center of mass in the Compound object PB561

All bugs related to the 3D engine
applePi
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Joined: Sun Jun 25, 2006 7:28 pm

center of mass in the Compound object PB561

Post by applePi »

the center of mass for the compound object needs correction. the correct or approximate center of a compound will be great with a compound object

Code: Select all

;

IncludeFile #PB_Compiler_Home + "examples/3d/Screen3DRequester.pb"

#CameraSpeed = 0.5

Define.f KeyX, KeyY, MouseX, MouseY


If InitEngine3D()
  
  InitSprite()
  InitKeyboard()
  InitMouse()
  
  If Screen3DRequester()
    
    Add3DArchive(#PB_Compiler_Home + "examples/3d/Data/"              , #PB_3DArchive_FileSystem)
    Add3DArchive(#PB_Compiler_Home + "examples/3d/Data/Textures"  , #PB_3DArchive_FileSystem)
    Add3DArchive(#PB_Compiler_Home + "examples/3d/Data/Models"    , #PB_3DArchive_FileSystem)
    Add3DArchive(#PB_Compiler_Home + "examples/3d/Data/Scripts"    , #PB_3DArchive_FileSystem)
    Add3DArchive(#PB_Compiler_Home + "examples/3d/Data/GUI"        , #PB_3DArchive_FileSystem)
    Parse3DScripts()
    
    ;WorldDebug(#PB_World_DebugBody)
        
    ;-------------------------------
    ; create  material
    CreateMaterial(0, LoadTexture(1, "wood.jpg"))
    SetMaterialColor(0, #PB_Material_AmbientColor, #PB_Material_AmbientColors)
    ; 
    CreateMaterial(2, LoadTexture(2, "dirt.jpg"))
    SetMaterialColor(2, #PB_Material_AmbientColor, #PB_Material_AmbientColors)
    
    CreateMaterial(1, LoadTexture(3, "clouds.jpg"))
    SetMaterialColor(1, #PB_Material_AmbientColor, #PB_Material_AmbientColors)
    
    CreateMaterial(4, LoadTexture(4, "r2skin.jpg"))
    
    ;-------------------------------
    CreateCube(1, 2)
    
    CreateEntity(0, MeshID(1),MaterialID(1),  0, 0, 0)
    CreateEntity(1, MeshID(1),MaterialID(1),  2, 0, 0)
    CreateEntity(2, MeshID(1),MaterialID(1),  -2, 0, 0)
    CreateEntity(3, MeshID(1),MaterialID(1),  0, 2, 0)
    CreateEntity(4, MeshID(1),MaterialID(1),  0, -2, 0)
    CreateEntity(5, MeshID(1),MaterialID(1),  0, 0, 2)
    CreateEntity(6, MeshID(1),MaterialID(1),  0, 0, -2)
    
    Global Compound = CreateEntity(#PB_Any,0,0)
    For i=0 To 6
       AddSubEntity(Compound, i, #PB_Entity_BoxBody) 
    Next
    For i=1 To 20
      t+1
      m!1
       CreateEntity(6+t, MeshID(1),MaterialID(m),  2+t*2, 0, 0)
       AddSubEntity(Compound, 6+t, #PB_Entity_BoxBody) 
    Next
          
    CreateEntityBody(Compound, #PB_Entity_CompoundBody, 1, 0.4, 0.5)
    
        ;-------------------------------
     ;Ground
    ;
    Ground = CreateEntity(#PB_Any, MeshID(1), MaterialID(2), 0, -7, 0)
    ScaleEntity(Ground, 40, 1, 40)
    CreateEntityBody(Ground, #PB_Entity_StaticBody)
        
         ; camera
    CreateCamera(0, 0, 0, 100, 100, #True)
    MoveCamera(0,1.5,3,30, #PB_Absolute)
    
    ; GUI
    OpenWindow3D(0, 0, 0, 50 , 10 , "")
    HideWindow3D(0,1)
    ShowGUI(128, 1) ; Display the GUI, semi-transparent and display the mouse cursor
    SetWindowTitle(0, "PureBasic-3D Demos ....  Press Z/X to apply torque ")
    WorldDebug(#PB_World_DebugBody);#PB_World_DebugEntity) 
    
    Repeat
      Screen3DEvents()
      
      If ExamineMouse()
        MouseX = -MouseDeltaX() * #CameraSpeed * 0.1
        MouseY = -MouseDeltaY() * #CameraSpeed * 0.1
        InputEvent3D(MouseX(), MouseY(),0)
        BodyPick(CameraID(0), MouseButton(#PB_MouseButton_Left), MouseX(), MouseY(), 1)
      EndIf
    
      If ExamineKeyboard()
        
        If KeyboardPushed(#PB_Key_Z)
          ApplyEntityTorque(Compound, 0, 0, 25)
          ElseIf KeyboardPushed(#PB_Key_X)
            ApplyEntityTorque(Compound, 0, 0, -25)
             
        EndIf
        
        If KeyboardPushed(#PB_Key_Left)
          KeyX = -#CameraSpeed
        ElseIf KeyboardPushed(#PB_Key_Right)
          KeyX = #CameraSpeed
        Else
          KeyX = 0
        EndIf
        
        If KeyboardPushed(#PB_Key_Up)
          KeyY = -#CameraSpeed
        ElseIf KeyboardPushed(#PB_Key_Down)
          KeyY = #CameraSpeed
        Else
          KeyY = 0
        EndIf
        
      EndIf
      
      MoveCamera  (0, KeyX, 0, KeyY)
      RotateCamera(0,  MouseY, MouseX, 0, #PB_Relative)
      
      RenderWorld()
      
      FlipBuffers()
      
      
    Until KeyboardPushed(#PB_Key_Escape) Or Quit = 1
    
  EndIf
  
Else
  MessageRequester("Error", "The 3D Engine can't be initialized",0)
EndIf

End