That's very impressive, Samuel. Thank you for taking the time.
Would there be any visual quality loss in using Ogre instead of OpenGL?
Generating and saving random 3D cloud animations
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Re: Generating and saving random 3D cloud animations
JACK WEBB: "Coding in C is like sculpting a statue using only sandpaper. You can do it, but the result wouldn't be any better. So why bother? Just use the right tools and get the job done."
Re: Generating and saving random 3D cloud animations
In this case it should be identical.