Developed or developing a new product in PureBasic? Tell the world about it.
Fred
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Posts: 18153 Joined: Fri May 17, 2002 4:39 pm
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by Fred » Wed Sep 24, 2008 1:04 am
Hi there,
The second public beta of the highly acclaimed (hourrrray !) 4.30 version of PureBasic is available
. It's mostly a bug fix release but here the few changes since beta 1:
Code: Select all
- Added ReadInteger()/WriteInteger()
- Added ReadPreferenceInteger()/WritePreferenceInteger()
- Removed CPU monitor from the IDE (the OS provides better tool)
- We added back IntQ() because of heavy performance degratation on x86 when mapping Int() to quad.
- InitEngine3D() now accepts an optional parameter to specify the dll path/name
Thanks to all the beta testers around, which help us a lot to iron all the remaining bugs.
Have fun and enjoy !
The Fantaisie Software Team
Last edited by
Fred on Thu Oct 02, 2008 1:14 am, edited 1 time in total.
Amundo
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Posts: 200 Joined: Thu Feb 16, 2006 1:41 am
Location: New Zealand
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by Amundo » Wed Sep 24, 2008 1:07 am
Thank you PB Team!
Win10, PB6.x, okayish CPU, onboard video card, fuzzy monitor (or is that my eyesight?)
"When the facts change, I change my mind" - John Maynard Keynes
NoahPhense
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Posts: 1999 Joined: Thu Oct 16, 2003 8:30 pm
Location: North Florida
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by NoahPhense » Wed Sep 24, 2008 1:21 am
Fred wrote: - We added back IntQ() because of heavy performance degratation on x86 when mapping Int() to quad.
It's ok, my new quad core Cray laptop doesn't mind.
- np
eddy
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Posts: 1479 Joined: Mon May 26, 2003 3:07 pm
Location: Nantes
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by eddy » Wed Sep 24, 2008 1:23 am
WOOT!
win10 x64 5.72 | IDE | PB plugin | Tools | Sprite | JSON | visual tool
X
Enthusiast
Posts: 311 Joined: Tue Apr 04, 2006 6:27 am
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by X » Wed Sep 24, 2008 3:28 am
Thanks for the update! I'll run it through the grinder on Vista64!
G-PB
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Posts: 11 Joined: Sat Jan 22, 2005 7:33 pm
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by G-PB » Wed Sep 24, 2008 5:04 am
Thanks!
IceSoft
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Posts: 1682 Joined: Thu Jun 24, 2004 8:51 am
Location: Germany
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by IceSoft » Wed Sep 24, 2008 5:34 am
Great...Next bug reports will be from beta2 now.
Belive! C++ version of Puzzle of Mystralia
<Wrapper>4PB, PB<game>, =QONK=, PetriDish, Movie2Image, PictureManager,...
Polo
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Posts: 2422 Joined: Tue May 06, 2003 5:07 pm
Location: UK
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by Polo » Wed Sep 24, 2008 6:34 am
Thank you Fred and Freak !
GG
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Posts: 266 Joined: Tue Jul 26, 2005 12:02 pm
Location: Lieusaint (77), France
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by GG » Wed Sep 24, 2008 6:45 am
Thanks PB team !
Purebasic 6.12 64 bits - Windows 11 Pro 64 bits 23H2
rsts
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Posts: 2736 Joined: Wed Aug 24, 2005 8:39 am
Location: Southwest OH - USA
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by rsts » Wed Sep 24, 2008 7:46 am
But I haven't even finished beta 1 yet
You guys are on top of things.
Life is good!
Yann Le Bihan
New User
Posts: 5 Joined: Fri Sep 19, 2008 10:14 am
Location: Lyon, France
Post
by Yann Le Bihan » Wed Sep 24, 2008 8:01 am
Sorry to sound different, but I still get te same crash each time I try the Ogre3d examples on the Mac :
Any idea ?
maw
Post
by maw » Wed Sep 24, 2008 9:04 am
Yes!! Excellent work guys!
tinman
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Posts: 1102 Joined: Sat Apr 26, 2003 4:56 pm
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by tinman » Wed Sep 24, 2008 9:10 am
Yann Le Bihan wrote: Sorry to sound different, but I still get te same crash each time I try the Ogre3d examples on the Mac
What happens if you go into the "Compiler options" and remove the DirectX9 subsystem?
I don't have a Mac, so I'm just guessing.
If you paint your butt blue and glue the hole shut you just themed your ass but lost the functionality.
(WinXPhSP3 PB5.20b14)
DarkDragon
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Posts: 2344 Joined: Mon Jun 02, 2003 9:16 am
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by DarkDragon » Wed Sep 24, 2008 9:17 am
tinman wrote: Yann Le Bihan wrote: Sorry to sound different, but I still get te same crash each time I try the Ogre3d examples on the Mac
What happens if you go into the "Compiler options" and remove the DirectX9 subsystem?
I don't have a Mac, so I'm just guessing.
Afaik you need to change the DirectX9 subsystem to OpenGL subsystem.
bye,
Daniel
GG
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Posts: 266 Joined: Tue Jul 26, 2005 12:02 pm
Location: Lieusaint (77), France
Post
by GG » Wed Sep 24, 2008 9:21 am
Any chance to have fasm 1.67.27 instead of 1.67.26 in the next package ?
version 1.67.27 (Jul 12, 2008)
[-] Fixed a bug which caused instructions from JCXZ/LOOP family to be incorrectly
assembled when requiring 67h prefix and provided with "$" operand.
[-] Definition of macro with the same name as one of the preprocessor's directives
is no longer allowed.
[-] Fixed REPT directive to check out validity of its parameters even when the
count is zero.
[-] Fixed VMREAD/VMWRITE syntax in the USE64 mode.
[-] Corrected MZ header generation and handling for the case when the last page of
executable contains the round 512 bytes.
Purebasic 6.12 64 bits - Windows 11 Pro 64 bits 23H2