Hello,
after switching to a new computer, I tried one of the 3D examples of PureBasic for the first time today.
But every PureBasic 3D example failed with the InitEngine3D () function. It is always returned #False.
My computer is a Windows 7 x64 computer with Intel i7 CPU and integrated HD 520 graphics controller. I have no problems with other programs like GPU acceleration.
I use PureBasic in portable mode. What could be the problem here? Is anybody experienced with that?
Many thanks in advance.
Kurzer
PS: These are my DirectX Settings.
InitEngine3D() failed on my Win7 x64 w.Intel HD 520 Graphics
InitEngine3D() failed on my Win7 x64 w.Intel HD 520 Graphics
PB 6.02 x64, OS: Win 7 Pro x64 & Win 11 x64, Desktopscaling: 125%, CPU: I7 6500, RAM: 16 GB, GPU: Intel Graphics HD 520, User age in 2023: 56y
"Happiness is a pet." | "Never run a changing system!"
"Happiness is a pet." | "Never run a changing system!"
Re: InitEngine3D() failed on my Win7 x64 w.Intel HD 520 Grap
Try using 'OpenGL' as library subsystem in Compiler options.
Current configurations:
Ubuntu 20.04/64 bit - Window 10 64 bit
Intel 6800K, GeForce Gtx 1060, 32 gb ram.
Amd Ryzen 9 5950X, GeForce 3070, 128 gb ram.
Ubuntu 20.04/64 bit - Window 10 64 bit
Intel 6800K, GeForce Gtx 1060, 32 gb ram.
Amd Ryzen 9 5950X, GeForce 3070, 128 gb ram.
Re: InitEngine3D() failed on my Win7 x64 w.Intel HD 520 Grap
Thanks DK_PETER, this is working.
But I wonder why it doesn't work when I enter DirectX11 as a subsystem (or why it doesn't work out of the box). The subsystem DirectX11 is located in the PureBasic directory, right next to the OpenGL directory.
But I wonder why it doesn't work when I enter DirectX11 as a subsystem (or why it doesn't work out of the box). The subsystem DirectX11 is located in the PureBasic directory, right next to the OpenGL directory.
PB 6.02 x64, OS: Win 7 Pro x64 & Win 11 x64, Desktopscaling: 125%, CPU: I7 6500, RAM: 16 GB, GPU: Intel Graphics HD 520, User age in 2023: 56y
"Happiness is a pet." | "Never run a changing system!"
"Happiness is a pet." | "Never run a changing system!"
Re: InitEngine3D() failed on my Win7 x64 w.Intel HD 520 Grap
Hi kurzer
The DirectX11 Subsystem is not for the 3D engine, That requires opengl or dx9c installed.
Dx11 is for sprites only.
The DirectX11 Subsystem is not for the 3D engine, That requires opengl or dx9c installed.
Dx11 is for sprites only.
Current configurations:
Ubuntu 20.04/64 bit - Window 10 64 bit
Intel 6800K, GeForce Gtx 1060, 32 gb ram.
Amd Ryzen 9 5950X, GeForce 3070, 128 gb ram.
Ubuntu 20.04/64 bit - Window 10 64 bit
Intel 6800K, GeForce Gtx 1060, 32 gb ram.
Amd Ryzen 9 5950X, GeForce 3070, 128 gb ram.
Re: InitEngine3D() failed on my Win7 x64 w.Intel HD 520 Grap
Thank you for clarify this.
Do you know if I can install DirectX9 parallel to the existing DirectX 11? Are there any side effects?
If only a certain DirectX 9 DLL is needed, I could install DirectX 9 in a virtual machine and copy the desired DLL to the Purbasics directory of my host computer.
Do you know if I can install DirectX9 parallel to the existing DirectX 11? Are there any side effects?
If only a certain DirectX 9 DLL is needed, I could install DirectX 9 in a virtual machine and copy the desired DLL to the Purbasics directory of my host computer.
PB 6.02 x64, OS: Win 7 Pro x64 & Win 11 x64, Desktopscaling: 125%, CPU: I7 6500, RAM: 16 GB, GPU: Intel Graphics HD 520, User age in 2023: 56y
"Happiness is a pet." | "Never run a changing system!"
"Happiness is a pet." | "Never run a changing system!"
Re: InitEngine3D() failed on my Win7 x64 w.Intel HD 520 Grap
Just install dx9c, there are no side effects.
Current configurations:
Ubuntu 20.04/64 bit - Window 10 64 bit
Intel 6800K, GeForce Gtx 1060, 32 gb ram.
Amd Ryzen 9 5950X, GeForce 3070, 128 gb ram.
Ubuntu 20.04/64 bit - Window 10 64 bit
Intel 6800K, GeForce Gtx 1060, 32 gb ram.
Amd Ryzen 9 5950X, GeForce 3070, 128 gb ram.
Re: InitEngine3D() failed on my Win7 x64 w.Intel HD 520 Grap
Thanks again, DK_PETER.
I'll do so, if it's really needed. I was just wondering why it didn't work out.
I'm one of the "keep my system as clean as possible" paranoids. With your help I can compile the 3D examples with OpenGL and I know what's the reason why it does't work with DirectX (11). That's enough for now.
Tak.
I'll do so, if it's really needed. I was just wondering why it didn't work out.
I'm one of the "keep my system as clean as possible" paranoids. With your help I can compile the 3D examples with OpenGL and I know what's the reason why it does't work with DirectX (11). That's enough for now.
Tak.
PB 6.02 x64, OS: Win 7 Pro x64 & Win 11 x64, Desktopscaling: 125%, CPU: I7 6500, RAM: 16 GB, GPU: Intel Graphics HD 520, User age in 2023: 56y
"Happiness is a pet." | "Never run a changing system!"
"Happiness is a pet." | "Never run a changing system!"
- JamieVanCadsand
- User
- Posts: 34
- Joined: Sun Jun 24, 2018 12:28 pm
- Location: Holland
Re: InitEngine3D() failed on my Win7 x64 w.Intel HD 520 Grap
Its even so, thad i think maby you must put Engine3d.dll into our project map where you
put our .pb source codes, or put this into our Windows dll's...
I am momental not usin the 3d engine, I am still an hobby student, now I am
programming bouncing ball in 2d... Just I must rondup programming level 1,
Than I must still start to learn the second step with programming.
Just I don't get time to help you with the 3d engine... Sorry for thad...
Jamie.
put our .pb source codes, or put this into our Windows dll's...
I am momental not usin the 3d engine, I am still an hobby student, now I am
programming bouncing ball in 2d... Just I must rondup programming level 1,
Than I must still start to learn the second step with programming.
Just I don't get time to help you with the 3d engine... Sorry for thad...
Jamie.