I've been giving some thought on how & what to name my game engine.
Up till now I've just referred to it as the "Morriana Engine", after the fictional world I created when I started writing a book many years ago, partly because I've been considering using the book as the basis for a game world itself, and either completing the Book and then doing a tie-in with the game, or just using the game as a means to act out and finish the story that I started telling with the book itself.
But that doesn't really reflect the nature of the game engine itself, or what its intended purpose is. It is my intention that the engine can be re-purposed for all kinds of different worlds/stories due to the nature of it being inspired by MUD engines. Obviously changing the "content" can be done with any game engine, but I ultimately want an engine where you can change and add/remove features just like a MUD server.. So you could change the combat mechanics to use (or include) guns and other complex ballistics versus swords.. Remove the magic component of combat mechanics and replace it with a "Technology" type component..
But as everyone knows all the cool names are acronyms and that is what I am trying to shoot for. I've only come up with one that really works though:
TIGER Engine - T
ext based I
ngine for R
Anyone have any better ideas that sound cooler & describe what the game engine will do?