Hello guys, I will do here a simple game example for demonstrating my petty retro/strategical game engine.
It's completely written in PB and Fasm. I'm not new to pb but was never active in the
community except for two or three bug reports in the old forum.
The engine comes not as DLL but is controlled by DLL's. It is a plugin based approach:
First a scene is set up in the editor in which you can modify the map, create objects
and arrange them. It's possible to assign plugins for physics and ai handling to every
geometrical object. After that pressing the play button runs the scene and calls the
plugins in intervalls(for every frame or more).
The editor will be commercial and the free version is a bit restricted at some points.
The editor will reach the beta state in some weeks.
In this first example you can control a small tank with the keyboard and fire some rounds
into the terrain. I'm sorry that there are no sounds but I don't want to come into trouble
with copyright infringements. You can find the file pathes for the sounds in the plugin source codes.
To start the demo drag the demoScene.scn file over the freeViewer.exe and release the mouse button.