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PostPosted: Mon Sep 15, 2008 7:25 pm 
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Nice installer!


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PostPosted: Mon Sep 15, 2008 7:35 pm 
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Finally :P
Great work - as always!

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PostPosted: Mon Sep 15, 2008 8:06 pm 
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Thank you for the X86 and the X64 Purebasic :wink:

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 Post subject:
PostPosted: Mon Sep 15, 2008 8:08 pm 
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Great work ... thanx to the PB Team.

But, can you put all the 3D commands in one folder (and subfolders for the sub themes) in the helpfile?
Example:
- Engine3D
|- Camera
|- Material
|- World
....
I think it's realy hard to search the whole list in the helpfile to find the matching result.

Thanx, Morty


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 Post subject:
PostPosted: Mon Sep 15, 2008 8:15 pm 
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WONDERFUL! :D

Been playing a bit with the new OGRE. Now to see if the rig runs under linux aswell ;)

btw you might want to uncomment the Line 56 in Shadow.pb
Code:
 ;ScrollMaterial(0, 1, 1, #PB_Material_Animated, 0)


This looks a little bit odd on the Robot UV Mapped Texture while distracting from the real topic :)

Goes further digging !

Cheers,
Thalius

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 Post subject: Re: PureBasic 4.30 Beta1 released!
PostPosted: Mon Sep 15, 2008 8:22 pm 
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They did it again! Thank you!

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 Post subject:
PostPosted: Mon Sep 15, 2008 8:23 pm 
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Fred wrote:
nco2k wrote:
i cant install it on vista64... both installers (32bit & 64bit) create only the "PureBasic.chm", "unins000.exe", "unins000.dat" and two empty folders "PureLibraries", "UserLibraries". :?:

c ya,
nco2k


True, i got that as well. I'm on it.


I uploaded 2 new packages for x86 and x64, it should work as expected now.


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 Post subject:
PostPosted: Mon Sep 15, 2008 9:12 pm 
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Merci à la Team :D


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 Post subject:
PostPosted: Mon Sep 15, 2008 9:13 pm 
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Thank you, it looks great.

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 Post subject:
PostPosted: Mon Sep 15, 2008 9:52 pm 
Good job team , i c'ant launch ogre example , app will be crash and i have'nt debugger message.


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 Post subject:
PostPosted: Mon Sep 15, 2008 10:33 pm 
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Cpl.Bator wrote:
Good job team , i c'ant launch ogre example , app will be crash and i have'nt debugger message.


have you an old copy of engine3D.dll in folder system32 ?
I haved the same problem, removed engine3D.dll from system32 and it work fine.

[EDIT]
And use subsystem directx9.

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Last edited by Comtois on Mon Sep 15, 2008 10:37 pm, edited 1 time in total.

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 Post subject:
PostPosted: Mon Sep 15, 2008 10:34 pm 
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Very nice!

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 Post subject:
PostPosted: Mon Sep 15, 2008 10:51 pm 
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Thanks!

One request: please add also a regular archive, installers are not known to always play nice...

Also, is there anywhere a list of the deprecated stuff?

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 Post subject:
PostPosted: Mon Sep 15, 2008 11:02 pm 
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Good news!
Would be awesome to see major bugs fixed for 4.30 final :D

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 Post subject:
PostPosted: Mon Sep 15, 2008 11:04 pm 
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blueznl wrote:
One request: please add also a regular archive, installers are not known to always play nice...


No way, what's wrong with installers ?


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