SpiderBasic 1.00 is out !
- Guevara-chan
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Re: SpiderBasic 1.00 alpha 2
Wow indeed - only found WebGL in FireFox (FAQ da FAQ with it's support of Opera and Chrome) and still preparing JavaScript.
life MOV.I #life+1, *life
האם יש זמן לעצור ?
האם יש זמן לעצור ?
Re: SpiderBasic 1.00 alpha 2
I had a brief play with SB - is it only possible to create *simulated window* apps within the Browser? If so, it kinda feels a bit odd. I think I would rather have a more *Web* look - or at least an option to create a *full screen* window that occupies the whole browser space without the window chrome elements (Close / Minimise / Move etc).
Ta - N
- zxtunes.com
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Re: SpiderBasic 1.00 alpha 2
Good news for SpiderBasic on androind:
http://blog.chromium.org/2014/01/run-ch ... pache.html
I think we can easily make an application for SpiderBasic Chrome?
Then we get automatic and Android version.
http://blog.chromium.org/2014/01/run-ch ... pache.html
I think we can easily make an application for SpiderBasic Chrome?
Then we get automatic and Android version.
Re: SpiderBasic 1.00 alpha 2
YEAHHHH !!!!
And I think for Ubuntu Touch it looks good too!
There is already a HTML5/Cordova Layer for the Penguin powered mobile plattform!
And suppose if ogre3d could be wrapped in some way to webGL ...just a thaught...
Same (or close to) commands than in ogre3d Engine for applications but with webGL as Target....DREAMFULL....
I am rellay looking forward to developing apps in SpiderBasic for Ubuntu Touch and Android !!!
Keep going Fred - I'll buy it as soon as it will be relesed !!!
Greets
Andy
And I think for Ubuntu Touch it looks good too!
There is already a HTML5/Cordova Layer for the Penguin powered mobile plattform!
And suppose if ogre3d could be wrapped in some way to webGL ...just a thaught...
Same (or close to) commands than in ogre3d Engine for applications but with webGL as Target....DREAMFULL....
I am rellay looking forward to developing apps in SpiderBasic for Ubuntu Touch and Android !!!
Keep going Fred - I'll buy it as soon as it will be relesed !!!
Greets
Andy
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Re: SpiderBasic 1.00 alpha
That is fine and dandy, but in my case I would buy a "PureAndroid" if it was available in the blink of an eye, web stuff is cool though, but far less interesting for me than a Purebasic to make Android games.
Or even a Purebasic for Linux that is a little bit more ironed out.
Or even a Purebasic for Linux that is a little bit more ironed out.
Re: SpiderBasic 1.00 alpha
So, has anyone else been able to compile a SpiderBasic app for their website?
As I posted on the last page, I followed Fred's instructions and nothing runs.
I'd really like to know what I'm missing to get this working.
As I posted on the last page, I followed Fred's instructions and nothing runs.
I'd really like to know what I'm missing to get this working.
I compile using 5.31 (x86) on Win 7 Ultimate (64-bit).
"PureBasic won't be object oriented, period" - Fred.
"PureBasic won't be object oriented, period" - Fred.
Re: SpiderBasic 1.00 alpha 2
Another question:
Will it be/Is it possible to resize a "window" when the browser size changes?
Will it be/Is it possible to resize a "window" when the browser size changes?
Re: SpiderBasic 1.00 alpha
PB wrote:So, has anyone else been able to compile a SpiderBasic app for their website?
As I posted on the last page, I followed Fred's instructions and nothing runs.
I'd really like to know what I'm missing to get this working.
I copied and pasted the entire Libraries folder from the main SpiderBasic folder into a folder I created on my webserver.
Then edit the html file that SpiderBasic creates and place that into the webserver folder I just created and copied all the libraries to.
The html file will have lines like...
<script type="text/javascript" src="/spiderbasic/libraries/javascript/library.js"></script>
which I had to change to
<script type="text/javascript" src="../spiderbasic/libraries/javascript/library.js"></script>
Working example...
http://reelmedia.org/spiderbasic
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Re: SpiderBasic 1.00 alpha 2
That is a nice example Paul, thanks
IdeasVacuum
If it sounds simple, you have not grasped the complexity.
If it sounds simple, you have not grasped the complexity.
Re: SpiderBasic 1.00 alpha
Nope, I still can't get it to work, even if I use:
<script type="text/javascript" src="/spiderbasic/libraries/javascript/library.js"></script>
or
<script type="text/javascript" src="../spiderbasic/libraries/javascript/library.js"></script>
Here's my remote structure. What am I doing wrong?
The "zzz.htm" file is the SpiderBasic output file.
<script type="text/javascript" src="/spiderbasic/libraries/javascript/library.js"></script>
or
<script type="text/javascript" src="../spiderbasic/libraries/javascript/library.js"></script>
Here's my remote structure. What am I doing wrong?
The "zzz.htm" file is the SpiderBasic output file.
I compile using 5.31 (x86) on Win 7 Ultimate (64-bit).
"PureBasic won't be object oriented, period" - Fred.
"PureBasic won't be object oriented, period" - Fred.
Re: SpiderBasic 1.00 alpha 2
Quite impressive!Fred wrote:You can check out the Epic's citadel demo as well, which is full html5/js/webgl : http://www.unrealengine.com/html5/
( PB6.00 LTS Win11 x64 Asrock AB350 Pro4 Ryzen 5 3600 32GB GTX1060 6GB)
( The path to enlightenment and the PureBasic Survival Guide right here... )
( The path to enlightenment and the PureBasic Survival Guide right here... )
Re: SpiderBasic 1.00 alpha
Could it have something to do with access rights of the directories?PB wrote:Nope, I still can't get it to work, even if I use:
<script type="text/javascript" src="/spiderbasic/libraries/javascript/library.js"></script>
or
<script type="text/javascript" src="../spiderbasic/libraries/javascript/library.js"></script>
Here's my remote structure. What am I doing wrong?
The "zzz.htm" file is the SpiderBasic output file.
Just noticed the question marks on some folder icons in your picture.
If you open zzz.htm in browser, check developer console for errors.
Didn't try again with Alpha 2, but with Alpha 1 I got errors in the JS Framework
file when I tested it on web server, while same file worked locally.
Re: SpiderBasic 1.00 alpha 2
There is a case sensitive error, so when you put it on a linux server, it fails. You need to replace 'dijit/ToolTip' with 'dijit/Tooltip'. It's fixed for the next alpha.
Re: SpiderBasic 1.00 alpha 2
Only discovered this a couple of days ago. Going by the alpha demos, excellent work, Fred & co -- great GUI you have there!
Re: SpiderBasic 1.00 alpha 2
+1Hi-Toro wrote:Going by the alpha demos, excellent work, Fred & co -- great GUI you have there!
Best wishes to the PB community. Thank you for the memories.