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 Post subject: UseBuffer() & ElapsedMilliseconds() ?
PostPosted: Wed Nov 23, 2005 4:49 pm 
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In windows helpfile (PB 3.94, last version) I can read PB for MacOS doesn't support UseBuffer() and ElapsedMilliseconds(). It's true or an mistake? I need this two commands to create my platform independent game-engine....


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 Post subject: Re: UseBuffer() & ElapsedMilliseconds() ?
PostPosted: Fri Nov 25, 2005 8:14 pm 
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Look at the online-help to ElapsedMilliseconds(). There ist a short example, that runs with Mac Os X. I've tested with other delay() and I use it in "Tetris".

usebuffer() I don't needed at this time.

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Mac OS X Snow Leopard (10.6.8 ) Intel
PureBasic V 5.11(x64), V 5.10(X64)


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