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 Post subject: all projects halted
PostPosted: Sat Oct 01, 2011 5:47 am 
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Well, it looks like I can not finish anything for Mac using PB. Been trying since February of this year. Everytime I start a new project, I come across a bug that stops me. I was able to complete one small app so far but can not do version 2 until a bug is fixed. I've never been so frustrated with PB before. I guess I'll wait a bit more but I can not wait forever... :|

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 Post subject: Re: all projects halted
PostPosted: Sat Oct 01, 2011 6:10 am 
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Is it a serious bug ?
I know the Mac version has some quite fundamental bugs but maybe you could tell what bug you are talking about. Sometimes it's possible to work around them.


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 Post subject: Re: all projects halted
PostPosted: Sat Oct 01, 2011 6:54 am 
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wilbert wrote:
Is it a serious bug ?
I know the Mac version has some quite fundamental bugs but maybe you could tell what bug you are talking about. Sometimes it's possible to work around them.

Well, I started the year wanting to do a small 3D game but had issues with InitEngine3D(). Then I moved on to a 2D game but had joystick issues along with auto-stretching on a windowed screen. So I finally started and finished Sprite Monkey v1 but then couldn't continue on v2, due to a ReleaseMouse() bug. So I started helping silentworks on porting Tululoo Game Maker to Mac. All was fine and working except for a Scintilla bug that also showed up on PureBasics editor itself.

Not only that but I can not even open the help file, as it is blank. So I have to keep going to the help file directory within the PB folder from time to time to double check myself. Or just to look something up.

It's just been a long year with PB and I feel like I haven't gotten much done.

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 Post subject: Re: all projects halted
PostPosted: Sat Oct 01, 2011 4:14 pm 
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After trying to port a windows project to linux and running into lot of bugs and problems, i can fully relate.

I think i reported about 14 bugs with simple example code, but i have another 8 to 10 bugs unreported due to lack of time writing example code. Linux 4.60 RC1 should actually be a B1 and needs at least one more evaluation cycle and a lot attention instead of just getting bugs fixed when they also appeared on the windows version (like it happened in the past).

The linux version recently doesnt seem to be actively maintained. Just use some gadgets and functions of purebasic and watch the type of GTK warnings and assertion failures you will get. As a result, the linux port of my program currently sometimes works and sometimes gets aborted by external libraries. Essentially it is currently unuseable.


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 Post subject: Re: all projects halted
PostPosted: Sat Oct 01, 2011 4:46 pm 
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Are you guys talking about just the latest version of PB, 4.60, or ANY version of PB?

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 Post subject: Re: all projects halted
PostPosted: Sat Oct 01, 2011 5:42 pm 
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They should ditch both Linux and Mac and just stick to the Windows version. Three platforms is too much, especially when they avoid certain essential functionality (like Registry commands, hello!) just because they're not cross-platform. The Windows version suffers as a result, despite being the most popular platform to code for. I love PureBasic and the team, but they're trying too hard to be all things to all people.

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 Post subject: Re: all projects halted
PostPosted: Sat Oct 01, 2011 6:04 pm 
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MachineCode wrote:
They should ditch both Linux and Mac and just stick to the Windows version. Three platforms is too much, especially when they avoid certain essential functionality (like Registry commands, hello!) just because they're not cross-platform. The Windows version suffers as a result, despite being the most popular platform to code for. I love PureBasic and the team, but they're trying too hard to be all things to all people.

You can't ditch Mac when its market share is getting higher and higher.
Linux, on the other hand...


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 Post subject: Re: all projects halted
PostPosted: Sat Oct 01, 2011 6:14 pm 
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MachineCode wrote:
They should ditch both Linux and Mac and just stick to the Windows version.


Sorry but I would like to say : They should ditch Window and Mac and stick to the Linux version. Because in my point of view Linux it's the best operating system not in the world, not in the galaxy but in the universe.

One of my friend says : If you don't like, make it your self ! Personally, I don't like the 3D engine system, so I create a complete system my self. The current Joystick lib return something (1) or nothing (0) on only 2 axis, hello, one, two, one, two, one, two, one, two, one, two this kind of joystick (2 axis, 4 buttons) are completely obsolete. I'm not sure if we can still purchase them today. We have to deal with this outdated lib even if the related hardware are not available anymore.

So I don't like it and I do it my self !

And if I may suggest, You don't like the fact that some command are missing, then just create them your self.

Best regards.
Guimauve


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 Post subject: Re: all projects halted
PostPosted: Sat Oct 01, 2011 6:41 pm 
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Guimauve wrote:
You don't like the fact that some command are missing, then just create them your self.

There's always some core functionality that needs to work without problems.
If even that functionality has bugs, it gets very complicated to work around problems.
I understand the focus on Windows since it has the largest amount of users but I also think it would be logical that at least the code examples that are inside the help file would work.


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 Post subject: Re: all projects halted
PostPosted: Sat Oct 01, 2011 7:29 pm 
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USCode wrote:
Are you guys talking about just the latest version of PB, 4.60, or ANY version of PB?

It appears the bugs in the Mac version have always been there. I tried compiling with older versions with no luck.

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 Post subject: Re: all projects halted
PostPosted: Sat Oct 01, 2011 11:31 pm 
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I am aware that the OS X side of PB is very troubled, but OS X support is relatively new. The recent Linux issues are very disheartening. I am planning to move to Linux only for target development and PB is my choice for this. Hopefully, I haven't made a bad choice. :(

For OS X, there is always Objective Basic, but the new version to bring compatibility with the latest release of OS X has been coming for many months.

Sadly, BlitzMax seems pretty stable on OS X and Linux.


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 Post subject: Re: all projects halted
PostPosted: Sun Oct 02, 2011 1:51 am 
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Guimauve wrote:
One of my friend says : If you don't like, make it your self ! Personally, I don't like the 3D engine system, so I create a complete system my self.

And where can we see that in action? Have i overseen something? :D
If i had one or more lives, i would also do all that stuff myself. :lol:
To make a fully functional OGRE Wrapper ... it would take a year.
But because i have only this single one ... i'm still waiting for the bugfixes.
It is not the "dislike", it is more the "not usable" thought. :cry:

@J. Baker
By the way ... there aren't much Mac Bugreports, so if you want
a stable Version, report as much as possible. :wink:
And don't stop working on it.

MFG PMV


Last edited by PMV on Sun Oct 02, 2011 12:16 pm, edited 1 time in total.

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 Post subject: Re: all projects halted
PostPosted: Sun Oct 02, 2011 4:27 am 
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Guimauve wrote:
You don't like the fact that some command are missing, then just create them your self.

That's what I have been doing, but it's not because the commands are "missing". They're purposely omitted by design (been requested but told no), despite the fact that they would be major integral commands for the Windows version. Frankly, when userlibs are created by third parties for denied commands in the official list, then you know something needs re-evaluation.

PMV wrote:
MachineCode wrote:
One of my friend says : If you don't like, make it your self ! Personally, I don't like the 3D engine system, so I create a complete system my self.

@PMV: Please be careful with your quoting. I didn't say the above.

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 Post subject: Re: all projects halted
PostPosted: Sun Oct 02, 2011 5:16 am 
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PMV wrote:
@J. Baker
By the way ... there aren't much Mac Bugreports, so if you want
a stable Version, report as much as possible. :wink:
And don't stop working on it.

MFG PMV

I have been. Just waiting for the stable version now. I just don't have the motivation right now to start a new project just to be stopped again. Maybe when Fred gets back in about a week there will be some light at the end of the tunnel again. But I'm sure it will take some time even after his return before we see anything. So I'm doing what I never thought I would do... looking into game engines for Mac to at least accomplish something else this year.

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 Post subject: Yes, please create the Mac bug reports ...
PostPosted: Sun Oct 02, 2011 5:58 am 
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It's amazing how fast the PB boys can crank through the bugs reports when they're giving PB their full attention ...

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