I have some wrl files which are obviously using the VRML 2.0 file format. It would be nice, if the objects could be displayed using PureBasic but I have no idea how to do this...
...anyone else?
Import WRL or VRML files to purebasic
- Michael Vogel
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- Posts: 2677
- Joined: Thu Feb 09, 2006 11:27 pm
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Re: Import WRL or VRML files to purebasic
Try this ....
Meshconv.zip
http://www.patrickmin.com/meshconv/
You should have an obj file
And Finally http://www.purebasic.com/download/OgreA ... verter.zip
Code: Select all
File$ = OpenFileRequester("Selectionner le fichier wrml", "","",0)
If File$
MeshImport = RunProgram("meshconv", "-c obj "+File$, "", #PB_Program_Open | #PB_Program_Read | #PB_Program_Hide)
If MeshImport
While ProgramRunning(MeshImport)
If AvailableProgramOutput(MeshImport)
Log$ + ReadProgramString(MeshImport) + Chr(13)
EndIf
Wend
Debug log$
EndIf
EndIf
http://www.patrickmin.com/meshconv/
You should have an obj file
And Finally http://www.purebasic.com/download/OgreA ... verter.zip
➽ Windows 11 64-bit - PB 6.0 x64 - AMD Ryzen 7 - NVIDIA GeForce GTX 1650 Ti
Sorry for my bad english and the Dunning–Kruger effect.
- Michael Vogel
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- Posts: 2677
- Joined: Thu Feb 09, 2006 11:27 pm
- Contact:
Re: Import WRL or VRML files to purebasic
Thanks for your hints.
Anyhow MeshConv shows tons of errors when I try to convert the wrl files which have been created by using the program Room Arranger. I tried to modify the wrl source, but then the MeshConv crashed.
Anyhow MeshConv shows tons of errors when I try to convert the wrl files which have been created by using the program Room Arranger. I tried to modify the wrl source, but then the MeshConv crashed.
- Michael Vogel
- Addict
- Posts: 2677
- Joined: Thu Feb 09, 2006 11:27 pm
- Contact:
Re: Import WRL or VRML files to purebasic
Played around from time to time to convert a VRML file to be viewed with PureBasic, but with no success (until now)
Code: Select all
#VRML V2.0 utf8
WorldInfo {
title "Room Arranger 3D scene"
info ["Author: Room Arranger, www.roomarranger.com"]
}
Background { skyColor [0.78 0.85 0.94, 0.91 0.97 0.98, 1 1 1] skyAngle [1.5, 1.57]
groundColor [0.18 0.14 0.09, 0.78 0.85 0.94] groundAngle [1.57]
}
Transform {translation 0 -.02 0
children Shape {appearance DEF RX_WRLAPP_1 Appearance {material Material {diffuseColor 0.00 0.00 0.00 emissiveColor 0.78 0.85 0.94 transparency 0.00 specularColor 0.00 0.00 0.00 shininess 0.200} }
geometry IndexedFaceSet {
coord Coordinate {point [-5.600 0.00 8.600, 10.600 0.00 8.600, 10.600 0.00 -5.600, -5.600 0.00 -5.600, -5.600 0.00 8.600, -0.100 0.00 3.100, -0.100 0.00 -0.100, 5.100 0.00 -0.100, 5.100 0.00 3.100, -0.100 0.00 3.100, ]}
coordIndex [0 1 2 3 4 5 6 7 8 9 -1, ]
ccw TRUE solid TRUE convex FALSE}}}
DEF USER_VIEW1 Viewpoint {description "Start" jump FALSE position 1.48 0.85 2.43 orientation 0.000 1.000 0.000 -0.698 fieldOfView 0.873}
DEF FLY_NAV1 NavigationInfo { headlight FALSE avatarSize [.05, 0.60, .60] type ["FLY", "ANY"]}
ROUTE USER_VIEW1.isBound TO FLY_NAV1.set_bind
:
DEF USER_VIEW8 Viewpoint {description "6" jump FALSE position 4.80 1.10 2.92 orientation 0.000 1.000 0.000 -5.620 fieldOfView 0.873}
DEF FLY_NAV8 NavigationInfo { headlight FALSE avatarSize [.05, 0.60, .60] type ["FLY", "ANY"]}
ROUTE USER_VIEW8.isBound TO FLY_NAV8.set_bind
DEF RA_VIEW2 Viewpoint {description "Ansicht von vorne" jump FALSE position 2.50 6.35 5.00 orientation 1 0 0 -1 fieldOfView 0.873}
:
DEF FLY_NAV_STD6 NavigationInfo { headlight FALSE avatarSize [.05, 0.60, .60] type ["FLY", "ANY"]}
ROUTE RA_VIEW6.isBound TO FLY_NAV_STD6.set_bind
PointLight {radius 500 intensity .29 location -2.00 4.40 -2.00 ambientIntensity .64}
PointLight {radius 500 intensity .19 location -2.00 4.40 6.20}
PointLight {radius 500 intensity .24 location 8.20 4.40 6.20}
PointLight {radius 500 intensity .26 location 8.20 4.40 -2.00}
PointLight {radius 500 intensity .20 location 3.10 -1.00 -2.00}
PointLight {radius 500 intensity .18 location -2.00 -1.00 2.10}
PointLight {radius 500 intensity .15 location 3.10 -1.00 6.20}
PointLight {radius 500 intensity .23 location 8.20 -1.00 2.10}
EXTERNPROTO Rectangle [field SFNode appearance] "library.wrl#Rectangle"
EXTERNPROTO Circle [field SFNode appearance] "library.wrl#Circle"
EXTERNPROTO Ellipse [field SFNode appearance] "library.wrl#Ellipse"
EXTERNPROTO Triangle [field SFNode appearance] "library.wrl#Triangle"
:
EXTERNPROTO UserPicLibraryObject171 [field SFColor color field MFString urlTexture] "library.wrl#UserPicLibraryObject171"
:
Re: Import WRL or VRML files to purebasic
Maybe this helps:
http://manpages.ubuntu.com/manpages/foc ... ter.1.html
It looks for me that it comes from:
https://github.com/OGRECave/ogre/tree/m ... LConverter
http://manpages.ubuntu.com/manpages/foc ... ter.1.html
It looks for me that it comes from:
https://github.com/OGRECave/ogre/tree/m ... LConverter