
http://djes.free.fr/purebasic/water_example.zip
Edit : remplaced shaders mapping by a simple UV Mapping, and no antialias.
Code: Select all
12:46:01: Creating resource group General
12:46:01: Creating resource group Internal
12:46:01: Creating resource group Autodetect
12:46:01: SceneManagerFactory for type 'DefaultSceneManager' registered.
12:46:01: Registering ResourceManager for type Material
12:46:01: Registering ResourceManager for type Mesh
12:46:01: Registering ResourceManager for type Skeleton
12:46:01: MovableObjectFactory for type 'ParticleSystem' registered.
12:46:01: OverlayElementFactory for type Panel registered.
12:46:01: OverlayElementFactory for type BorderPanel registered.
12:46:01: OverlayElementFactory for type TextArea registered.
12:46:01: Registering ResourceManager for type Font
12:46:01: ArchiveFactory for archive type FileSystem registered.
12:46:01: ArchiveFactory for archive type Zip registered.
12:46:01: FreeImage version: 3.10.0
12:46:01: This program uses FreeImage, a free, open source image library supporting all common bitmap formats. See http://freeimage.sourceforge.net for details
12:46:01: Supported formats: bmp,ico,jpg,jif,jpeg,jpe,koa,iff,lbm,pbm,pbm,pcd,pcx,pgm,pgm,png,ppm,ppm,ras,tga,targa,tif,tiff,wap,wbmp,wbm,psd,cut,xbm,xpm,dds,gif,g3,sgi,j2k,j2c,jp2
12:46:01: DDS codec registering
12:46:01: Registering ResourceManager for type HighLevelGpuProgram
12:46:01: Registering ResourceManager for type Compositor
12:46:01: MovableObjectFactory for type 'Entity' registered.
12:46:01: MovableObjectFactory for type 'Light' registered.
12:46:01: MovableObjectFactory for type 'BillboardSet' registered.
12:46:01: MovableObjectFactory for type 'ManualObject' registered.
12:46:01: MovableObjectFactory for type 'BillboardChain' registered.
12:46:01: MovableObjectFactory for type 'RibbonTrail' registered.
12:46:01: OGRE EXCEPTION(6:FileNotFoundException): 'plugins.cfg' file not found! in ConfigFile::load at OgreConfigFile.cpp (line 84)
12:46:01: plugins.cfg not found, automatic plugin loading disabled.
12:46:01: *-*-* OGRE Initialising
12:46:01: *-*-* Version 1.6.0RC1 (Shoggoth)
12:46:01: D3D9 : Direct3D9 Rendering Subsystem created.
12:46:01: D3D9: Driver Detection Starts
12:46:01: D3D9: Driver Detection Ends
12:46:01: Particle Emitter Type 'Point' registered
12:46:01: Particle Emitter Type 'Box' registered
12:46:01: Particle Emitter Type 'Ellipsoid' registered
12:46:01: Particle Emitter Type 'Cylinder' registered
12:46:01: Particle Emitter Type 'Ring' registered
12:46:01: Particle Emitter Type 'HollowEllipsoid' registered
12:46:01: Particle Affector Type 'LinearForce' registered
12:46:01: Particle Affector Type 'ColourFader' registered
12:46:01: Particle Affector Type 'ColourFader2' registered
12:46:01: Particle Affector Type 'ColourImage' registered
12:46:01: Particle Affector Type 'ColourInterpolator' registered
12:46:01: Particle Affector Type 'Scaler' registered
12:46:01: Particle Affector Type 'Rotator' registered
12:46:01: Particle Affector Type 'DirectionRandomiser' registered
12:46:01: Particle Affector Type 'DeflectorPlane' registered
12:46:01: CPU Identifier & Features
12:46:01: -------------------------
12:46:01: * CPU ID: GenuineIntel: Intel(R) Pentium(R) 4 CPU 2.00GHz
12:46:01: * SSE: yes
12:46:01: * SSE2: yes
12:46:01: * SSE3: no
12:46:01: * MMX: yes
12:46:01: * MMXEXT: yes
12:46:01: * 3DNOW: no
12:46:01: * 3DNOWEXT: no
12:46:01: * CMOV: yes
12:46:01: * TSC: yes
12:46:01: * FPU: yes
12:46:01: * PRO: no
12:46:01: * HT: yes
12:46:01: -------------------------
12:46:01: D3D9 : Subsystem Initialising
12:46:01: ***************************************
12:46:01: *** D3D9 : Subsystem Initialised OK ***
12:46:01: ***************************************
12:46:01: SceneManagerFactory for type 'OctreeSceneManager' registered.
12:46:01: SceneManagerFactory for type 'TerrainSceneManager' registered.
12:46:01: SceneManagerFactory for type 'BspSceneManager' registered.
12:46:01: Registering ResourceManager for type BspLevel
12:46:01: Added resource location './test1/' of type 'FileSystem' to resource group 'General'
12:46:01: Added resource location './Water' of type 'FileSystem' to resource group 'General'
12:46:03: D3D9RenderSystem::_createRenderWindow "PureBasic Ogre", 512x384 windowed miscParams: FSAA=0 externalWindowHandle=2033188
12:46:03: D3D9 : Created D3D9 Rendering Window 'PureBasic Ogre' : 512x384, 32bpp
12:46:03: D3D9 : WARNING - disabling VSync in windowed mode can cause timing issues at lower frame rates, turn VSync on if you observe this problem.
12:46:03: Registering ResourceManager for type Texture
12:46:03: Registering ResourceManager for type GpuProgram
12:46:03: RenderSystem capabilities
12:46:03: -------------------------
12:46:03: RenderSystem Name: Direct3D9 Rendering Subsystem
12:46:03: GPU Vendor: nvidia
12:46:03: Device Name: NVIDIA GeForce FX 5200
12:46:03: Driver Version: 6.14.11.7519
12:46:03: * Fixed function pipeline: yes
12:46:03: * Hardware generation of mipmaps: yes
12:46:03: * Texture blending: yes
12:46:03: * Anisotropic texture filtering: yes
12:46:03: * Dot product texture operation: yes
12:46:03: * Cube mapping: yes
12:46:03: * Hardware stencil buffer: yes
12:46:03: - Stencil depth: 8
12:46:03: - Two sided stencil support: yes
12:46:03: - Wrap stencil values: yes
12:46:03: * Hardware vertex / index buffers: yes
12:46:03: * Vertex programs: yes
12:46:03: * Fragment programs: yes
12:46:03: * Supported Shader Profiles: hlsl ps_1_1 ps_1_2 ps_1_3 ps_1_4 ps_2_0 ps_2_a ps_2_x vs_1_1 vs_2_0 vs_2_a vs_2_x
12:46:03: * Texture Compression: yes
12:46:03: - DXT: yes
12:46:03: - VTC: no
12:46:03: * Scissor Rectangle: yes
12:46:03: * Hardware Occlusion Query: yes
12:46:03: * User clip planes: yes
12:46:03: * VET_UBYTE4 vertex element type: yes
12:46:03: * Infinite far plane projection: yes
12:46:03: * Hardware render-to-texture: yes
12:46:03: * Floating point textures: yes
12:46:03: * Non-power-of-two textures: yes (limited)
12:46:03: * Volume textures: yes
12:46:03: * Multiple Render Targets: 1
12:46:03: - With different bit depths: no
12:46:03: * Point Sprites: yes
12:46:03: * Extended point parameters: yes
12:46:03: * Max Point Size: 8192
12:46:03: * Vertex texture fetch: no
12:46:03: * DirectX per stage constants: yes
12:46:03: ResourceBackgroundQueue - threading disabled
12:46:03: Particle Renderer Type 'billboard' registered
12:46:03: Parsing scripts for resource group Autodetect
12:46:03: Finished parsing scripts for resource group Autodetect
12:46:03: Parsing scripts for resource group General
12:46:03: Parsing script cube.material
12:46:03: Finished parsing scripts for resource group General
12:46:03: Parsing scripts for resource group Internal
12:46:03: Finished parsing scripts for resource group Internal
12:46:03: Mesh: Loading cube.mesh.
12:46:03: WARNING: cube.mesh is an older format ([MeshSerializer_v1.30]); you should upgrade it as soon as possible using the OgreMeshUpgrade tool.
12:46:03: Texture: PureBasicLogo.bmp: Loading 1 faces(PF_R8G8B8,256x256x1) with hardware generated mipmaps from Image. Internal format is PF_X8R8G8B8,256x256x1.
12:46:03: Creating viewport on target 'PureBasic Ogre', rendering from camera 'C0', relative dimensions L: 0.00 T: 0.00 W: 1.00 H: 1.00 ZOrder: 0
12:46:03: [Hydrax] Hydrax object created.
12:46:03: [Hydrax] Creating module.
12:46:03: [Hydrax] Creating ProjectedGrid module.
12:46:03: [Hydrax] ProjectedGrid created.
12:46:03: [Hydrax] Module created.
12:46:03: [Hydrax] Creating RTListeners.
12:46:03: Creating viewport on target 'rtt/2151552/HydraxRefractionMap', rendering from camera 'C0', relative dimensions L: 0.00 T: 0.00 W: 1.00 H: 1.00 ZOrder: 0
12:46:03: Creating viewport on target 'rtt/2152032/HydraxReflectionMap', rendering from camera 'C0', relative dimensions L: 0.00 T: 0.00 W: 1.00 H: 1.00 ZOrder: 0
12:46:03: Creating viewport on target 'rtt/2158336/HydraxDepthMap', rendering from camera 'C0', relative dimensions L: 0.00 T: 0.00 W: 1.00 H: 1.00 ZOrder: 0
12:46:03: [Hydrax] RTListeners created
12:46:03: [Hydrax] Registring device restored listener
12:46:03: [Hydrax] Device restored listener registred
12:46:03: [Hydrax] Creating materials,
12:46:03: [Hydrax] Creating water material...
12:46:03: WARNING: Texture instance 'HydraxReflectionMap' was defined as manually loaded, but no manual loader was provided. This Resource will be lost if it has to be reloaded.
12:46:03: WARNING: Texture instance 'HydraxRefractionMap' was defined as manually loaded, but no manual loader was provided. This Resource will be lost if it has to be reloaded.
12:46:03: WARNING: Texture instance 'HydraxDepthMap' was defined as manually loaded, but no manual loader was provided. This Resource will be lost if it has to be reloaded.
12:46:03: WARNING: Texture instance 'HydraxReflectionMap' was defined as manually loaded, but no manual loader was provided. This Resource will be lost if it has to be reloaded.
12:46:03: WARNING: Texture instance 'HydraxRefractionMap' was defined as manually loaded, but no manual loader was provided. This Resource will be lost if it has to be reloaded.
12:46:03: WARNING: Texture instance 'HydraxDepthMap' was defined as manually loaded, but no manual loader was provided. This Resource will be lost if it has to be reloaded.
12:46:03: Texture: Fresnel.bmp: Loading 1 faces(PF_L8,256x1x1) with 8 generated mipmaps from Image. Internal format is PF_L8,256x1x1.
12:46:03: Texture: Foam.png: Loading 1 faces(PF_R8G8B8,512x512x1) with hardware generated mipmaps from Image. Internal format is PF_X8R8G8B8,512x512x1.
12:46:03: [Hydrax] Water material created.
12:46:03: [Hydrax] Creating depth material...
12:46:03: Texture: Caustics_0.bmp: Loading 1 faces(PF_R8G8B8,128x128x1) with hardware generated mipmaps from Image. Internal format is PF_X8R8G8B8,128x128x1.
12:46:03: Texture: Caustics_1.bmp: Loading 1 faces(PF_R8G8B8,128x128x1) with hardware generated mipmaps from Image. Internal format is PF_X8R8G8B8,128x128x1.
12:46:03: Texture: Caustics_2.bmp: Loading 1 faces(PF_R8G8B8,128x128x1) with hardware generated mipmaps from Image. Internal format is PF_X8R8G8B8,128x128x1.
12:46:03: Texture: Caustics_3.bmp: Loading 1 faces(PF_R8G8B8,128x128x1) with hardware generated mipmaps from Image. Internal format is PF_X8R8G8B8,128x128x1.
12:46:03: Texture: Caustics_4.bmp: Loading 1 faces(PF_R8G8B8,128x128x1) with hardware generated mipmaps from Image. Internal format is PF_X8R8G8B8,128x128x1.
12:46:03: Texture: Caustics_5.bmp: Loading 1 faces(PF_R8G8B8,128x128x1) with hardware generated mipmaps from Image. Internal format is PF_X8R8G8B8,128x128x1.
12:46:03: Texture: Caustics_6.bmp: Loading 1 faces(PF_R8G8B8,128x128x1) with hardware generated mipmaps from Image. Internal format is PF_X8R8G8B8,128x128x1.
12:46:03: Texture: Caustics_7.bmp: Loading 1 faces(PF_R8G8B8,128x128x1) with hardware generated mipmaps from Image. Internal format is PF_X8R8G8B8,128x128x1.
12:46:03: Texture: Caustics_8.bmp: Loading 1 faces(PF_R8G8B8,128x128x1) with hardware generated mipmaps from Image. Internal format is PF_X8R8G8B8,128x128x1.
12:46:03: Texture: Caustics_9.bmp: Loading 1 faces(PF_R8G8B8,128x128x1) with hardware generated mipmaps from Image. Internal format is PF_X8R8G8B8,128x128x1.
12:46:03: Texture: Caustics_10.bmp: Loading 1 faces(PF_R8G8B8,128x128x1) with hardware generated mipmaps from Image. Internal format is PF_X8R8G8B8,128x128x1.
12:46:03: Texture: Caustics_11.bmp: Loading 1 faces(PF_R8G8B8,128x128x1) with hardware generated mipmaps from Image. Internal format is PF_X8R8G8B8,128x128x1.
12:46:03: Texture: Caustics_12.bmp: Loading 1 faces(PF_R8G8B8,128x128x1) with hardware generated mipmaps from Image. Internal format is PF_X8R8G8B8,128x128x1.
12:46:03: Texture: Caustics_13.bmp: Loading 1 faces(PF_R8G8B8,128x128x1) with hardware generated mipmaps from Image. Internal format is PF_X8R8G8B8,128x128x1.
12:46:03: Texture: Caustics_14.bmp: Loading 1 faces(PF_R8G8B8,128x128x1) with hardware generated mipmaps from Image. Internal format is PF_X8R8G8B8,128x128x1.
12:46:03: Texture: Caustics_15.bmp: Loading 1 faces(PF_R8G8B8,128x128x1) with hardware generated mipmaps from Image. Internal format is PF_X8R8G8B8,128x128x1.
12:46:03: Texture: Caustics_16.bmp: Loading 1 faces(PF_R8G8B8,128x128x1) with hardware generated mipmaps from Image. Internal format is PF_X8R8G8B8,128x128x1.
12:46:03: Texture: Caustics_17.bmp: Loading 1 faces(PF_R8G8B8,128x128x1) with hardware generated mipmaps from Image. Internal format is PF_X8R8G8B8,128x128x1.
12:46:03: Texture: Caustics_18.bmp: Loading 1 faces(PF_R8G8B8,128x128x1) with hardware generated mipmaps from Image. Internal format is PF_X8R8G8B8,128x128x1.
12:46:03: Texture: Caustics_19.bmp: Loading 1 faces(PF_R8G8B8,128x128x1) with hardware generated mipmaps from Image. Internal format is PF_X8R8G8B8,128x128x1.
12:46:03: Texture: Caustics_20.bmp: Loading 1 faces(PF_R8G8B8,128x128x1) with hardware generated mipmaps from Image. Internal format is PF_X8R8G8B8,128x128x1.
12:46:03: Texture: Caustics_21.bmp: Loading 1 faces(PF_R8G8B8,128x128x1) with hardware generated mipmaps from Image. Internal format is PF_X8R8G8B8,128x128x1.
12:46:03: Texture: Caustics_22.bmp: Loading 1 faces(PF_R8G8B8,128x128x1) with hardware generated mipmaps from Image. Internal format is PF_X8R8G8B8,128x128x1.
12:46:03: Texture: Caustics_23.bmp: Loading 1 faces(PF_R8G8B8,128x128x1) with hardware generated mipmaps from Image. Internal format is PF_X8R8G8B8,128x128x1.
12:46:03: Texture: Caustics_24.bmp: Loading 1 faces(PF_R8G8B8,128x128x1) with hardware generated mipmaps from Image. Internal format is PF_X8R8G8B8,128x128x1.
12:46:03: Texture: Caustics_25.bmp: Loading 1 faces(PF_R8G8B8,128x128x1) with hardware generated mipmaps from Image. Internal format is PF_X8R8G8B8,128x128x1.
12:46:03: Texture: Caustics_26.bmp: Loading 1 faces(PF_R8G8B8,128x128x1) with hardware generated mipmaps from Image. Internal format is PF_X8R8G8B8,128x128x1.
12:46:03: Texture: Caustics_27.bmp: Loading 1 faces(PF_R8G8B8,128x128x1) with hardware generated mipmaps from Image. Internal format is PF_X8R8G8B8,128x128x1.
12:46:03: Texture: Caustics_28.bmp: Loading 1 faces(PF_R8G8B8,128x128x1) with hardware generated mipmaps from Image. Internal format is PF_X8R8G8B8,128x128x1.
12:46:03: Texture: Caustics_29.bmp: Loading 1 faces(PF_R8G8B8,128x128x1) with hardware generated mipmaps from Image. Internal format is PF_X8R8G8B8,128x128x1.
12:46:03: Texture: Caustics_30.bmp: Loading 1 faces(PF_R8G8B8,128x128x1) with hardware generated mipmaps from Image. Internal format is PF_X8R8G8B8,128x128x1.
12:46:03: Texture: Caustics_31.bmp: Loading 1 faces(PF_R8G8B8,128x128x1) with hardware generated mipmaps from Image. Internal format is PF_X8R8G8B8,128x128x1.
12:46:03: [Hydrax] Depth material created.
12:46:03: [Hydrax] Materials created.
12:46:03: [Hydrax] Creating water mesh.
12:46:03: WARNING: Mesh instance 'HydraxMesh' was defined as manually loaded, but no manual loader was provided. This Resource will be lost if it has to be reloaded.
12:46:03: [Hydrax] Water mesh created
12:46:03: Texture: Skywarp_fr.png: Loading 1 faces(PF_R8G8B8,512x512x1) with hardware generated mipmaps from Image. Internal format is PF_X8R8G8B8,512x512x1.
12:46:03: Texture: Skywarp_bk.png: Loading 1 faces(PF_R8G8B8,512x512x1) with hardware generated mipmaps from Image. Internal format is PF_X8R8G8B8,512x512x1.
12:46:03: Texture: Skywarp_lf.png: Loading 1 faces(PF_R8G8B8,512x512x1) with hardware generated mipmaps from Image. Internal format is PF_X8R8G8B8,512x512x1.
12:46:03: Texture: Skywarp_rt.png: Loading 1 faces(PF_R8G8B8,512x512x1) with hardware generated mipmaps from Image. Internal format is PF_X8R8G8B8,512x512x1.
12:46:03: Texture: Skywarp_up.png: Loading 1 faces(PF_R8G8B8,512x512x1) with hardware generated mipmaps from Image. Internal format is PF_X8R8G8B8,512x512x1.
12:46:04: Texture: Skywarp_dn.png: Loading 1 faces(PF_R8G8B8,512x512x1) with hardware generated mipmaps from Image. Internal format is PF_X8R8G8B8,512x512x1.
Code: Select all
---------------------------
Microsoft Visual C++ Runtime Library
---------------------------
Runtime Error!
Program: C:\Nico\_PB_\water_example\test.exe
This application has requested the Runtime to terminate it in an unusual way.
Please contact the application's support team for more information.
Same for meflaith wrote:doesnt'work for me (Windows XP SP2)
Code: Select all
--------------------------- Microsoft Visual C++ Runtime Library --------------------------- Runtime Error! Program: C:\Nico\_PB_\water_example\test.exe This application has requested the Runtime to terminate it in an unusual way. Please contact the application's support team for more information.