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 Post subject: Re: Games using the Chipmunk4PB wrapper (2D physic engine)
PostPosted: Fri Mar 02, 2012 8:46 am 
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1. As I said, the game will be distributed to advertising. I will charge 0.000000000000001 cents per download. So, maybe next year I'll be able to pay the bill for the Internet, for one month. :)
2. Maybe the next game I'll do on the order. So, I do not know.
3. Yes. It's okay.
4. No. I am happy with everything. What is missing, I'll write.
I have written several procedures to facilitate, now add objects like this:
Code:
CreateBoxObjType("Brick",40,20,1,"sprite_brick_1",0.05,0.5,CollType("Brick"),"Stone")
................
AddObject("Brick-1","Brick",200,300,45)
AddObject("Brick-2","Brick",200,400,90)
....................
AddObject("Brick-10","Brick",500,300,0)

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 Post subject: Re: Games using the Chipmunk4PB wrapper (2D physic engine)
PostPosted: Fri Mar 02, 2012 8:52 am 
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AndyLy wrote:
Code:
CreateBoxObjType("Brick",40,20,1,"sprite_brick_1",0.05,0.5,CollType("Brick"),"Stone")
................
AddObject("Brick-1","Brick",200,300,45)
AddObject("Brick-2","Brick",200,400,90)
....................
AddObject("Brick-10","Brick",500,300,0)

Yes that's realy helpfull. And makes a developer life easier.
I will see what the next wrapper version can do here for you.
There are some more improvements and helper functions planed.

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 Post subject: Re: Games using the Chipmunk4PB wrapper (2D physic engine)
PostPosted: Fri Mar 02, 2012 12:48 pm 
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Quote:
There are some more improvements and helper functions planed.


It will be interesting to watch. Please let me know when you're done.

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 Post subject: Re: Games using the Chipmunk4PB wrapper (2D physic engine)
PostPosted: Fri Mar 02, 2012 1:59 pm 
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AndyLy wrote:
Quote:
There are some more improvements and helper functions planed.


It will be interesting to watch. Please let me know when you're done.

Thanks.
The whole infos will be written on: http://chipmunk4purebasic.freeforums.org/index.php
A short announcement will be put here too.

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 Post subject: Re: Games using the Chipmunk4PB wrapper (2D physic engine)
PostPosted: Fri Aug 10, 2012 8:32 am 
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Please test my game "Droids wars", which uses Chipmunk4PB wrapper (2D physic engine).
I would be grateful for reports of bugs.
This is a demo version, limited by three levels.
F1 - help (in game)

Sorry, forgot to write: the game for Windows XP.

ImageImage

Video (sorry, old version)
http://www.youtube.com/watch?v=qo-9316Qa_o

Download
https://rapidshare.com/files/875069688/Droids_Wars_rls.rar

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 Post subject: Re: Games using the Chipmunk4PB wrapper (2D physic engine)
PostPosted: Fri Aug 10, 2012 11:22 am 
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AndyLy wrote:
Please test my game "Droids wars", which uses Chipmunk4PB wrapper (2D physic engine).

Hi AndyLy,
You use the Chipmunk4PB wrapper for the explosions, right?

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 Post subject: Re: Games using the Chipmunk4PB wrapper (2D physic engine)
PostPosted: Fri Aug 10, 2012 11:32 am 
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I use my particles system and Chipmunk4PB wrapper for flying pieces.

Actually, Chipmunk4PB is also used for the collision of objects, the calculation of the blast wave, etc.

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 Post subject: Re: Games using the Chipmunk4PB wrapper (2D physic engine)
PostPosted: Sat Aug 11, 2012 11:47 am 
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Pretty good quality looking game, only had a quick play until I got blown up, seemed to run ok, scrolling is a little bit slow on my 1.5ghz netbook, with pretty average graphics, I will try on other systems. :)

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 Post subject: Re: Games using the Chipmunk4PB wrapper (2D physic engine)
PostPosted: Sat Aug 11, 2012 12:54 pm 
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Thanks for the feedback.
Quote:
on my 1.5ghz netbook

Surprised that you could run it. :)
I had Intel Pentium Core 2 Duo 3 Hz and I'm doing a program under my configuration.
Of course, I'm trying to optimize, but my abilities are not limitless.

I hope you can live a little longer in the game and write about impressions. :)

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