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Lebostein
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Post subject: UseBuffer() & ElapsedMilliseconds() ? Posted: Wed Nov 23, 2005 4:49 pm |
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Joined: Fri Jun 11, 2004 7:07 am Posts: 216
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In windows helpfile (PB 3.94, last version) I can read PB for MacOS doesn't support UseBuffer() and ElapsedMilliseconds(). It's true or an mistake? I need this two commands to create my platform independent game-engine....
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michel51
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Post subject: Re: UseBuffer() & ElapsedMilliseconds() ? Posted: Fri Nov 25, 2005 8:14 pm |
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Joined: Mon Nov 21, 2005 10:21 pm Posts: 285 Location: Germany
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Look at the online-help to ElapsedMilliseconds(). There ist a short example, that runs with Mac Os X. I've tested with other delay() and I use it in "Tetris".
usebuffer() I don't needed at this time.
_________________ michel51
Mac OS X Snow Leopard (10.6.8 ) Intel PureBasic V 5.11(x64), V 5.10(X64)
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