[PB Cocoa] Methods, Tips & Tricks
Re: [PB Cocoa] Methods, Tips & Tricks
Why would you want to resize external applications?
- grabiller
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Re: [PB Cocoa] Methods, Tips & Tricks
I found this:
https://github.com/nint22/WindowSnaps/b ... Delegate.m
Seems to do what I'm looking for. I understand part of the code but I have no idea how to transpose that in PB.
Perhaps you (or someone else) can help ? I know it's a lot to ask but I think it would be really neat to have a little cross-platform set of procedures to list, move and resize windows.
https://github.com/nint22/WindowSnaps/b ... Delegate.m
Seems to do what I'm looking for. I understand part of the code but I have no idea how to transpose that in PB.
Perhaps you (or someone else) can help ? I know it's a lot to ask but I think it would be really neat to have a little cross-platform set of procedures to list, move and resize windows.
Last edited by grabiller on Thu Jul 24, 2014 6:45 am, edited 1 time in total.
guy rabiller | radfac founder / ceo | raafal.org
- grabiller
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Re: [PB Cocoa] Methods, Tips & Tricks
I've explained that in my first message, please re-read:Danilo wrote:Why would you want to resize external applications?
The application being Lightwave 3D.grabiller wrote:../.. I'm trying to create a tool for an application that uses a lot of popup windows, to automatically arrange/snap/resize them in a clean way. The application is working on Windows & Mac but I only know how to do it on Windows. Would be great to have this tool working also on Mac OSX ../..
Someone did a tool for that on Windows with AutoIt. Here is the result:
http://www.youtube.com/watch?v=XW7Bmmv6IXI
I would like to create something similar, but cross-platform and more advanced.
guy rabiller | radfac founder / ceo | raafal.org
Re: [PB Cocoa] Methods, Tips & Tricks
I'm used to organize gui-apps (in a tile'd way) on linux with OpenBox and some additional keyboard shortcuts.
Because I wanted to have the same on MacOS I searched and found spectacle.
It's opensource and the code is on github.
Maybe the spectacle code can give you an idea how it's done.
Because I wanted to have the same on MacOS I searched and found spectacle.
It's opensource and the code is on github.
Maybe the spectacle code can give you an idea how it's done.
I am to provide the public with beneficial shocks.
Alfred Hitshock
Re: [PB Cocoa] Methods, Tips & Tricks
Here is the start to enum the windows and get the PID:grabiller wrote:I found this:
https://github.com/nint22/WindowSnaps/b ... Delegate.m
Code: Select all
ImportC ""
CGWindowListCreate(_1, _2)
CGWindowListCreateDescriptionFromArray(arr)
CFArrayGetCount(arr)
CFArrayGetValueAtIndex(arr, index)
CFRelease(arr)
CFDictionaryGetValue(_1,_2)
CFStringCreateWithCharacters(alloc,text.p-Unicode,len)
CFNumberGetValue(_1,_2,_3)
EndImport
;CFArrayRef
WindowList = CGWindowListCreate(1, 0)
Debug WindowList
DescriptionList = CGWindowListCreateDescriptionFromArray(WindowList)
Debug DescriptionList
Debug "--------------"
If DescriptionList
count = CFArrayGetCount(DescriptionList)
If count
For i = 0 To count-1
id = CFArrayGetValueAtIndex(DescriptionList,i)
Debug "ID: "+id
pid_num = CFDictionaryGetValue(id, CFStringCreateWithCharacters(0,"kCGWindowOwnerPID",17))
If pid_num
CFNumberGetValue(pid_num,9,@pid.l)
Debug "PID: "+pid
EndIf
Next
EndIf
EndIf
CFRelease(DescriptionList)
CFRelease(WindowList)
not in the mood for doing all the work for you. It is boring because PB does not import any of this API functions, but it should be doable.
Press ALT+CMD+ESC to terminate the running processes, if it does not exit correctly (possibly some clean-up missing).
Wouldn't it be better to discuss your problem within a separate topic instead in this topic of general interest?
Maybe a moderator can split it and move grabiller's problems to a separate topic, probably starting at &start=159
Try Cinema4D as a cross-platform alternative.
- Destiny - Animation Short
- MAXON CINEMA 4D Architecture Reel 2014
- CINEMA 4D Demo Reel - Spring 2014
- CINEMA 4D Demo Reels
- grabiller
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Re: [PB Cocoa] Methods, Tips & Tricks
@fsw
Thanks a lot for pointing me to this application, it does exactly what I need, it will surely be helpful.
@Danilo
Thanks a lot. I'm not asking you to "do all the work for me" but at least this example gives me a point to start. I'll see how far I can go from there.
Regarding a separate topic you are right, sorry, if I need more help I'll create a new thread in the Mac section.
ps: What makes you think I need an alternative ?
Cheers,
Guy.
Thanks a lot for pointing me to this application, it does exactly what I need, it will surely be helpful.
@Danilo
Thanks a lot. I'm not asking you to "do all the work for me" but at least this example gives me a point to start. I'll see how far I can go from there.
Regarding a separate topic you are right, sorry, if I need more help I'll create a new thread in the Mac section.
ps: What makes you think I need an alternative ?
Cheers,
Guy.
guy rabiller | radfac founder / ceo | raafal.org
Re: [PB Cocoa] Methods, Tips & Tricks
Getting the portion of the screen in which it is currently safe to draw your application content (i.e. excluding the dock and the top menu):
Code: Select all
OpenWindow(0,0,0,0,0,"test",#PB_Window_SystemMenu|#PB_Window_Invisible)
mainScreen = CocoaMessage(0,0,"NSScreen mainScreen")
CocoaMessage(@visibleFrame.NSRect,mainScreen,"visibleFrame")
Debug visibleFrame\origin\x
Debug visibleFrame\origin\y
Debug visibleFrame\size\height
Debug visibleFrame\size\width
; origin\y starts from the bottom left corner of the screen, so to get the safe coordinates for PB we can calculate it like that:
ExamineDesktops()
winX = visibleFrame\origin\x
winY = DesktopHeight(0)-visibleFrame\size\height-visibleFrame\origin\y
titleBarH = WindowHeight(0,#PB_Window_FrameCoordinate)-WindowHeight(0,#PB_Window_InnerCoordinate)
winMaxW = visibleFrame\size\width
winMaxH = visibleFrame\size\height-titleBarH
Debug winX
Debug winY
Debug winMaxW
Debug winMaxH
ResizeWindow(0,winX,winY,winMaxW,winMaxH)
HideWindow(0,#False)
Repeat : ev = WaitWindowEvent() : Until ev = #PB_Event_CloseWindow
Re: [PB Cocoa] Methods, Tips & Tricks
Subclassing a Gadget during runtime. This allows overriding methods for a particular gadget without affecting the others, as shown in the following example.
Edit: Added a function called SubClassWindow() for convenience.
Code: Select all
ImportC ""
sel_registerName(STR.p-ascii)
class_addMethod(class, selector, imp, types.p-ascii)
objc_allocateClassPair(class, newClassName.p-ascii, extraBytes)
objc_registerClassPair(class)
object_setClass(object, class)
EndImport
Procedure SubClassGadget(Gadget, newClassName.s)
Protected oldclass = CocoaMessage(0, GadgetID(Gadget), "class")
Protected result = 0
result = objc_allocateClassPair(oldclass, newClassName, 0)
objc_registerClassPair(result)
object_setClass(GadgetID(Gadget), result)
ProcedureReturn result
EndProcedure
Procedure SubClassWindow(Window, newClassName.s)
Protected oldclass = CocoaMessage(0, WindowID(Window), "class")
Protected result = 0
result = objc_allocateClassPair(oldclass, newClassName, 0)
objc_registerClassPair(result)
object_setClass(Window(Window), result)
ProcedureReturn result
EndProcedure
Procedure CocoaAddMethod(Class, Method.s, CallBack)
Protected sel = sel_registerName(Method)
class_addMethod(Class, sel, CallBack, "v@:@")
EndProcedure
ProcedureC EventHandler(sender)
Debug sender
Debug "Escape Key Pressed"
EndProcedure
OpenWindow(0, 0, 0, 322, 205, "SubClassing", #PB_Window_SystemMenu | #PB_Window_ScreenCentered)
StringGadget(0, 8, 10, 306, 23, "StringGadget (Calls callback on ESC key)")
StringGadget(1, 8, 45, 306, 20, "Second String Gadget")
class = SubClassGadget(0, "MyStringGadget")
CocoaAddMethod(Class, "cancelOperation:", @EventHandler())
Debug PeekS(CocoaMessage(0, CocoaMessage(0, GadgetID(0), "className"), "UTF8String"), -1, #PB_UTF8)
Repeat
event = WaitWindowEvent()
Until event = #PB_Event_CloseWindow
Edit: Added a function called SubClassWindow() for convenience.
Re: [PB Cocoa] Methods, Tips & Tricks
Menu manipulation routines.
Functions to add MenuItems or SubMenus to given MenuTitles (by index) and to remove MenuItems (by handle). Useful for "Recent Files" and correct implementation of the "Window" menu. It's a bit more elegant than deleting and rebuilding the entire menu over and over again.
Functions to add MenuItems or SubMenus to given MenuTitles (by index) and to remove MenuItems (by handle). Useful for "Recent Files" and correct implementation of the "Window" menu. It's a bit more elegant than deleting and rebuilding the entire menu over and over again.
Code: Select all
Procedure AppendItemToMenu(MenuItemID, Text$, Menu, MenuTitleIndex, ImageID=0)
Protected mnuArray = MenuID(Menu)
Protected newParent = CocoaMessage(0, mnuArray, "objectAtIndex:", MenuTitleIndex)
Protected mItem = MenuItem(MenuItemID, Text$, ImageID)
Protected oldParent = CocoaMessage(0, mItem, "menu")
CocoaMessage(0, oldParent, "removeItem:", mItem)
CocoaMessage(0, newParent, "addItem:", mItem)
ProcedureReturn mItem
EndProcedure
Procedure AppendSubmenuToMenu(Text$, Menu, MenuTitleIndex, ImageID=0)
Protected mnuArray = MenuID(Menu)
Protected newParent = CocoaMessage(0, mnuArray, "objectAtIndex:", MenuTitleIndex)
Protected mItem = MenuItem(0, Text$, ImageID)
Protected subMenu = CocoaMessage(0, 0, "NSMenu alloc")
CocoaMessage(0, subMenu, "initWithTitle:$", @Text$)
Protected oldParent = CocoaMessage(0, mItem, "menu")
CocoaMessage(0, oldParent, "removeItem:", mItem)
CocoaMessage(0, newParent, "addItem:", mItem)
CocoaMessage(0, mItem, "setSubmenu:", subMenu)
ProcedureReturn subMenu
EndProcedure
Procedure AppendItemToSubmenu(MenuItemID, Text$, SubMenu, ImageID=0)
Protected mItem = MenuItem(MenuItemID, Text$, ImageID)
Protected oldParent = CocoaMessage(0, mItem, "menu")
CocoaMessage(0, oldParent, "removeItem:", mItem)
CocoaMessage(0, SubMenu, "addItem:", mItem)
ProcedureReturn mItem
EndProcedure
Procedure RemoveMenuItem(MenuItemHandle)
Protected Parent = CocoaMessage(0, MenuItemHandle, "menu")
CocoaMessage(0, Parent, "removeItem:", MenuItemHandle)
EndProcedure
; DEMO
OpenWindow(0, 200, 200, 200, 100, "Menu Example")
; create a menu and fill it with two MenuTitles and a few items
CreateMenu(0, WindowID(0))
; a file menu
MenuTitle("File")
MenuItem(1, "Open" +Chr(9)+"Cmd+O")
MenuItem(2, "Save" +Chr(9)+"Cmd+S")
; an edit menu
MenuTitle("Edit")
MenuItem(4, "Cut")
MenuItem(5, "Copy")
MenuItem(6, "Paste")
delme = MenuItem(7, "Delete me")
; now we append an item to the "File" menu (which is at index 0)
AppendItemToMenu(3, "Save as...", 0, 0)
; and we'll append a submenu to the first (index 0) menu too
sub = AppendSubmenuToMenu("Recent Files", 0, 0)
; our newly created sub menu needs a few items
AppendItemToSubmenu(100, "File number one" +Chr(9)+"Shift+Cmd+1", sub, 0)
AppendItemToSubmenu(101, "File number two" +Chr(9)+"Shift+Cmd+2", sub, 0)
AppendItemToSubmenu(102, "File number three" +Chr(9)+"Shift+Cmd+3", sub, 0)
; get rid of the "delete me" item
RemoveMenuItem(delme)
Re: [PB Cocoa] Methods, Tips & Tricks
Get height of single line and count lines currently contained in EditorGadget:
I have also posted a cross-platform code example...
Code: Select all
EnableExplicit
#Text = "Lorem ipsum dolor sit amet, consetetur sadipscing elitr, sed diam " +
"nonumy eirmod tempor invidunt ut labore et dolore magna aliquyam erat, " +
"sed diam voluptua. At vero eos et accusam et justo duo dolores et ea " +
"rebum. Stet clita kasd gubergren, no sea takimata sanctus est Lorem ipsum " +
"dolor sit amet. Lorem ipsum dolor sit amet, consetetur sadipscing elitr, " +
"sed diam nonumy eirmod tempor invidunt ut labor."
Procedure.I GetLineHeight(EditorGadgetID.I)
Protected Dictionary.I
Protected Font.I
Protected i.I
Protected KeyArray.I
Protected KeyName.I
Protected LineHeight.CGFloat
Dictionary = CocoaMessage(0, GadgetID(EditorGadgetID), "typingAttributes")
KeyArray = CocoaMessage(0, Dictionary, "allKeys")
For i = 0 To CocoaMessage(0, KeyArray, "count") - 1
KeyName = CocoaMessage(0, KeyArray, "objectAtIndex:", i)
If PeekS(CocoaMessage(0, KeyName, "UTF8String"), -1, #PB_UTF8) = "NSFont"
Font = CocoaMessage(0, Dictionary, "objectForKey:", KeyName)
If Font
CocoaMessage(@LineHeight, CocoaMessage(0, GadgetID(EditorGadgetID),
"layoutManager"), "defaultLineHeightForFont:", Font)
EndIf
Break
EndIf
Next i
ProcedureReturn Int(LineHeight)
EndProcedure
Procedure.I GetLineCount(EditorGadgetID.I)
Protected LineHeight.I
Protected Rect.NSRect
Protected TextBlockHeight.I
; ----- Get height of text block
CocoaMessage(@Rect, CocoaMessage(0, GadgetID(EditorGadgetID), "layoutManager"),
"usedRectForTextContainer:", CocoaMessage(0, GadgetID(EditorGadgetID),
"textContainer"))
TextBlockHeight = Int(Rect\size\height)
LineHeight = GetLineHeight(EditorGadgetID)
ProcedureReturn TextBlockHeight / LineHeight
EndProcedure
OpenWindow(0, 200, 100, 300, 210, "EditorGadget")
EditorGadget(0, 5, 5, WindowWidth(0) - 10, WindowHeight(0) - 10,
#PB_Editor_WordWrap)
SetGadgetFont(0, LoadFont(0, "Arial", 15))
SetGadgetText(0, #Text)
; ----- Wait until Text is displayed
While WindowEvent() : Wend
MessageRequester("Info", "Lines in EditorGadget: " + GetLineCount(0))
Repeat
Until WaitWindowEvent() = #PB_Event_CloseWindow
Re: [PB Cocoa] Methods, Tips & Tricks
I posted this example in a bug thread but since those threads can be removed if a bug has been fixed, I'm posting it here also.
It's an example of the AVAudioPlayer class.
It's an example of the AVAudioPlayer class.
Code: Select all
Procedure.i AudioPlayer(FileName.s)
ProcedureReturn CocoaMessage(0, CocoaMessage(0, 0, "AVAudioPlayer alloc"),
"initWithContentsOfURL:", CocoaMessage(0, 0, "NSURL fileURLWithPath:$", @FileName),
"error:", #Null)
EndProcedure
Procedure SetVolumeAndPan(AudioPlayer.i, Volume.f = 1.0, Pan.f = 0.0)
CocoaMessage(0, AudioPlayer, "setVolume:@", @Volume)
CocoaMessage(0, AudioPlayer, "setPan:@", @Pan)
EndProcedure
Define.f LeftAverage, RightAverage, LeftPeak, RightPeak
OpenWindow(0, 0, 0, 270, 70, "AVAudioPlayer example (OSX 10.7+)", #PB_Window_SystemMenu | #PB_Window_ScreenCentered)
CanvasGadget(0, 0, 0, 270, 70)
If StartDrawing(CanvasOutput(0))
Box(0, 0, 270, 70, $ff000000)
DrawingMode(#PB_2DDrawing_Outlined)
Box(10, 10, 250, 20, $ffe0e0e0)
Box(10, 40, 250, 20, $ffe0e0e0)
StopDrawing()
EndIf
AudioPlayer = AudioPlayer(OpenFileRequester("Choose a sound file", "", "", 0))
If AudioPlayer
SetVolumeAndPan(AudioPlayer, 1.0, 0.0)
CocoaMessage(0, AudioPlayer, "play")
CocoaMessage(0, AudioPlayer, "setMeteringEnabled:", #YES)
Repeat
CocoaMessage(0, AudioPlayer, "updateMeters")
CocoaMessage(@LeftAverage, AudioPlayer, "averagePowerForChannel:", 0)
CocoaMessage(@RightAverage, AudioPlayer, "averagePowerForChannel:", 1)
CocoaMessage(@LeftPeak, AudioPlayer, "peakPowerForChannel:", 0)
CocoaMessage(@RightPeak, AudioPlayer, "peakPowerForChannel:", 1)
If StartDrawing(CanvasOutput(0))
DrawingMode(#PB_2DDrawing_AlphaBlend)
Box(11, 11, 248, 18, $40000000)
Box(11, 41, 248, 18, $40000000)
Box(11, 11, 248 * Pow(10, 0.05 * LeftAverage), 18, $fffffc000)
Box(11, 41, 248 * Pow(10, 0.05 * RightAverage), 18, $ffffc000)
Box(11 + 246 * Pow(10, 0.05 * LeftPeak), 11, 2, 18, $fffffc000)
Box(11 + 246 * Pow(10, 0.05 * RightPeak), 41, 2, 18, $ffffc000)
StopDrawing()
EndIf
Event = WaitWindowEvent(40)
Until Event = #PB_Event_CloseWindow
EndIf
Windows (x64)
Raspberry Pi OS (Arm64)
Raspberry Pi OS (Arm64)
Re: [PB Cocoa] Methods, Tips & Tricks
Using others code examples from here I thought I'd take a stab at creating a HUD window. At this point it doesn't look too bad but I'm not sure if this is the correct approach or not. Obvious things I'd like to do is to color the Button, Scrollbars, Option Button, and Circular Slider if it's possible, making them look more appropriate for a HUD window. I guess it would be nice to be able to extend existing controls and modify them but I don't think that's possible in PB. I'm also not sure how to trap/respond to the #NSClosableWindowMask i.e. Close Gadget of the HUD Window (which isn't an actual window but an NSPanel object)
Code: Select all
Enumeration CGWindowLevelKey
#kCGBaseWindowLevelKey = 0
#kCGMinimumWindowLevelKey
#kCGDesktopWindowLevelKey
#kCGBackstopMenuLevelKey
#kCGNormalWindowLevelKey
#kCGFloatingWindowLevelKey
#kCGTornOffMenuWindowLevelKey
#kCGDockWindowLevelKey
#kCGMainMenuWindowLevelKey
#kCGStatusWindowLevelKey
#kCGModalPanelWindowLevelKey
#kCGPopUpMenuWindowLevelKey
#kCGDraggingWindowLevelKey
#kCGScreenSaverWindowLevelKey
#kCGMaximumWindowLevelKey
#kCGOverlayWindowLevelKey
#kCGHelpWindowLevelKey
#kCGUtilityWindowLevelKey
#kCGDesktopIconWindowLevelKey
#kCGCursorWindowLevelKey
#kCGAssistiveTechHighWindowLevelKey
#kCGNumberOfWindowLevelKeys
EndEnumeration
#NSFloatingWindowLevel = #kCGFloatingWindowLevelKey
#NSBorderlessWindowMask = 0
#NSTitledWindowMask = 1 << 0
#NSClosableWindowMask = 1 << 1
#NSMiniaturizableWindowMask = 1 << 2
#NSResizableWindowMask = 1 << 3
#NSUtilityWindowMask = 1 << 4
#NSDocModalWindowMask = 1 << 6
#NSNonactivatingPanelMask = 1 << 7
#NSTexturedBackgroundWindowMask = 1 << 8
#NSHUDWindowMask = 1 << 13
w1=OpenWindow(#PB_Any, 80, 280, 100, 300, "")
HideWindow(w1,#True)
;Window_0 = OpenWindow(#PB_Any, 100, 300, 150, 300, "Utility");,WindowID(w1))
;NSPanel = WindowID(w1)
Procedure App()
Protected app
CocoaMessage(@app,0,"NSApplication sharedApplication")
ProcedureReturn app
EndProcedure
Procedure InitRect(*rect.NSRect,x,y,width,height)
If *rect
*rect\origin\x = x
*rect\origin\y = y
*rect\size\width = width
*rect\size\height = height
EndIf
EndProcedure
Procedure Panel(x,y,width,height,title.s,mask,center=#True)
Protected size.NSSize, rect.NSRect, win, view
CocoaMessage(@win,0,"NSPanel alloc")
If win
InitRect(@rect,x,y,width,height)
CocoaMessage(0,win,"initWithContentRect:@",@rect,"styleMask:",mask,"backing:",2,"defer:",#NO)
;CocoaMessage(0,win,"makeKeyWindow")
CocoaMessage(0,Win,"makeKeyAndOrderFront:",App())
CocoaMessage(0,win,"setTitle:$",@title)
;InitSize(@size,width,height)
;CocoaMessage(0,win,"setMinSize:",size)
CocoaMessage(0,win,"setPreventsApplicationTerminationWhenModal:",#NO)
CocoaMessage(0,win,"setReleasedWhenClosed:",#YES)
CocoaMessage(@view,0,"NSView alloc")
If view
InitRect(@rect,0,0,width,height)
CocoaMessage(@view,view,"initWithFrame:@",@rect)
CocoaMessage(0,win,"setContentView:",view)
EndIf
If center
CocoaMessage(0,win,"center")
EndIf
CocoaMessage(0,win,"update")
CocoaMessage(0,win,"display")
EndIf
ProcedureReturn win
EndProcedure
Procedure OnBtnClick()
End
EndProcedure
NSPanel = Panel(100,300,500,300,"HUD Window", #NSUtilityWindowMask|
#NSTitledWindowMask|
#NSClosableWindowMask|
#NSMiniaturizableWindowMask|
;#NSTexturedBackgroundWindowMask|
;#NSNonactivatingPanelMask|
#NSResizableWindowMask|
#NSHUDWindowMask)
;CocoaMessage(0, NSPanel, "setStyleMask:", #NSUtilityWindowMask|
; #NSTitledWindowMask|
; #NSClosableWindowMask|
; #NSMiniaturizableWindowMask|
; ;#NSTexturedBackgroundWindowMask|
; #NSResizableWindowMask)
;CocoaMessage(0, NSPanel, "setFloatingPanel:",#YES)
;CocoaMessage(0, NSPanel, "setShowsResizeIndicator:",#YES)
CocoaMessage(0, NSPanel, "setMovableByWindowBackground:",#YES)
CocoaMessage(0, NSPanel, "setLevel:",#NSFloatingWindowLevel) ; stay on top
UseGadgetList( NSPanel )
ButtonGadget(0,340,5,150,25,"Exit")
;Filter = CocoaMessage(0, 0, "CIFilter filterWithName:$", @"CIColorMonochrome") ; create a CIColorMonochrome filter
;CocoaMessage(0, Filter, "setDefaults") ; set the default values for the filter
;Color = CocoaMessage(0, 0, "CIColor colorWithString:$", @"0.1 0.1 0.1 1.0") ; create a CIColor object from a RGBA string
;CocoaMessage(0, Filter, "setValue:", Color, "forKey:$", @"inputColor") ; assign the color to the filter
;FilterArray = CocoaMessage(0, 0, "NSArray arrayWithObject:", Filter) ; create an array with only the filter
;Button = GadgetID(0)
;CocoaMessage(0, Button, "setWantsLayer:", #YES) ; the gadget needs a layer for the filter to work
;CocoaMessage(0, Button, "setContentFilters:", FilterArray) ; set the filter Array
;// Field 1
TextGadget(2,10,250,250,20,"Field 1:"): SetGadgetColor(2, #PB_Gadget_FrontColor, $FFFFFF)
StringGadget(3,65,252,100,20,""): SetGadgetColor(3, #PB_Gadget_FrontColor, $FFFFFF): SetGadgetColor(3, #PB_Gadget_BackColor, $555555)
;// Field 2
TextGadget(4,10,220,250,20,"Field 2:"): SetGadgetColor(4, #PB_Gadget_FrontColor, $FFFFFF)
StringGadget(5,65,222,100,20,""): SetGadgetColor(5, #PB_Gadget_FrontColor, $FFFFFF): SetGadgetColor(5, #PB_Gadget_BackColor, $555555)
;// Option Gadgets
OptionGadget(6,10,190,100,20,"Option 1"): SetGadgetColor(6, #PB_Gadget_FrontColor, $FFFFFF): SetGadgetColor(6, #PB_Gadget_BackColor, $555555)
OptionGadget(7,120,190,100,20,"Option 2"): SetGadgetColor(7, #PB_Gadget_FrontColor, $FFFFFF): SetGadgetColor(7, #PB_Gadget_BackColor, $555555)
;// Circular Slider
TrackBarGadget(8,250,240,36,36,0,12)
Cell = CocoaMessage(0, GadgetID(8), "cell"): SetGadgetColor(8, #PB_Gadget_FrontColor, $FFFFFF): SetGadgetColor(8, #PB_Gadget_BackColor, $555555)
CocoaMessage(8, Cell, "setSliderType:", 1); circular slider
CocoaMessage(8, Cell, "setNumberOfTickMarks:", 12)
CocoaMessage(8, Cell, "setAllowsTickMarkValuesOnly:", #YES)
;// ListViewGadget
ListViewGadget(9,10,60,200,120): SetGadgetColor(9, #PB_Gadget_FrontColor, $FFFFFF): SetGadgetColor(9, #PB_Gadget_BackColor, $555555)
For a=1 To 12
AddGadgetItem(9,-1,"Item " + Str(a) +" of the ListView")
Next
SetGadgetState(9,4)
;// Horizontal Scrollbar
ScrollBarGadget(10,230,42,150,20,0,100,30)
SetGadgetState(10,50)
;// Vertical Scrollbar
ScrollBarGadget(11,380,42,20,150,0,100,30)
SetGadgetState(11,100)
BindGadgetEvent(0,@OnBtnClick())
Repeat : Until WaitWindowEvent() = #PB_Event_CloseWindow
Re: [PB Cocoa] Methods, Tips & Tricks
You have to remember that in the beginning of your code example you have opened window w1 and hidden it. When closing the HUD panel you have to also close that hidden window because otherwise your app will not terminate. The End statement in procedure OnBtnClick() is not sufficient. So I would propose to utilize PostEvent(#PB_Event_CloseWindow) to send the close event to your main event loop in order to properly terminate your program when clicking onto the Exit button:gwhuntoon wrote:I'm also not sure how to trap/respond to the #NSClosableWindowMask i.e. Close Gadget of the HUD Window (which isn't an actual window but an NSPanel object)
Code: Select all
Procedure OnBtnClick()
PostEvent(#PB_Event_CloseWindow)
EndProcedure
Code: Select all
ImportC ""
class_addMethod(Class.I, Selector.I, *Callback, Types.P-ASCII)
sel_registerName(MethodName.P-ASCII)
EndImport
ProcedureC PanelShouldCloseCallback(Object.I, Selector.I, Sender.I)
PostEvent(#PB_Event_CloseWindow)
EndProcedure
class_addMethod(CocoaMessage(0, NSPanel, "class"),
sel_registerName("windowShouldClose:"), @PanelShouldCloseCallback(), "v@:@")
CocoaMessage(0, WindowID(w1), "setDelegate:", AppDelegate)
Code: Select all
Enumeration CGWindowLevelKey
#kCGBaseWindowLevelKey = 0
#kCGMinimumWindowLevelKey
#kCGDesktopWindowLevelKey
#kCGBackstopMenuLevelKey
#kCGNormalWindowLevelKey
#kCGFloatingWindowLevelKey
#kCGTornOffMenuWindowLevelKey
#kCGDockWindowLevelKey
#kCGMainMenuWindowLevelKey
#kCGStatusWindowLevelKey
#kCGModalPanelWindowLevelKey
#kCGPopUpMenuWindowLevelKey
#kCGDraggingWindowLevelKey
#kCGScreenSaverWindowLevelKey
#kCGMaximumWindowLevelKey
#kCGOverlayWindowLevelKey
#kCGHelpWindowLevelKey
#kCGUtilityWindowLevelKey
#kCGDesktopIconWindowLevelKey
#kCGCursorWindowLevelKey
#kCGAssistiveTechHighWindowLevelKey
#kCGNumberOfWindowLevelKeys
EndEnumeration
#NSFloatingWindowLevel = #kCGFloatingWindowLevelKey
#NSBorderlessWindowMask = 0
#NSTitledWindowMask = 1 << 0
#NSClosableWindowMask = 1 << 1
#NSMiniaturizableWindowMask = 1 << 2
#NSResizableWindowMask = 1 << 3
#NSUtilityWindowMask = 1 << 4
#NSDocModalWindowMask = 1 << 6
#NSNonactivatingPanelMask = 1 << 7
#NSTexturedBackgroundWindowMask = 1 << 8
#NSHUDWindowMask = 1 << 13
ImportC ""
class_addMethod(Class.I, Selector.I, *Callback, Types.P-ASCII)
sel_registerName(MethodName.P-ASCII)
EndImport
w1=OpenWindow(#PB_Any, 80, 280, 100, 300, "")
HideWindow(w1,#True)
;Window_0 = OpenWindow(#PB_Any, 100, 300, 150, 300, "Utility");,WindowID(w1))
;NSPanel = WindowID(w1)
Procedure App()
Protected app
CocoaMessage(@app,0,"NSApplication sharedApplication")
ProcedureReturn app
EndProcedure
Procedure InitRect(*rect.NSRect,x,y,width,height)
If *rect
*rect\origin\x = x
*rect\origin\y = y
*rect\size\width = width
*rect\size\height = height
EndIf
EndProcedure
Procedure Panel(x,y,width,height,title.s,mask,center=#True)
Protected size.NSSize, rect.NSRect, win, view
CocoaMessage(@win,0,"NSPanel alloc")
If win
InitRect(@rect,x,y,width,height)
CocoaMessage(0,win,"initWithContentRect:@",@rect,"styleMask:",mask,"backing:",2,"defer:",#NO)
;CocoaMessage(0,win,"makeKeyWindow")
CocoaMessage(0,Win,"makeKeyAndOrderFront:",App())
CocoaMessage(0,win,"setTitle:$",@title)
;InitSize(@size,width,height)
;CocoaMessage(0,win,"setMinSize:",size)
CocoaMessage(0,win,"setPreventsApplicationTerminationWhenModal:",#NO)
CocoaMessage(0,win,"setReleasedWhenClosed:",#YES)
CocoaMessage(@view,0,"NSView alloc")
If view
InitRect(@rect,0,0,width,height)
CocoaMessage(@view,view,"initWithFrame:@",@rect)
CocoaMessage(0,win,"setContentView:",view)
EndIf
If center
CocoaMessage(0,win,"center")
EndIf
CocoaMessage(0,win,"update")
CocoaMessage(0,win,"display")
EndIf
ProcedureReturn win
EndProcedure
Procedure OnBtnClick()
PostEvent(#PB_Event_CloseWindow)
EndProcedure
ProcedureC PanelShouldCloseCallback(Object.I, Selector.I, Sender.I)
PostEvent(#PB_Event_CloseWindow)
EndProcedure
NSPanel = Panel(100,300,500,300,"HUD Window", #NSUtilityWindowMask|
#NSTitledWindowMask|
#NSClosableWindowMask|
#NSMiniaturizableWindowMask|
;#NSTexturedBackgroundWindowMask|
;#NSNonactivatingPanelMask|
#NSResizableWindowMask|
#NSHUDWindowMask)
;CocoaMessage(0, NSPanel, "setStyleMask:", #NSUtilityWindowMask|
; #NSTitledWindowMask|
; #NSClosableWindowMask|
; #NSMiniaturizableWindowMask|
; ;#NSTexturedBackgroundWindowMask|
; #NSResizableWindowMask)
;CocoaMessage(0, NSPanel, "setFloatingPanel:",#YES)
;CocoaMessage(0, NSPanel, "setShowsResizeIndicator:",#YES)
CocoaMessage(0, NSPanel, "setMovableByWindowBackground:",#YES)
CocoaMessage(0, NSPanel, "setLevel:",#NSFloatingWindowLevel) ; stay on top
UseGadgetList( NSPanel )
ButtonGadget(0,340,5,150,25,"Exit")
;Filter = CocoaMessage(0, 0, "CIFilter filterWithName:$", @"CIColorMonochrome") ; create a CIColorMonochrome filter
;CocoaMessage(0, Filter, "setDefaults") ; set the default values for the filter
;Color = CocoaMessage(0, 0, "CIColor colorWithString:$", @"0.1 0.1 0.1 1.0") ; create a CIColor object from a RGBA string
;CocoaMessage(0, Filter, "setValue:", Color, "forKey:$", @"inputColor") ; assign the color to the filter
;FilterArray = CocoaMessage(0, 0, "NSArray arrayWithObject:", Filter) ; create an array with only the filter
;Button = GadgetID(0)
;CocoaMessage(0, Button, "setWantsLayer:", #YES) ; the gadget needs a layer for the filter to work
;CocoaMessage(0, Button, "setContentFilters:", FilterArray) ; set the filter Array
;// Field 1
TextGadget(2,10,250,250,20,"Field 1:"): SetGadgetColor(2, #PB_Gadget_FrontColor, $FFFFFF)
StringGadget(3,65,252,100,20,""): SetGadgetColor(3, #PB_Gadget_FrontColor, $FFFFFF): SetGadgetColor(3, #PB_Gadget_BackColor, $555555)
;// Field 2
TextGadget(4,10,220,250,20,"Field 2:"): SetGadgetColor(4, #PB_Gadget_FrontColor, $FFFFFF)
StringGadget(5,65,222,100,20,""): SetGadgetColor(5, #PB_Gadget_FrontColor, $FFFFFF): SetGadgetColor(5, #PB_Gadget_BackColor, $555555)
;// Option Gadgets
OptionGadget(6,10,190,100,20,"Option 1"): SetGadgetColor(6, #PB_Gadget_FrontColor, $FFFFFF): SetGadgetColor(6, #PB_Gadget_BackColor, $555555)
OptionGadget(7,120,190,100,20,"Option 2"): SetGadgetColor(7, #PB_Gadget_FrontColor, $FFFFFF): SetGadgetColor(7, #PB_Gadget_BackColor, $555555)
;// Circular Slider
TrackBarGadget(8,250,240,36,36,0,12)
Cell = CocoaMessage(0, GadgetID(8), "cell"): SetGadgetColor(8, #PB_Gadget_FrontColor, $FFFFFF): SetGadgetColor(8, #PB_Gadget_BackColor, $555555)
CocoaMessage(8, Cell, "setSliderType:", 1); circular slider
CocoaMessage(8, Cell, "setNumberOfTickMarks:", 12)
CocoaMessage(8, Cell, "setAllowsTickMarkValuesOnly:", #YES)
;// ListViewGadget
ListViewGadget(9,10,60,200,120): SetGadgetColor(9, #PB_Gadget_FrontColor, $FFFFFF): SetGadgetColor(9, #PB_Gadget_BackColor, $555555)
For a=1 To 12
AddGadgetItem(9,-1,"Item " + Str(a) +" of the ListView")
Next
SetGadgetState(9,4)
;// Horizontal Scrollbar
ScrollBarGadget(10,230,42,150,20,0,100,30)
SetGadgetState(10,50)
;// Vertical Scrollbar
ScrollBarGadget(11,380,42,20,150,0,100,30)
SetGadgetState(11,100)
BindGadgetEvent(0,@OnBtnClick())
class_addMethod(CocoaMessage(0, NSPanel, "class"),
sel_registerName("windowShouldClose:"), @PanelShouldCloseCallback(), "v@:@")
CocoaMessage(0, WindowID(w1), "setDelegate:", AppDelegate)
Repeat : Until WaitWindowEvent() = #PB_Event_CloseWindow
Re: [PB Cocoa] Methods, Tips & Tricks
InputRequester with cancel button and ability to set default text
Code: Select all
Procedure.s InputRequesterEx(Title.s, Info.s, DefaultInput.s = "")
Protected.i Alert, InputField, Frame.NSRect
Frame\size\width = 300
Frame\size\height = 24
InputField = CocoaMessage(0, CocoaMessage(0, CocoaMessage(0, 0, "NSTextField alloc"), "initWithFrame:@", Frame), "autorelease")
CocoaMessage(0, InputField, "setStringValue:$", @DefaultInput)
Alert = CocoaMessage(0, CocoaMessage(0, 0, "NSAlert new"), "autorelease")
CocoaMessage(0, Alert, "setMessageText:$", @Title)
CocoaMessage(0, Alert, "setInformativeText:$", @Info)
CocoaMessage(0, Alert, "addButtonWithTitle:$", @"OK")
CocoaMessage(0, Alert, "addButtonWithTitle:$", @"Cancel")
CocoaMessage(0, Alert, "setAccessoryView:", InputField)
If CocoaMessage(0, Alert, "runModal") = 1000
ProcedureReturn PeekS(CocoaMessage(0, CocoaMessage(0, InputField, "stringValue"), "UTF8String"), -1, #PB_UTF8)
Else
ProcedureReturn ""
EndIf
EndProcedure
Debug InputRequesterEx("Title", "Informative text", "Default input")
Windows (x64)
Raspberry Pi OS (Arm64)
Raspberry Pi OS (Arm64)
Re: [PB Cocoa] Methods, Tips & Tricks
Hi wilbert,
I was looking at your InputRequesterEx() code and thought I would change it to a MessageRequester with up to 5 buttons with text you can change. The left-most button, usually 'Cancel', will always be zero.
[added custom icons to requester]
[added ability to change default button (blue/responds to 'enter')]
[note] I've changed the code and now the 'defaultbutton' can have a value between 1 and 5 and the returned value is between 1 and 5 (reading left to right in message window)
I was looking at your InputRequesterEx() code and thought I would change it to a MessageRequester with up to 5 buttons with text you can change. The left-most button, usually 'Cancel', will always be zero.
[added custom icons to requester]
[added ability to change default button (blue/responds to 'enter')]
[note] I've changed the code and now the 'defaultbutton' can have a value between 1 and 5 and the returned value is between 1 and 5 (reading left to right in message window)
Code: Select all
Global Workspace.i = CocoaMessage(0, 0, "NSWorkspace sharedWorkspace") ; for MessageRequesterEx
Procedure MessageRequesterEx(Title.s, Info.s,type.s="'note'",defaultbutton=1,buttonone.s="Ok",buttontwo.s="",buttonthree.s="",buttonfour.s="",buttonfive.s="") ; max 5 buttons
Protected.i Alert, Frame.NSRect,numberbuttons=0,button
If FindString("'APPL''caut''note''stop'",type,1)=0 : Debug "no type":EndIf
Frame\size\width = 300
Frame\size\height = 24
Alert = CocoaMessage(0, CocoaMessage(0, 0, "NSAlert new"), "autorelease")
CocoaMessage(0, Alert, "setMessageText:$", @Title)
CocoaMessage(0, Alert, "setInformativeText:$", @Info)
CocoaMessage(0, Alert, "setIcon:", CocoaMessage(0, Workspace, "iconForFileType:$", @Type))
If buttonfive
CocoaMessage(0, Alert, "addButtonWithTitle:$", @buttonfive)
numberbuttons+1
EndIf
If buttonfour
CocoaMessage(0, Alert, "addButtonWithTitle:$", @buttonfour)
numberbuttons+1
EndIf
If buttonthree
CocoaMessage(0, Alert, "addButtonWithTitle:$", @buttonthree)
numberbuttons+1
EndIf
If buttontwo
CocoaMessage(0, Alert, "addButtonWithTitle:$", @buttontwo)
numberbuttons+1
EndIf
CocoaMessage(0, Alert, "addButtonWithTitle:$", @buttonone)
Button = CocoaMessage(0, CocoaMessage(0, Alert, "buttons"), "objectAtIndex:",numberbuttons-defaultbutton+1)
CocoaMessage(0, CocoaMessage(0, Alert, "window"), "setDefaultButtonCell:", CocoaMessage(0, Button ,"cell"))
ProcedureReturn 1001+numberbuttons-CocoaMessage(0, Alert, "runModal")
EndProcedure
MessageRequesterEx("Title","Information")
MessageRequesterEx("Title","Information","'caut'")
buttonselected=MessageRequesterEx("Title","Information","'note'",1,"Cancel","Yes","No") : Debug buttonselected
buttonselected=MessageRequesterEx("Title","Information","'caut'",2,"Cancel","Yes","No") : Debug buttonselected
buttonselected=MessageRequesterEx("Title","Information","'stop'",3,"Cancel","Yes","No") : Debug buttonselected
Last edited by WilliamL on Tue Jul 19, 2016 5:20 pm, edited 8 times in total.
MacBook Pro-M1 (2021), Sonoma 14.4.1, PB 6.10LTS M1