I've been talking to The Game Creators about possibly turning PureGDK into a stand-alone product for PureBasic. This would mean that DarkBasic Professional would be integrated with PureGDK and distributed as a single installer like DarkGDK is for MSVC++.
I really believe that PureGDK will be a fantastic thing for the PureBasic community. We've never had a complete and feature-rich engine like DarkBasic Professional available to PureBasic before and I think that this will open a whole new world of possibilities.
If anyone wants to see PureGDK released as a complete solution for PureBasic I need your support now. Please use this thread to help stimulate program ideas and fuel interest in PureGDK.
Key Features of PureGDK
- PureGDK is a complete 3D engine solution for PureBasic.
- PureGDK runs as fast or faster than a native DarkBasic Professional executable.
- PureGDK supports the PureBasic debugger completely.
- PureGDK supports all licensed and third-pary plugins through a framework.
- PureGDK is expandable through its framework and support for TPC DLLs.
- PureGDK allows the DarkBasic Professional engine to be used in applications and not just games.
- DarkBasic Professional is royalty-free.
- It is a modern and very capable DirectX9 engine.
- It is stable and has few bugs.
- DirectX9 interfaces are exposed.
- Internal data structures are exposed.
- The .dbo file format is fast, open, and is well documented.
- Supports Windows 98 / 2000 / ME / XP
- Has low system requirements and does not require a DX9 card.
About DarkBasic Professional
Please do NOT crap this thread. If you are bitter about a past experience with DarkBasic Professional do not bring with you the stigmatism associated with the earlier releases. Get your facts straight before you post. Ask questions about the current state of the engine and do your research before posting what is fact in your opinion. If you want to post something negative please either be clear about your opinion or cite your source.