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 Post subject: MP3D Engine Alpha 31
PostPosted: Sun Sep 12, 2010 11:13 pm 
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Hello to all,

MP is proudly to represent my version of Alpha (31) of the mp3d engine for Windows. A few will have already seen results from it. Please install DX9 before you use it. The library has been written in PureBasic. More as 169 demo files should be easier to get started. There is a installer and if you want you can copy only the directories in the Purebasic folder. The Purebasic version from 4.61 and upper is needed. I have made an English help text, but my english is poor :oops: and i hope somebody check it and send me a better one (i dont think anybody will do that). In a file you must activated "DX9" in compiler -> library subsystem

- what is the purpose?
To make 2D and 3d games and application without using a external dll file

- open / closed source?
closed source, when I'm tired to develop the engine i will published the code

- implementation through library, dll or include?
(tailbite) library

Have fun in the 2rd and 3rd dimension

Installer for the x86 only version
http://www.flasharts.de/mpz/Install_MP3D_31_x86.exe

x86 version without installer
http://www.flasharts.de/mpz/mp3d_31_x86.zip

Installer for the x64 only version
http://www.flasharts.de/mpz/Install_MP3D_31_x64.exe

the Threadsafe only lib for x86, Please replace the original MP3D_Library lib manually
http://www.flasharts.de/mpz/Threadsafe/MP3D_Library

People who like to work on the engine or may be interested log on here. Newer versions appear in this forum
http://www.morty-productions.de/gamedev/


Important Features:
- Support for DirectX 9
- You can use many PureBasic commands directly
- Parent Kid for Sprite and Mesh available
- Sprite engine with rotating and animated sprites
- Sprite collision system, now with pixel pixel check
- Sprite manipulation commands
- mouse, joystick and Force Feedback Support
- Support Material
- Texturing with Mip Level
- Purebasic images to texture system
- Animated textures
- Different Light
- Bump mapping
- Access to Mesh Vertex
- Mesh Picking
- Mesh Animation
- Save the Meshes
- Collision system
- Fog Effect
- Integrated particle engine
- Gui of PureBasic possible
- Texture / pixel / vertex shader support
- Simple physics engine
- Primitives
- Scrolling background
- AnimParticle
- Transparenz of Meshes
- Direct Sound Effects
- Write / read pixels on Surface
- Other collision detection
- Background Scrolling
- Multiple Views
- 2D Draw functions
- fast Surface technologie
- BitmapFonts
- RenderToTexture functions
- integration of many function of the FXLib by Epyx in mp3D (Thanks to the implementation of Epyx).
- post processing with shader.
- Cullum Frustum
- Shadow
- expansion of many shader instructions
- 187 shaders total
- Shadereditor
- 2Dto3D and 3Dto2D calculations
- Physics expansion by Newton physics
- Epyx 3D and vector objects
- Some Updates and new demos
- New command expansions
- 2D Physic with Chipmunk
- Tile Engine by Epyx
- Tile converter for Tiled MapEditor => http://www.mapeditor.org/
- Some new Games

List of mesh sizes:
- Microsoft DirectX (. X, with animation support)
- B3D (. B3d)
- 3D Studio meshes (.3 ds)

Is available for the following platforms:
- Windows 98SE, ME, XP, Vista and Windows 7 (x86 abd x64)

Other functions are in progress

have fun :D
Michael Paulwitz

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Last edited by mpz on Sun Aug 05, 2012 9:01 pm, edited 11 times in total.

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 Post subject: Re: MP3D Engine Alpha 26
PostPosted: Mon Sep 13, 2010 12:41 am 
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What can I say? :shock: Looks perfect to me!

You have done a great job, and the examples are clear! I've been especially impressed by the shaders editor, and the possibility to edit textures on the fly!

Thank you very much! :o

Now I have to test further ;)

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 Post subject: Re: MP3D Engine Alpha 26
PostPosted: Mon Sep 13, 2010 11:01 am 
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Images and some more details:

- what is the purpose?
- open / closed source?
- implementation through library, dll or include?

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 Post subject: Re: MP3D Engine Alpha 26
PostPosted: Mon Sep 13, 2010 12:23 pm 
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hi blueznl,

i have actualized the first text with your questions and my answers and sends an screenshot of some demo files...

Greetings Michael

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 Post subject: Re: MP3D Engine Alpha 26
PostPosted: Mon Sep 13, 2010 1:07 pm 
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Some people had issues when installing. For example, the d3dx9_38.dll is needed, and it would be clearer to have different archives for different PB versions. Better for some : an installer ;)

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 Post subject: Re: MP3D Engine Alpha 26
PostPosted: Mon Sep 13, 2010 1:35 pm 
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Dear djes,

i thought about an installed, but so everybody see the files and can have a look on it. In the future i can put a installer file as exe and PB file to the source code.

The file d3dx9_38.dll is a part of DX9 and DX9 must be installed. I can not put this files to the download files, this will be to much files and it could be a copyright problem with microsoft...

best regards
Michael

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 Post subject: Re: MP3D Engine Alpha 26
PostPosted: Mon Sep 13, 2010 2:21 pm 
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d3dx9_38.dll is not a part of DirectX9, it's a part of DirectX9 SDK, you can redistribute it or link it in your products.
I understand your point about an installer ;)

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 Post subject: Re: MP3D Engine Alpha 26
PostPosted: Mon Sep 13, 2010 2:36 pm 
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very good job ! :)

just an installer/uninstaller please :)

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 Post subject: Re: MP3D Engine Alpha 26
PostPosted: Mon Sep 13, 2010 3:15 pm 
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mpz wrote:
...
- open / closed source?
closed source, when I'm tired to develop the engine i will published the code
...
- implementation through library, dll or include?
(tailbite) library
...


Looks impressive, but the combination of the above poses a no-go for me, sadly enough... As a matter of principle I do not use user libraries in PureBasic, this because people tend to drop out, and new versions would then invalidate old user libraries.

I hope one day PureBasic will include an official and supported method to generate user libraries.

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 Post subject: Re: MP3D Engine Alpha 26
PostPosted: Tue Sep 14, 2010 8:33 pm 
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Great MP,

Fantastic work : thank you for your MP3D !!
I love it & use it :D

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 Post subject: Re: MP3D Engine Alpha 26
PostPosted: Sun Oct 24, 2010 12:12 pm 
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Here is the infamous dll that should be included in the package http://djes.free.fr/purebasic/dx9dll/D3DX9_38.dll

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 Post subject: Re: MP3D Engine Alpha 26
PostPosted: Fri Nov 19, 2010 1:05 am 
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Hi,

the next version MP3D 26 with a big 2D functions update will comming in some days. Here comes a little demo file of some of the new functions...

Edit - new file
http://www.file-upload.net/download-298 ... 2.exe.html

Greetings Michael

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Last edited by mpz on Fri Nov 19, 2010 9:18 pm, edited 1 time in total.

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 Post subject: Re: MP3D Engine Alpha 26
PostPosted: Fri Nov 19, 2010 11:38 am 
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Looks great, keep up the good work!

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 Post subject: Re: MP3D Engine Alpha 27
PostPosted: Sat Nov 20, 2010 12:13 am 
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MP3D Engine Alpha 27

is out

Best regards Michael

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 Post subject: Re: MP3D Engine Alpha 27
PostPosted: Sat Nov 20, 2010 6:52 pm 
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Works great, posted on french forum.

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