The progress goes well.
I am building a new level editor not with Visual Basic 6 , but with BlitzMax. The new Level editor will be very impressive.
I am learning the new BlitzMax Language. The main game is creating with PureBasic and PureGDK and the Level Editor will be created with Blitzmax.
The version 0.012 will be much better. It took little long because I had problems with GUI Programming for windows forms application. Now I found one nice Gui Library with Blitzmax and my map data are compatible , I will save the map data with BlitzMax and I will load the data from the game with PureBasic and PureGDK.
Now I use 3 Languages to create one game (PureBasic with DarkBasic functions and BlitzMax) , this is very funny. Some time I will show you some screenshots of the new Level Editor interface. I don't have abandoned my game , I still developing and I will make it very very nice.
I know I took very long to post the next update , but I am programming alone and the programming is not only work I have to do here:
I have to create graphics: There is no one who will help me to create or help to create the next wallset and the work of extracting some Eye of the Beholder graphics and change them is BIG.
I have to create the sound effects: I need to purchase or even create my own sound effects like , spell effects , horror noices , ambience sounds: There is no one will help or give any effect , I am searching the internet some or create some or purchase one.
I have to create the music score of the game: I am playing keyboard , the main score part is ready , but there are and other musics in the game , also I will borrow and some sounds from Dungeon Master and Lands of Lore 1 or pay someone to write some other music for me.
I have to create the story: This must be done by me only because if I will tell the story to other people I will spoil the surprise of the game.
I have to borrow some actors voices: No one is volunteer to borrow his or her voice , the game will have characters (The players and the NPCs) which they must talk during the game. Or actors will need to get paid.
The 3D modeling creation: I have problem with this , because I am not good in model creation , I can use 3D Studio Max and create Buildings or Towers and Castles , but I am not good of creating organic modeling or other more complex. I will make a little research to try to create and learn how to use Blender.
And one final: I will post some updates , but in the future I will stop to post the progress . because when the program from engine will start become a playable game , I will stop post the newer updates , because I will spoil the surprise. Don't worry yet there will be public updates.
The conclusion is , the game creation goes very very nice , new technologies add in the engine new ideas appears.
Indie companies have and one large team at least 4 or more people to create the game. I started and making and research of creating and complete 3D engine (Legend of Grimrock) Like and I will create the Dungeon Master 3 , but this is another future story , let's stay at Eye of the Beholder IV for now.
Have a nice day.