I've been getting a few requests lately for a Normal Mapping example. So, I figured it's about time I posted one. It's one of them from Ogre's shader cookbook.
Here's a little picture for comparison.


Most PS3 and Xbox 360 games lived off of Normal mapping.
In fact without it that generation of games wouldn't have looked all that different from the previous generation.
Well, obviously they would have looked a bit different. I'm just saying Normal Mapping played a very important part graphically.
So, here's the download for anyone interested.
Normal Mapping.zip
When I get more energy I'll try to post all the code here on the forums, but for now I need a little timeout.
So, you'll have to get the code from my download for the time being.

Enjoy and don't hesitate to ask if you have any questions.