WorldShadows() problem in nVidia GeForce GT 730

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Psychophanta
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WorldShadows() problem in nVidia GeForce GT 730

Post by Psychophanta »

Any source for 3D in windows which has the WorldShadows(#PB_Shadow_Modulative... command brings a "Invalid memory access" at the time RenderWorld() is reached.

Win XP, AMD phenom 2, nVidia GF730, PB5.46LTS
Last edited by Psychophanta on Fri Aug 03, 2018 11:42 am, edited 1 time in total.
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Re: WorldShadows() problem in WinXP

Post by Mesa »

Try to reinstal DirectX 9, from here:http://www.microsoft.com/en-us/download ... g=en&id=35

I don't have this problem, but an another problem: "Parse3DScripts()" has to be written after "If Screen3DRequester()".

Windows XP, Intel G2020, nVidia GF710, PB5.61.


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Re: WorldShadows() problem in nVidia GeForce GT 730

Post by Psychophanta »

Changed the title, because looks like the issue has not to do with XP, but nVidia GeForce GT 730 hardware or driver.

Tested this VGA with windows 10 pro in 3 differents mainboards: 2 different ASUS models and 1 Gigabyte.
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