Generating and saving random 3D cloud animations

Everything else that doesn't fall into one of the other PB categories.
Seymour Clufley
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Re: Generating and saving random 3D cloud animations

Post by Seymour Clufley »

That's very impressive, Samuel. Thank you for taking the time.

Would there be any visual quality loss in using Ogre instead of OpenGL?
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Samuel
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Re: Generating and saving random 3D cloud animations

Post by Samuel »

In this case it should be identical.
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