SpiderBasic 1.00 is out !

Developed or developing a new product in PureBasic? Tell the world about it.
User avatar
Guevara-chan
User
User
Posts: 13
Joined: Sat Jun 18, 2011 12:20 pm

Re: SpiderBasic 1.00 alpha 2

Post by Guevara-chan »

Wow indeed - only found WebGL in FireFox (FAQ da FAQ with it's support of Opera and Chrome) and still preparing JavaScript.
life MOV.I #life+1, *life
האם יש זמן לעצור ?
naw
Enthusiast
Enthusiast
Posts: 573
Joined: Fri Apr 25, 2003 4:57 pm

Re: SpiderBasic 1.00 alpha 2

Post by naw »

I had a brief play with SB - is it only possible to create *simulated window* apps within the Browser? If so, it kinda feels a bit odd. I think I would rather have a more *Web* look - or at least an option to create a *full screen* window that occupies the whole browser space without the window chrome elements (Close / Minimise / Move etc).
Ta - N
User avatar
zxtunes.com
Enthusiast
Enthusiast
Posts: 375
Joined: Wed Apr 23, 2008 7:51 am
Location: Saint-Petersburg, Russia
Contact:

Re: SpiderBasic 1.00 alpha 2

Post by zxtunes.com »

Good news for SpiderBasic on androind:

http://blog.chromium.org/2014/01/run-ch ... pache.html

I think we can easily make an application for SpiderBasic Chrome?
Then we get automatic and Android version.
fastbit66
New User
New User
Posts: 9
Joined: Tue Jan 17, 2012 2:05 pm

Re: SpiderBasic 1.00 alpha 2

Post by fastbit66 »

YEAHHHH !!!!

And I think for Ubuntu Touch it looks good too!
There is already a HTML5/Cordova Layer for the Penguin powered mobile plattform!

And suppose if ogre3d could be wrapped in some way to webGL ...just a thaught...
Same (or close to) commands than in ogre3d Engine for applications but with webGL as Target....DREAMFULL....

I am rellay looking forward to developing apps in SpiderBasic for Ubuntu Touch and Android !!!

Keep going Fred - I'll buy it as soon as it will be relesed !!!

Greets
Andy
ColeopterusMaximus
User
User
Posts: 37
Joined: Fri Oct 29, 2010 11:29 am

Re: SpiderBasic 1.00 alpha

Post by ColeopterusMaximus »

That is fine and dandy, but in my case I would buy a "PureAndroid" if it was available in the blink of an eye, web stuff is cool though, but far less interesting for me than a Purebasic to make Android games.

Or even a Purebasic for Linux that is a little bit more ironed out.
PB
PureBasic Expert
PureBasic Expert
Posts: 7581
Joined: Fri Apr 25, 2003 5:24 pm

Re: SpiderBasic 1.00 alpha

Post by PB »

So, has anyone else been able to compile a SpiderBasic app for their website?
As I posted on the last page, I followed Fred's instructions and nothing runs.
I'd really like to know what I'm missing to get this working.
I compile using 5.31 (x86) on Win 7 Ultimate (64-bit).
"PureBasic won't be object oriented, period" - Fred.
Foz
Addict
Addict
Posts: 1359
Joined: Tue Nov 13, 2007 12:42 pm
Location: Manchester, UK

Re: SpiderBasic 1.00 alpha 2

Post by Foz »

Another question:
Will it be/Is it possible to resize a "window" when the browser size changes?
User avatar
Paul
PureBasic Expert
PureBasic Expert
Posts: 1243
Joined: Fri Apr 25, 2003 4:34 pm
Location: Canada
Contact:

Re: SpiderBasic 1.00 alpha

Post by Paul »

PB wrote:So, has anyone else been able to compile a SpiderBasic app for their website?
As I posted on the last page, I followed Fred's instructions and nothing runs.
I'd really like to know what I'm missing to get this working.

I copied and pasted the entire Libraries folder from the main SpiderBasic folder into a folder I created on my webserver.
Then edit the html file that SpiderBasic creates and place that into the webserver folder I just created and copied all the libraries to.
The html file will have lines like...
<script type="text/javascript" src="/spiderbasic/libraries/javascript/library.js"></script>
which I had to change to
<script type="text/javascript" src="../spiderbasic/libraries/javascript/library.js"></script>

Working example...
http://reelmedia.org/spiderbasic
Image Image
IdeasVacuum
Always Here
Always Here
Posts: 6425
Joined: Fri Oct 23, 2009 2:33 am
Location: Wales, UK
Contact:

Re: SpiderBasic 1.00 alpha 2

Post by IdeasVacuum »

That is a nice example Paul, thanks 8)
IdeasVacuum
If it sounds simple, you have not grasped the complexity.
PB
PureBasic Expert
PureBasic Expert
Posts: 7581
Joined: Fri Apr 25, 2003 5:24 pm

Re: SpiderBasic 1.00 alpha

Post by PB »

Nope, I still can't get it to work, even if I use:

<script type="text/javascript" src="/spiderbasic/libraries/javascript/library.js"></script>
or
<script type="text/javascript" src="../spiderbasic/libraries/javascript/library.js"></script>

Here's my remote structure. What am I doing wrong?
The "zzz.htm" file is the SpiderBasic output file.

Image
I compile using 5.31 (x86) on Win 7 Ultimate (64-bit).
"PureBasic won't be object oriented, period" - Fred.
User avatar
blueznl
PureBasic Expert
PureBasic Expert
Posts: 6161
Joined: Sat May 17, 2003 11:31 am
Contact:

Re: SpiderBasic 1.00 alpha 2

Post by blueznl »

Fred wrote:You can check out the Epic's citadel demo as well, which is full html5/js/webgl : http://www.unrealengine.com/html5/ :)
Quite impressive!
( PB6.00 LTS Win11 x64 Asrock AB350 Pro4 Ryzen 5 3600 32GB GTX1060 6GB)
( The path to enlightenment and the PureBasic Survival Guide right here... )
User avatar
Danilo
Addict
Addict
Posts: 3037
Joined: Sat Apr 26, 2003 8:26 am
Location: Planet Earth

Re: SpiderBasic 1.00 alpha

Post by Danilo »

PB wrote:Nope, I still can't get it to work, even if I use:

<script type="text/javascript" src="/spiderbasic/libraries/javascript/library.js"></script>
or
<script type="text/javascript" src="../spiderbasic/libraries/javascript/library.js"></script>

Here's my remote structure. What am I doing wrong?
The "zzz.htm" file is the SpiderBasic output file.

Image
Could it have something to do with access rights of the directories?
Just noticed the question marks on some folder icons in your picture.

If you open zzz.htm in browser, check developer console for errors.
Didn't try again with Alpha 2, but with Alpha 1 I got errors in the JS Framework
file when I tested it on web server, while same file worked locally.
Fred
Administrator
Administrator
Posts: 16619
Joined: Fri May 17, 2002 4:39 pm
Location: France
Contact:

Re: SpiderBasic 1.00 alpha 2

Post by Fred »

There is a case sensitive error, so when you put it on a linux server, it fails. You need to replace 'dijit/ToolTip' with 'dijit/Tooltip'. It's fixed for the next alpha.
Hi-Toro
Enthusiast
Enthusiast
Posts: 265
Joined: Sat Apr 26, 2003 3:23 pm

Re: SpiderBasic 1.00 alpha 2

Post by Hi-Toro »

Only discovered this a couple of days ago. Going by the alpha demos, excellent work, Fred & co -- great GUI you have there!
James Boyd
http://www.hi-toro.com/
Death to the Pixies!
User avatar
Kuron
Addict
Addict
Posts: 1626
Joined: Sat Oct 17, 2009 10:51 pm
Location: Pacific Northwest

Re: SpiderBasic 1.00 alpha 2

Post by Kuron »

Hi-Toro wrote:Going by the alpha demos, excellent work, Fred & co -- great GUI you have there!
+1
Best wishes to the PB community. Thank you for the memories. ♥️
Post Reply