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 Post subject: Re: MP3D Engine Alpha 28
PostPosted: Mon May 02, 2011 8:57 am 
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I'm looking forward to this release.

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 Post subject: Re: MP3D Engine Alpha 28
PostPosted: Sun May 08, 2011 9:32 pm 
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Hi Sveinung,

after a long and hard fight (me against dx9 shadows) i win. Physiks are workings and shadows too. For now i must implement this as commands and make an error check to create the new version, but it looks good and i am happy

http://www.file-upload.net/download-341 ... k.exe.html

grettings Michael

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 Post subject: Re: MP3D Engine Alpha 28
PostPosted: Thu Jun 09, 2011 3:36 pm 
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Hello,

in a few days will com the next version of MP3D.

I had problems with shader model 3 and ati graficcards and so i write 27 shader for a testpropgram. If anybody have problems with the program, please tell me that. I need information about the graficcard and operating System.

You find the shader sourcecodes in the next version of MP3D and the download of the testprogram is here:
http://www.file-upload.net/download-349 ... t.exe.html

best regards Michael

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 Post subject: Re: MP3D Engine Alpha 28
PostPosted: Thu Jun 09, 2011 3:46 pm 
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:shock: What can I say? Fantastic!!!! :D :o
Especially, I do LOVE your tunnel !

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 Post subject: Re: MP3D Engine Alpha 29
PostPosted: Mon Jun 13, 2011 1:15 am 
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Update to Alpha 29

* Much important Updates
* Cullum Frustum
* Shadow
* expansion of many shader instructions
* 129 shaders total
* 2Dto3D and 3Dto2D calculations
* Physics expansion by Newton physics
* Epyx 3D and vector objects

have fun

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 Post subject: Re: MP3D Engine Alpha 29
PostPosted: Mon Jun 13, 2011 2:15 am 
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Link is bad... Anyway, I've tested with both 4.51 and 4.6b, and I've illegal memory access on MP_InitShadow() and MP_CreateMyShader() lines in several examples. (I've installed the D3DX9_43.dll - 1.998.168 bytes , is it the correct one?)

Apart of this, physic, frustrum cullum works nicely! I had a shock when I saw epyx objects, the scroller fx, great!!! :D

Thank you for good work :)

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 Post subject: Re: MP3D Engine Alpha 29
PostPosted: Mon Jun 13, 2011 8:20 am 
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Hi Djes,


i have actulized the link, sorry forgotten.

If you send me a test code with the shadow error i can mak a look on it and repair it. Does the Shadow demo codes work?..

Grettings Michael

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 Post subject: Re: MP3D Engine Alpha 29
PostPosted: Mon Jun 13, 2011 8:48 am 
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No, all the demos including one of the lines cited above don't work

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 Post subject: Re: MP3D Engine Alpha 29
PostPosted: Mon Jun 13, 2011 7:28 pm 
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Hi Djes,

dows the following code work?

http://www.file-upload.net/download-341 ... n.exe.html

Greetings Michael

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 Post subject: Re: MP3D Engine Alpha 29
PostPosted: Mon Jun 13, 2011 7:40 pm 
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No (and I'm on a second computer!)

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 Post subject: Re: MP3D Engine Alpha 29
PostPosted: Mon Jun 13, 2011 8:43 pm 
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everything runs fine here (xp 32bit, pb 4.51)

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 Post subject: Re: MP3D Engine Alpha 29
PostPosted: Tue Jun 14, 2011 1:24 pm 
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here to.. win 7 32 & 64 bit, nvidia cards

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 Post subject: Re: MP3D Engine Alpha 29
PostPosted: Tue Jun 14, 2011 1:51 pm 
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Works fine on a newest computer. How could we know what capabilities are missing ? I think you have to test and report errors in a nicer way.

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 Post subject: Re: MP3D Engine Alpha 29
PostPosted: Tue Jun 14, 2011 3:57 pm 
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Hi Djes,

i have tested shadow on different PCs. My oldestem is a Windows XP with AMD XP 2000 and a ati graficcard with pixel and vertex shader 2.0.

Please say me what os system you have and cpu with how many ram? what say the demoprogram in extras\MP_Grafikkartencheck.pb? The lib needs the d3dx9_38.dll file

I will help, but i am only a lone human :cry: I have some error detection in the lib, but in this case it is a new error and i don't know why, but perhaps we find the problem... ...

Greetings Michael

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 Post subject: Re: MP3D Engine Alpha 29
PostPosted: Tue Jun 14, 2011 4:13 pm 
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I'm ready to help :) - I'll test later on my home PCs and let you know.

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