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darius
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Post subject: neXus Posted: Sun May 09, 2010 5:46 pm |
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Joined: Sun May 09, 2010 5:23 pm Posts: 33
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deleted
Last edited by darius on Mon Aug 02, 2010 9:27 pm, edited 10 times in total.
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PureLeo
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Post subject: Re: neXus Posted: Tue May 18, 2010 11:37 pm |
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Joined: Fri Jan 29, 2010 1:05 pm Posts: 221 Location: Brazil
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darius
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Post subject: Re: neXus Posted: Wed Jun 30, 2010 4:38 pm |
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Joined: Sun May 09, 2010 5:23 pm Posts: 33
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deleted
Last edited by darius on Mon Aug 02, 2010 9:27 pm, edited 1 time in total.
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darius
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Post subject: Re: neXus Posted: Wed Jul 07, 2010 11:15 pm |
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Joined: Sun May 09, 2010 5:23 pm Posts: 33
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deleted
Last edited by darius on Mon Aug 02, 2010 9:27 pm, edited 1 time in total.
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darius
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Post subject: Re: neXus Posted: Sun Jul 25, 2010 10:59 pm |
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Joined: Sun May 09, 2010 5:23 pm Posts: 33
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[url]http://hopix.ho.ohost.de/neXus/ [\URL](download) the ".neXus" arcadestyle space shooter, using the "LUCY" gameengine.
LUCY -Builder goes final: Following Updates are made: Many small internals optimized/workarounds for some not yet implemented features
Big update/new functions: Objectrelated Raster Build Mode! Quick Help System
If LUCY BUILDER will reache (I am shure it will) version 1.0, I will share the source to all. (the source will help to understand the concepts behind LUCY-Engine, so can use this "simple" program to build your own/code your own games. Version 1.0 will be the first opensource version. Hopefully I can include a manual to show how to use the concepts. LUCY Builder is FreeWare
regards.
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darius
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Post subject: Re: neXus Posted: Sun Aug 15, 2010 7:16 pm |
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Joined: Sun May 09, 2010 5:23 pm Posts: 33
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.nexus update: LUCY-GameEngine: RealTimePictureInPicture  ,RealTimeDynamicZoom  Small internal improvements download link: http://hopix.ho.ohost.de/neXus/screenshot:  kind regards.
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