Yann Le Bihan wrote:Sorry to sound different, but I still get te same crash each time I try the Ogre3d examples on the Mac
What happens if you go into the "Compiler options" and remove the DirectX9 subsystem?

I don't have a Mac, so I'm just guessing.
If you paint your butt blue and glue the hole shut you just themed your ass but lost the functionality.
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Post by DarkDragon »

tinman wrote:
Yann Le Bihan wrote:Sorry to sound different, but I still get te same crash each time I try the Ogre3d examples on the Mac
What happens if you go into the "Compiler options" and remove the DirectX9 subsystem?

I don't have a Mac, so I'm just guessing.
Afaik you need to change the DirectX9 subsystem to OpenGL subsystem.
bye,
Daniel
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GG
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Post by GG »

Any chance to have fasm 1.67.27 instead of 1.67.26 in the next package ?

version 1.67.27 (Jul 12, 2008)

[-] Fixed a bug which caused instructions from JCXZ/LOOP family to be incorrectly
assembled when requiring 67h prefix and provided with "$" operand.

[-] Definition of macro with the same name as one of the preprocessor's directives
is no longer allowed.

[-] Fixed REPT directive to check out validity of its parameters even when the
count is zero.

[-] Fixed VMREAD/VMWRITE syntax in the USE64 mode.

[-] Corrected MZ header generation and handling for the case when the last page of
executable contains the round 512 bytes.
Purebasic 6.12 64 bits - Windows 11 Pro 64 bits 23H2
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